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Gender dynamics and the social and spatial organization of computer gaming
Author/s:
Bryce, J. O. ; Rutter, J.
Citation:
Bryce, J. O., & Rutter, J. (2003). Gender dynamics and the social and spatial organization of computer gaming. Leisure Studies, 22(1), 1-15.
Keywords:
game play; gender; online gaming; social gamingHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Gender dynamics and the social and spatial organization of computer gamingPrint versus website physical activity programs: A randomized trial
Author/s:
Bauman, A. E. ; Leslie, E. R. ; Marcus, B. H. ; Marshall, A. L. ; Owen, N.
Citation:
Marshall, A. L., Leslie, E. R., Bauman, A. E., Marcus, B. H., & Owen, N. (2003). Print versus website physical activity programs: A randomized trial. American Journal of Preventive Medicine, 25(2), 88-94.
Designing interactive video games for children's health education
Author/s:
Brown, S. J.; Lieberman, D. A.
Citation:
Lieberman, D. A., & Brown, S. J. (1995). Designing interactive video games for children's health education. In K. Morgan, R. M. Sativa, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive technology and the new paradigm for healthcare (pp. 201-210). Amsterdam, Germany: IOS Press.
Continue Reading Designing interactive video games for children's health educationA feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
Author/s:
Joo, L.Y. ; Kong He, K.; Kuah, C.W.K. ; Thia, E. ; Xu, D. ; Yin, T.S.
Citation:
Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Kuah, C.W.K.,& Kong He, K. (2010). A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441.
Are tailored health education materials always more effective than non-tailored materials?
Author/s:
Bull, F. C. ; Clark, E. M.; Kreuter, M. W. ; Oswald, D. L.
Citation:
Kreuter, M. W., Oswald, D. L., Bull, F. C., & Clark, E. M. (2000). Are tailored health education materials always more effective than non-tailored materials?Health Education Research, 15(3), 305-315.
Keywords:
adults; educational; ehealth; obesityHealth Topic:
Obesity and Weight Loss; PreventionTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Are tailored health education materials always more effective than non-tailored materials?Weblogs, social software, and new interactivity on the web
Author/s:
Kennedy, R. S.
Citation:
Kennedy, R. S. (2004). Weblogs, social software, and new interactivity on the web. Psychiatric Services, 55(3), 247-249.
Keywords:
interactivity; online; online gaming; social gaming; social networkingHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Weblogs, social software, and new interactivity on the webLet's get physical: The learning benefits of interacting in digitally augmented physical spaces
Author/s:
Price, S. ; Rogers, Y.
Citation:
Price, S., & Rogers, Y. (2004). Let's get physical: The learning benefits of interacting in digitally augmented physical spaces. Computers and Education, 43(1-2), 137-151.
Keywords:
children; design/development; educational; interactivity; learningHealth Topic:
Exercise and FitnessTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Let's get physical: The learning benefits of interacting in digitally augmented physical spacesUsing peer tutoring in evaluating the usability of a physically interactive computer game with children
Author/s:
Hamalainen, P. ; Hoysniemi, J. ; Turkki, L.
Citation:
Hoysniemi, J., Hamalainen, P., & Turkki, L. (2003). Using peer tutoring in evaluating the usability of a physically interactive computer game with children.Interacting with Computers, 15(2), 203-225.