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Can video games be used to predict or improve laparoscopic skills?
Author/s:
Averch, T. D.; Landsittel, D. ; Rosenberg, B. H.
Citation:
Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.
Keywords:
adults; coordination; laparoscopy; learning; medical; sports; students; surgery; xbox; young adultsHealth Topic:
Health Care and MedicineTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Can video games be used to predict or improve laparoscopic skills?Exploring interactive stories in an hiv/aids learning game: Healthsimnet
Author/s:
Dobson, M. W. ; Ha, D.
Citation:
Dobson, M. W., & Ha, D. (2008). Exploring interactive stories in an hiv/aids learning game: Healthsimnet. Simulation & Gaming, 39(1), 39-63.
Keywords:
artificial intelligence; educational; ehealth; elearning; hiv/aids; learning; simulationHealth Topic:
Infectious DiseaseTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Exploring interactive stories in an hiv/aids learning game: HealthsimnetPhysical signs associated with excessive television-game playing and sleep deprivation
Author/s:
Okada, K.; Tazawa, Y.
Citation:
Tazawa, Y., & Okada, K. (2001). Physical signs associated with excessive television-game playing and sleep deprivation. Pediatrics International, 43(6), 647-650.
Keywords:
children; game play; media; skin diseases; sleep; television; tweensHealth Topic:
Mental Health; SleepTarget Population:
Children; Pre-TeensPublication Type:
Journal Article Continue Reading Physical signs associated with excessive television-game playing and sleep deprivationThe wired family: Living digitally in the postinformation age
Author/s:
Meszaros, P. S.
Citation:
Meszaros, P. S. (2004). The wired family: Living digitally in the postinformation age. American Behavioral Scientist, 48(4), 377-390.
Keywords:
children; media; online; parentsHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The wired family: Living digitally in the postinformation ageInteractive video dance games for healthy older adults
Author/s:
Garcia, J.; Keller, V. ; Perera, S. ; Spadola-Bogard, J. ; Studenski, S. A.
Citation:
Studenski, S. A., Perera, S., Keller, V., Spadola-Bogard, J., & Garcia, J. (2010). Interactive video dance games for healthy older adults. Journal of Nutrition, Health & Aging, 14(10), 850-852.
Triplebeat: Enhancing exercise performance with persuasion
Author/s:
de Oliveira, R. ; Oliver, N.
Citation:
de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Keywords:
adults; exergame; physical activity; sportsHealth Topic:
Exercise and FitnessTarget Population:
AdultsPublication Type:
Report Continue Reading Triplebeat: Enhancing exercise performance with persuasionGames for health conference 2004: Issues, trends, and needs unique to games for health
Author/s:
Howell, K.
Citation:
Howell, K. (2005). Games for health conference 2004: Issues, trends, and needs unique to games for health. Cyberpsychology and Behavior, 8(2), 103-109.
Keywords:
design/development; educational; educators; ehealth; learning; medical; serious games; therapy; trendsHealth Topic:
Health Care and MedicineTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Games for health conference 2004: Issues, trends, and needs unique to games for healthPlayStation thumb
Author/s:
Vaidya, H. J.
Citation:
Vaidya, H. J. (2004). PlayStation thumb. Lancet, 363(9414), 1080.