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Open-loop feedback increases physical activity of youth
Author/s:
Epstein, L. H.; Gurgol, C. M. ; Roemmich, J. N.
Citation:
Roemmich, J. N., Gurgol, C. M., & Epstein, L. H. (2004). Open-loop feedback increases physical activity of youth. Medicine and Science in Sports and Exercise, 36(4), 668-673.
Keywords:
children; motivation; obesity; physical activity; physiology; tweensHealth Topic:
Exercise and Fitness; Obesity and Weight Loss; PreventionTarget Population:
Children; Pre-TeensPublication Type:
Journal Article Continue Reading Open-loop feedback increases physical activity of youthPast, present, and future of computer-tailored nutrition education
Author/s:
Brug, J. ; Campbell, M.; Oenema, A.
Citation:
Brug, J., Oenema, A., & Campbell, M. (2003). Past, present, and future of computer-tailored nutrition education. American Journal of Clinical Nutrition, 77(4), 1028S-1034S.
Keywords:
computer-assisted instruction; learning; motivation; nutrition; pcHealth Topic:
Food and NutritionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Past, present, and future of computer-tailored nutrition educationTuberculosis control learning games
Author/s:
Smith, I.
Citation:
Smith, I. (1993). Tuberculosis control learning games. Tropical Doctor, 23(3), 101-103.
Keywords:
awareness; diagnosis; education; game; knowledge; learn; sociological; treatment; tuberculosisHealth Topic:
Health Care and MedicineTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Tuberculosis control learning gamesAffective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis
Author/s:
Parsons, T. D. ; Rizzo, A. A.
Citation:
Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.
Keywords:
anxiety; phobias; post-traumatic stress disorder (ptsd); stress; therapy; virtual realityHealth Topic:
Mental Health; Stress and CopingTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysisLet the Games Begin: Gaming Technology and Entertainment Among College Students
Author/s:
Jones, S.
Citation:
Jones, S. (2003). Let the Games Begin: Gaming Technology and Entertainment Among College Students. Pew Internet and American Life Project, Washington, D.C.
Keywords:
college students; game play; online gaming; social gamingHealth Topic:
Social Issues and SkillsTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Let the Games Begin: Gaming Technology and Entertainment Among College StudentsGame design principles in everyday fitness applications
Author/s:
Campbell, T. ; Fogarty, J.; Ngo, B.
Citation:
Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New York, NY: ACM.
Continue Reading Game design principles in everyday fitness applicationsThe addition of a video game to stationary cycling: The impact on energy expenditure in overweight children
Author/s:
Haddock, B. L. ; Siegel, S. R. ; Wikin, L. D.
Citation:
Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.
Educational gaming in the health sciences: Systematic review
Author/s:
Allum, P. ; Blakely, G. ; Cooper, S. ; Nelmes, P.; Skirton, H.
Citation:
Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2009). Educational gaming in the health sciences: Systematic review. Journal of Advanced Nursing, 65(2), 259-269.