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Open-loop feedback increases physical activity of youth

Author/s:

Epstein, L. H.; Gurgol, C. M. ; Roemmich, J. N.

Citation:

Roemmich, J. N., Gurgol, C. M., & Epstein, L. H. (2004). Open-loop feedback increases physical activity of youth. Medicine and Science in Sports and Exercise, 36(4), 668-673.


Keywords:

children; motivation; obesity; physical activity; physiology; tweens

Health Topic:

Exercise and Fitness; Obesity and Weight Loss; Prevention

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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Past, present, and future of computer-tailored nutrition education

Author/s:

Brug, J. ; Campbell, M.; Oenema, A.

Citation:

Brug, J., Oenema, A., & Campbell, M. (2003). Past, present, and future of computer-tailored nutrition education. American Journal of Clinical Nutrition, 77(4), 1028S-1034S.


Keywords:

computer-assisted instruction; learning; motivation; nutrition; pc

Health Topic:

Food and Nutrition

Target Population:

General Audience

Publication Type:

Journal Article

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Tuberculosis control learning games

Author/s:

Smith, I.

Citation:

 

Smith, I. (1993). Tuberculosis control learning games. Tropical Doctor, 23(3), 101-103.


Keywords:

awareness; diagnosis; education; game; knowledge; learn; sociological; treatment; tuberculosis

Health Topic:

Health Care and Medicine

Target Population:

Health Care Professionals

Publication Type:

Journal Article

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Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis

Author/s:

Parsons, T. D. ; Rizzo, A. A.

Citation:

Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.


Keywords:

anxiety; phobias; post-traumatic stress disorder (ptsd); stress; therapy; virtual reality

Health Topic:

Mental Health; Stress and Coping

Target Population:

General Audience

Publication Type:

Journal Article

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Let the Games Begin: Gaming Technology and Entertainment Among College Students

Author/s:

Jones, S.

Citation:

Jones, S. (2003). Let the Games Begin: Gaming Technology and Entertainment Among College Students. Pew Internet and American Life Project, Washington, D.C.


Keywords:

college students; game play; online gaming; social gaming

Health Topic:

Social Issues and Skills

Target Population:

Young Adults

Publication Type:

Journal Article

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Game design principles in everyday fitness applications

Author/s:

Campbell, T. ; Fogarty, J.; Ngo, B.

Citation:

Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New York, NY: ACM.

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The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children

Author/s:

Haddock, B. L. ; Siegel, S. R. ; Wikin, L. D.

Citation:

Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.

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Educational gaming in the health sciences: Systematic review

Author/s:

Allum, P. ; Blakely, G. ; Cooper, S. ; Nelmes, P.; Skirton, H.

Citation:

 

Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2009). Educational gaming in the health sciences: Systematic review. Journal of Advanced Nursing, 65(2), 259-269.


Keywords:

educational; ehealth; learning; nurses; science; strategy; students

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

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