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The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii

Author/s:

Graves, L. E. ; Ridgers, N. D. ; Stratton, G.

Citation:

Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

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Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games

Author/s:

Bouchard, S. ; Cote, S. ; Renaud, P.; Robillard, G. ; St-Jacques, J.

Citation:

Bouchard, S., Cote, S., St-Jacques, J., Robillard, G., & Renaud, P. (2006). Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games. Technology and Health Care, 14(1), 19-27.

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Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle

Author/s:

Bayley, M.; Cheung, D. ; Cohen, L.G. ; Hall, J. ; Mamdani, M. ; McIlroy, W. ; Saposnik, G. ; Teasell, R. ; Thorpe, K.E.

Citation:

Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010).  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.

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Preventing teen smoking with virtual reality

Author/s:

Beil, J. ; Nemire, K. ; Swan, R. W.

Citation:

Nemire, K., Beil, J., & Swan, R. W. (1999). Preventing teen smoking with virtual reality. Cyberpsychology and Behavior, 2(1), 35-47.


Keywords:

adolescents; educational; teens; tobacco; tweens; virtual reality

Health Topic:

Prevention; Smoking

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Television and music video exposure and risk of adolescent alcohol use

Author/s:

Chen, H. L. ; Killen, J. D.; Robinson, T. N.

Citation:

Robinson, T. N., Chen, H. L., & Killen, J. D. (1998). Television and music video exposure and risk of adolescent alcohol use. Pediatrics, 102(5), E54.


Keywords:

addiction; adolescents; alcohol; game play; media; teens; television

Health Topic:

Substance Abuse

Target Population:

Teens

Publication Type:

Journal Article

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Motivating effects of cooperative exergame play for overweight and obese adolescents

Author/s:

Abraham, A. A. ; Calvert, S. L.; Staiano, A. E.

Citation:

Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.

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Does participation in an intervention affect responses on self-report questionnaires?

Author/s:

Allen, D. D. ; Baranowski, T. ; Masse, L. C. ; Wilson, M.

Citation:

Baranowski, T., Allen, D. D., Masse, L. C., & Wilson, M. (2006). Does participation in an intervention affect responses on self-report questionnaires?Health Education Research, 21(1), i98-i109.


Keywords:

boy scouts; boys; children; educational; males; nutrition; self-efficacy; tweens

Health Topic:

Food and Nutrition

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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Pelvic floor muscle retraining for pediatric voiding dysfunction using interactive computer games

Author/s:

Connery, S. ; Ferrer, F. A.; Herndon, C. D. ; McKenna, P. H.

Citation:

McKenna, P. H., Herndon, C. D., Connery, S., & Ferrer, F. A. (1999). Pelvic floor muscle retraining for pediatric voiding dysfunction using interactive computer games. Journal of Urology, 162(3), 1056-1062.


Keywords:

children; medical; patients; pelvic floor; therapy; training; tweens

Health Topic:

Health Care and Medicine

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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