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Can video games be used to predict or improve laparoscopic skills?

Author/s:

Averch, T. D.; Landsittel, D. ; Rosenberg, B. H.

Citation:

Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.


Keywords:

adults; coordination; laparoscopy; learning; medical; sports; students; surgery; xbox; young adults

Health Topic:

Health Care and Medicine

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

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Exploring interactive stories in an hiv/aids learning game: Healthsimnet

Author/s:

Dobson, M. W. ; Ha, D.

Citation:

Dobson, M. W., & Ha, D. (2008). Exploring interactive stories in an hiv/aids learning game: Healthsimnet. Simulation & Gaming, 39(1), 39-63.


Keywords:

artificial intelligence; educational; ehealth; elearning; hiv/aids; learning; simulation

Health Topic:

Infectious Disease

Target Population:

Health Care Professionals

Publication Type:

Journal Article

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Physical signs associated with excessive television-game playing and sleep deprivation

Author/s:

Okada, K.; Tazawa, Y.

Citation:

 

Tazawa, Y., & Okada, K. (2001). Physical signs associated with excessive television-game playing and sleep deprivation. Pediatrics International, 43(6), 647-650.


Keywords:

children; game play; media; skin diseases; sleep; television; tweens

Health Topic:

Mental Health; Sleep

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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The wired family: Living digitally in the postinformation age

Author/s:

Meszaros, P. S.

Citation:

 

Meszaros, P. S. (2004). The wired family: Living digitally in the postinformation age. American Behavioral Scientist, 48(4), 377-390.


Keywords:

children; media; online; parents

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Interactive video dance games for healthy older adults

Author/s:

Garcia, J.; Keller, V. ; Perera, S. ; Spadola-Bogard, J. ; Studenski, S. A.

Citation:

Studenski, S. A., Perera, S., Keller, V., Spadola-Bogard, J., & Garcia, J. (2010). Interactive video dance games for healthy older adults. Journal of Nutrition, Health & Aging, 14(10), 850-852.

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Triplebeat: Enhancing exercise performance with persuasion

Author/s:

de Oliveira, R. ; Oliver, N.

Citation:

de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.


Keywords:

adults; exergame; physical activity; sports

Health Topic:

Exercise and Fitness

Target Population:

Adults

Publication Type:

Report

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Games for health conference 2004: Issues, trends, and needs unique to games for health

Author/s:

Howell, K.

Citation:

Howell, K. (2005). Games for health conference 2004: Issues, trends, and needs unique to games for health. Cyberpsychology and Behavior, 8(2), 103-109.


Keywords:

design/development; educational; educators; ehealth; learning; medical; serious games; therapy; trends

Health Topic:

Health Care and Medicine

Target Population:

Health Care Professionals

Publication Type:

Journal Article

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PlayStation thumb

Author/s:

Vaidya, H. J.

Citation:

 

Vaidya, H. J. (2004). PlayStation thumb. Lancet, 363(9414), 1080.


Keywords:

blisters; playstation 2

Health Topic:

Injuries and Rehabilitation; Skin Care

Target Population:

General Audience

Publication Type:

Journal Article

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