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Physiological stress response to video-game playing: The contribution of built-in music
Author/s:
Beland, R. ; Crete, M. ; Dionne-Fournelle, O. ; Hebert, S. ; Lupien, S. J.
Citation:
Hebert, S., Beland, R., Dionne-Fournelle, O., Crete, M., & Lupien, S. J. (2005). Physiological stress response to video-game playing: The contribution of built-in music. Life Sciences, 76(20), 2371-2380.
Keywords:
adults; cortisol; first-person shooter; game play; macintosh; males; stressHealth Topic:
Stress and CopingTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Physiological stress response to video-game playing: The contribution of built-in musicMetabolic responses to Wii Fit video games at different game levels
Author/s:
Kraemer, R. R.; Rogers, S. N. ; Worley, J. R.
Citation:
Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.
Keywords:
calories; exercise; fitness; nintendo wii; walkingHealth Topic:
Exercise and FitnessTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Metabolic responses to Wii Fit video games at different game levelsWellness applications - UI design to support long-term usage motivation
Author/s:
Ahtinen, A.
Citation:
Ahtinen, A. (2008). Wellness applications - UI design to support long-term usage motivation. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. New York, NY: ACM.
Keywords:
exergame; motivation; physical activity; researchHealth Topic:
Exercise and FitnessTarget Population:
General AudiencePublication Type:
Report Continue Reading Wellness applications - UI design to support long-term usage motivationLearning while having fun: The use of video gaming to teach geriatric house calls to medical students
Author/s:
Duque, G. ; Fleiszer, D.; Fung, S. ; Mallet, L. ; Posel, N.
Citation:
Duque, G., Fung, S., Mallet, L., Posel, N., & Fleiszer, D. (2008). Learning while having fun: The use of video gaming to teach geriatric house calls to medical students. Journal of the American Geriatrics Society, 56(7), 1328-1332.
Keywords:
educational; elearning; learning; medical; students; trainingHealth Topic:
Health Care and MedicineTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Learning while having fun: The use of video gaming to teach geriatric house calls to medical studentsUsing motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy
Author/s:
Hager, C.; Sandlund, M. ; Waterworth, E.L.
Citation:
Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.
Back to the holodeck: New life for virtual reality?
Author/s:
Hutchison, A.
Citation:
Hutchison, A. (2007). Back to the Holodeck: New life for virtual reality?. In Proceedings of the 2nd international Conference on Digital interactive Media in Entertainment and Arts (Perth, Australia, September 19 - 21, 2007). DIMEA '07, vol. 274. New York, NY: ACM.
Keywords:
immersion; virtual realityHealth Topic:
Social Issues and SkillsTarget Population:
Publication Type:
Report Continue Reading Back to the holodeck: New life for virtual reality?Playing to win: Video games and the fight against obesity
Author/s:
Brown, D.
Citation:
Brown, D. (2006). Playing to win: Video games and the fight against obesity. Journal of the American Dietetic Association, 106(2), 188-189.
Keywords:
obesity; physical activity; televisionHealth Topic:
Exercise and Fitness; Obesity and Weight Loss; PreventionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Playing to win: Video games and the fight against obesityCan video games be used to predict or improve laparoscopic skills?
Author/s:
Averch, T. D.; Landsittel, D. ; Rosenberg, B. H.
Citation:
Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.