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Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

Author/s:

Bayaley, M. ; Cohen, L.G. ; Hall, J. ; Mandani, M. ; Saposnik, G. ; Teasell, R.; Thorpe, K.E.

Citation:

 

Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. International Journal of Stroke, 5(1), 47-51. 

Continue Reading Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system


Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes

Author/s:

Paperny, D. M. ; Starn, J. R.

Citation:

Paperny, D. M., & Starn, J. R. (1989). Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes. Pediatrics, 83(5), 742-752.


Keywords:

adolescents; computer-assisted instruction; contraception; educational; learning; pc; pregnancy; teens

Health Topic:

Prevention; Sexual Health

Target Population:

Teens

Publication Type:

Journal Article

Continue Reading Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes


Salivary cortisol in psychobiological research: An overview

Author/s:

Hellhammer, D. H.; Kirschbaum, C.

Citation:

Kirschbaum, C., & Hellhammer, D. H. (1989). Salivary cortisol in psychobiological research: An overview.Neuropsychobiology, 22(3), 150-169.


Keywords:

circadian rhythm; cortisol; physiology; stress

Health Topic:

Stress and Coping

Target Population:

General Audience

Publication Type:

Journal Article

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METs in adults while playing active video games: A metabolic chamber study

Author/s:

Miyachi, M. ; Ohkawara, K. ; Tanaka, S.; Yamamoto, K.

Citation:

Miyachi, M., Yamamoto, K., Ohkawara, K., & Tanaka, S. (2010). METs in adults while playing active video games: A metabolic chamber study. Medicine and Science in Sports and Exercise, 42(6), 1149-1153.

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The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults

Author/s:

Atkinson, G. ; Cable, N. T.; Graves, L. ; Ridgers, N. D. ; Stratton, G. ; Williams, K.

Citation:

Graves, L., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T. (2010). The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. Journal of Physical Activity and Health, 7(3), 393-410.

Continue Reading The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults


Long-term application of computer-based pleoptics in home therapy: Selected results of a prospective multicenter study

Author/s:

Haase, W.; Kämpf, U. ; Kaschtschenko, T. ; Mascolus, W. ; Pillunat, L. ; Shamshinova, A.

Citation:

 

Kämpf, U., Shamshinova, A., Kaschtschenko, T., Mascolus, W., Pillunat, L., & Haase, W. (2008). Long-term application of computer-based pleoptics in home therapy: Selected results of a prospective multicenter study. Strabismus, 16(4), 149-158.

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Video games as physiotherapy

Author/s:

Szer, J.

Citation:

Szer, J. (1983). Video games as physiotherapy. The Medical Journal of Australia, 1(9), 401-402.


Keywords:

adolescents; rehabilitation; teens; therapy; tweens

Health Topic:

Injuries and Rehabilitation

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Computer game playing in adolescence: Prevalence and demographic indicators

Author/s:

Griffiths, M. D. ; Hunt, N.

Citation:

Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5(3), 189-194.


Keywords:

adolescents; game play; gender; macintosh; pc

Health Topic:

Social Issues and Skills

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Computer game playing in adolescence: Prevalence and demographic indicators