April 13, 2016
Author/s:
Bayley, M.; Cheung, D. ; Cohen, L.G. ; Hall, J. ; Mamdani, M. ; McIlroy, W. ; Saposnik, G. ; Teasell, R. ; Thorpe, K.E.
Citation:
Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010). Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.
DOI: 10.1161/STROKEAHA.110.584979
Keywords:
game; game play; hemiparesis; nintendo wii; rehabilitation; stroke; virtual realityHealth Topic:
Injuries and RehabilitationTarget Population:
Adults; PatientsPublication Type:
Journal ArticleArticle Type