Author/s:

Bayley, M.; Cheung, D. ; Cohen, L.G. ; Hall, J. ; Mamdani, M. ; McIlroy, W. ; Saposnik, G. ; Teasell, R. ; Thorpe, K.E.

Citation:

Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010).  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.

DOI: 10.1161/STROKEAHA.110.584979

Keywords:

game; game play; hemiparesis; nintendo wii; rehabilitation; stroke; virtual reality

Health Topic:

Injuries and Rehabilitation

Target Population:

Adults; Patients

Publication Type:

Journal Article
Article Type