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Gender dynamics and the social and spatial organization of computer gaming

Author/s:

Bryce, J. O. ; Rutter, J.

Citation:

Bryce, J. O., & Rutter, J. (2003). Gender dynamics and the social and spatial organization of computer gaming. Leisure Studies, 22(1), 1-15.


Keywords:

game play; gender; online gaming; social gaming

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Print versus website physical activity programs: A randomized trial

Author/s:

Bauman, A. E. ; Leslie, E. R. ; Marcus, B. H. ; Marshall, A. L. ; Owen, N.

Citation:

Marshall, A. L., Leslie, E. R., Bauman, A. E., Marcus, B. H., & Owen, N. (2003). Print versus website physical activity programs: A randomized trial. American Journal of Preventive Medicine, 25(2), 88-94.

Continue Reading Print versus website physical activity programs: A randomized trial


Designing interactive video games for children's health education

Author/s:

Brown, S. J.; Lieberman, D. A.

Citation:

Lieberman, D. A., & Brown, S. J. (1995). Designing interactive video games for children's health education. In K. Morgan, R. M. Sativa, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive technology and the new paradigm for healthcare (pp. 201-210). Amsterdam, Germany: IOS Press.

Continue Reading Designing interactive video games for children's health education


A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke

Author/s:

Joo, L.Y. ; Kong He, K.; Kuah, C.W.K. ; Thia, E. ; Xu, D. ; Yin, T.S.

Citation:

Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Kuah, C.W.K.,& Kong He, K. (2010).  A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441.

Continue Reading A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke


Are tailored health education materials always more effective than non-tailored materials?

Author/s:

Bull, F. C. ; Clark, E. M.; Kreuter, M. W. ; Oswald, D. L.

Citation:

Kreuter, M. W., Oswald, D. L., Bull, F. C., & Clark, E. M. (2000). Are tailored health education materials always more effective than non-tailored materials?Health Education Research, 15(3), 305-315.


Keywords:

adults; educational; ehealth; obesity

Health Topic:

Obesity and Weight Loss; Prevention

Target Population:

Adults

Publication Type:

Journal Article

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Weblogs, social software, and new interactivity on the web

Author/s:

Kennedy, R. S.

Citation:

 

Kennedy, R. S. (2004). Weblogs, social software, and new interactivity on the web. Psychiatric Services, 55(3), 247-249.


Keywords:

interactivity; online; online gaming; social gaming; social networking

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Let's get physical: The learning benefits of interacting in digitally augmented physical spaces

Author/s:

Price, S. ; Rogers, Y.

Citation:

Price, S., & Rogers, Y. (2004). Let's get physical: The learning benefits of interacting in digitally augmented physical spaces. Computers and Education, 43(1-2), 137-151.


Keywords:

children; design/development; educational; interactivity; learning

Health Topic:

Exercise and Fitness

Target Population:

Children

Publication Type:

Journal Article

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Using peer tutoring in evaluating the usability of a physically interactive computer game with children

Author/s:

Hamalainen, P. ; Hoysniemi, J. ; Turkki, L.

Citation:

Hoysniemi, J., Hamalainen, P., & Turkki, L. (2003). Using peer tutoring in evaluating the usability of a physically interactive computer game with children.Interacting with Computers, 15(2), 203-225.


Keywords:

children; exergame; game play; physical activity; sports; young children

Health Topic:

Exercise and Fitness

Target Population:

Children; Young Children

Publication Type:

Journal Article

Continue Reading Using peer tutoring in evaluating the usability of a physically interactive computer game with children