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VR meets physical therapy

Author/s:

Bowman, T.

Citation:

Bowman, T. (1997). VR meets physical therapy.Communications of the ACM, 40(8), 59-60.


Keywords:

coordination; patients; therapy; virtual reality

Health Topic:

Injuries and Rehabilitation

Target Population:

General Audience

Publication Type:

Journal Article

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Demographic predictors of media use among infants, toddlers, and preschoolers

Author/s:

Anand, S.; Krosnick, J. A.

Citation:

Anand, S., & Krosnick, J. A. (2005). Demographic predictors of media use among infants, toddlers, and preschoolers. American Behavioral Scientist, 48(5), 539-561.


Keywords:

children; infants; media; preschool; television; toddlers; young children

Health Topic:

Social Issues and Skills

Target Population:

Children; Young Children

Publication Type:

Journal Article

Continue Reading Demographic predictors of media use among infants, toddlers, and preschoolers


Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial

Author/s:

Bredin, S. S.; Rhodes, R. E. ; Warburton, D. E.

Citation:

Rhodes, R. E., Warburton, D. E., & Bredin, S. S. (2009). Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial.Psychology, Health & Medicine, 14(6), 631-640.

DOI: 10.1080!13548500903281088

Keywords:

exercise; exergame; interactive; self-efficacy; video game

Health Topic:

Exercise and Fitness

Target Population:

Young Adults

Publication Type:

Journal Article

Continue Reading Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial


Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial

Author/s:

Badger, G. J.; Bickel, W. K. ; Buchhalter, A. R. ; Marsch, L. A.

Citation:

Bickel, W. K., Marsch, L. A., Buchhalter, A. R., & Badger, G. J. (2008). Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial. Experimental and Clinical Psychopharmacology, 16(2), 132-143.


Keywords:

addiction; adults; alcohol; drugs; medical; patients; pc; therapy

Health Topic:

Health Care and Medicine; Substance Abuse

Target Population:

Adults

Publication Type:

Journal Article

Continue Reading Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial


A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction

Author/s:

Cecile, S. ; Hsu, J.K. ; Thibodeau, R. ; Walton, D.M.; Wong, S.J. ; Zukiwsky, D.

Citation:

Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011).  A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction.Physiotherapy Theory and Practice, 27(3), 185-193.

Continue Reading A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction


A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention

Author/s:

Amy Shirong Lu ; Debbe Thompson; Fardad Gharghabi ; Hadi Kharrazi

Citation:

Lu, A.S., Kharrazi, H., Gharghabi, F., & Thompson, D. (2013).A systematic review of health videogames on childhood obesity prevention and intervention. Games for Health Journal. 2(3), 131-141.

Continue Reading A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention


Using heuristics to evaluate the playability of games

Author/s:

Caplan, M. ; Desuvire, H. ; Toth, J. A.

Citation:

Desurvire, H., Caplan, M., & Toth, J. A. (2004). Using heuristics to evaluate the playability of games. In CHI '04 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. New York, NY: ACM.


Keywords:

design/development; game play; online

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Report

Continue Reading Using heuristics to evaluate the playability of games


Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

Author/s:

Crouse, J.; Lih, J.H. ; Peng, W.

Citation:

Peng, W., Lih, J.H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.Cyberpsychology, Behavior, and Social Networking,14(11), 681-688.

DOI: 10.1089/cyber.2010.0578

Keywords:

exercise; exergaming; fitness; health; physical activity

Health Topic:

Exercise and Fitness

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games