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Preventing teen smoking with virtual reality

Author/s:

Beil, J. ; Nemire, K. ; Swan, R. W.

Citation:

Nemire, K., Beil, J., & Swan, R. W. (1999). Preventing teen smoking with virtual reality. Cyberpsychology and Behavior, 2(1), 35-47.


Keywords:

adolescents; educational; teens; tobacco; tweens; virtual reality

Health Topic:

Prevention; Smoking

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Television and music video exposure and risk of adolescent alcohol use

Author/s:

Chen, H. L. ; Killen, J. D.; Robinson, T. N.

Citation:

Robinson, T. N., Chen, H. L., & Killen, J. D. (1998). Television and music video exposure and risk of adolescent alcohol use. Pediatrics, 102(5), E54.


Keywords:

addiction; adolescents; alcohol; game play; media; teens; television

Health Topic:

Substance Abuse

Target Population:

Teens

Publication Type:

Journal Article

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Motivating effects of cooperative exergame play for overweight and obese adolescents

Author/s:

Abraham, A. A. ; Calvert, S. L.; Staiano, A. E.

Citation:

Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.

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Does participation in an intervention affect responses on self-report questionnaires?

Author/s:

Allen, D. D. ; Baranowski, T. ; Masse, L. C. ; Wilson, M.

Citation:

Baranowski, T., Allen, D. D., Masse, L. C., & Wilson, M. (2006). Does participation in an intervention affect responses on self-report questionnaires?Health Education Research, 21(1), i98-i109.


Keywords:

boy scouts; boys; children; educational; males; nutrition; self-efficacy; tweens

Health Topic:

Food and Nutrition

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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Pelvic floor muscle retraining for pediatric voiding dysfunction using interactive computer games

Author/s:

Connery, S. ; Ferrer, F. A.; Herndon, C. D. ; McKenna, P. H.

Citation:

McKenna, P. H., Herndon, C. D., Connery, S., & Ferrer, F. A. (1999). Pelvic floor muscle retraining for pediatric voiding dysfunction using interactive computer games. Journal of Urology, 162(3), 1056-1062.


Keywords:

children; medical; patients; pelvic floor; therapy; training; tweens

Health Topic:

Health Care and Medicine

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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VR meets physical therapy

Author/s:

Bowman, T.

Citation:

Bowman, T. (1997). VR meets physical therapy.Communications of the ACM, 40(8), 59-60.


Keywords:

coordination; patients; therapy; virtual reality

Health Topic:

Injuries and Rehabilitation

Target Population:

General Audience

Publication Type:

Journal Article

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Demographic predictors of media use among infants, toddlers, and preschoolers

Author/s:

Anand, S.; Krosnick, J. A.

Citation:

Anand, S., & Krosnick, J. A. (2005). Demographic predictors of media use among infants, toddlers, and preschoolers. American Behavioral Scientist, 48(5), 539-561.


Keywords:

children; infants; media; preschool; television; toddlers; young children

Health Topic:

Social Issues and Skills

Target Population:

Children; Young Children

Publication Type:

Journal Article

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Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial

Author/s:

Bredin, S. S.; Rhodes, R. E. ; Warburton, D. E.

Citation:

Rhodes, R. E., Warburton, D. E., & Bredin, S. S. (2009). Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial.Psychology, Health & Medicine, 14(6), 631-640.

DOI: 10.1080!13548500903281088

Keywords:

exercise; exergame; interactive; self-efficacy; video game

Health Topic:

Exercise and Fitness

Target Population:

Young Adults

Publication Type:

Journal Article

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