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Health Information, the Internet, and the Digital Divide
Author/s:
Altman, D. ; Benson, J. ; Blendon, R. ; Brodie, M. ; Flourney, R. ; Rosenbaum, M.
Citation:
Brodie, M., Flournoy, R., Altman, D., Blendon, R., Benson, J., & Rosenbaum, M. (2000). Health Information, the Internet, and the Digital Divide. Health Affairs Journal, Washington, D.C.
Keywords:
adults; children; ehealth; onlineHealth Topic:
Health Care and MedicineTarget Population:
Adults; ChildrenPublication Type:
Journal Article Continue Reading Health Information, the Internet, and the Digital DivideThe efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial
Author/s:
Das, D. ; Grimmer, K. ; McRae, S. ; Sparnon, A. ; Thomas, B.
Citation:
Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial.BMC Pediatrics, 5(1), 1471-2431.
Continue Reading The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trialPredicting Children's Media Use in the USA: Differences in Cross-Sectional and Longitudinal Analysis
Author/s:
Bartolic, S. ; Lee, S. ; Vandewater, E.
Citation:
Lee, S., Bartolic, S., & Vandewater, E. (2009). Predicting Children's Media use in the USA: Differences in Cross-Sectional and Longitudinal Analysis. The British Psychological Society, 27(1), United States.
Continue Reading Predicting Children's Media Use in the USA: Differences in Cross-Sectional and Longitudinal AnalysisPEDdo: Steps to a health lifestyle
Author/s:
Goudarzi, V. ; Tomic, S.
Citation:
Goudarzi, V., & Tomic, S. (2006). PEDdo: Steps to a healthy lifestyle. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.
Keywords:
adults; educational; exergame; ipod; motivation; obesity; physical activity; teens; young adultsHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
Adults; Teens; Young AdultsPublication Type:
Report Continue Reading PEDdo: Steps to a health lifestyleThe effectiveness of an interactive multimedia program to influence eating habits
Author/s:
Ary, D. V. ; Gilfillan-Morton, L.; Grove, D. A. ; Irvine, A. B.
Citation:
Irvine, A. B., Ary, D. V., Grove, D. A., & Gilfillan-Morton, L. (2004). The effectiveness of an interactive multimedia program to influence eating habits. Health Education Research, 19(3), 290-305.
Keywords:
educational; learning; nutrition; obesity; self-efficacyHealth Topic:
Food and Nutrition; Obesity and Weight LossTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The effectiveness of an interactive multimedia program to influence eating habitsVideo games and health
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2005). Video games and health. British Medical Journal, 331, 122-123.
Keywords:
addiction; adults; aggression; children; ehealth; obesity; pain; patients; rehabilitation; therapyHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video games and healthComputer games, self-esteem and gratification of needs in adolescents
Author/s:
Colwell, J. ; Grady, C. ; Rhaki, S.
Citation:
Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.
Keywords:
adolescents; gender; macintosh; pc; self-esteem; teens; tweensHealth Topic:
Mental Health; Social Issues and SkillsTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Computer games, self-esteem and gratification of needs in adolescentsHealthy video gaming: Oxymoron or possibility?
Author/s:
Graham, G. M.; Smith, B. K. ; Yang, S. P.
Citation:
Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility?Innovate: Journal of Online Education, 4(4).