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The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association
Author/s:
Chamberlin, B. ; Franklin, B.A. ; Lieberman, D.A. ; McHugh Sanner, B.M. ; Medina, E. Jr. ; Vafiadis, D.K.
Citation:
Lieberman, D.A., Chamberlin, B., Medina, E. Jr., Franklin, B.A., McHugh Sanner, B.M., & Vafiadis, D.K. (2011). The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association.Circulation, 123(21), 2507-2516.
Continue Reading The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart AssociationAdventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis
Author/s:
Hurworth, R.; Shrimpton, B.
Citation:
Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.
Keywords:
adolescents; educational; ehealth; learning; pc; psychosis; teensHealth Topic:
Mental HealthTarget Population:
Teens; Young AdultsPublication Type:
Journal Article Continue Reading Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosisKids and Media @ the New Millennium
Author/s:
Brodie, M.; Foehr, U. ; Rideout, V. ; Roberts, D.
Citation:
Roberts, D., Foehr, U., Rideout, V., & Brodie, M. (1999). Kids and Media at the New Millennium. The Henry J. Kaiser Family Foundation Report, Menlo Park, CA.
Keywords:
children; game play; gender; media; teens; television; tweensHealth Topic:
Social Issues and SkillsTarget Population:
Children; Pre-Teens; TeensPublication Type:
Report Continue Reading Kids and Media @ the New MillenniumFitness computer game with a bodily user interface
Author/s:
Heinila, J. ; Mokka, S. ; Vaatanen, A. ; Valkkynen, P.
Citation:
Mokka, S., Väätänen, A., Heinilä, J., & Välkkynen, P. (2003). Fitness computer game with a bodily user interface. In Proceedings of the Second international Conference on Entertainment Computing(Pittsburgh, Pennsylvania, May 08 - 10, 2003). ACM International Conference Proceeding Series, vol. 38. Pittsburgh, PA: Carnegie Mellon University.
Continue Reading Fitness computer game with a bodily user interfaceTelevision watching, videogames, and excess of body fat in spanish adolescents: The AVENA study
Author/s:
Bueno, M.; Castillo, M. ; Delgado, M. ; Marcos, A. ; Martin-Matillas, M. ; Moreno, L. A. ; Redondo, C. ; Rey-Lopez, J. P. ; Tercedor, P. ; Vicente-Rodriguez, G. ; Warnberg, J.
Citation:
Vicente-Rodriguez, G., Rey-Lopez, J. P., Martin-Matillas, M., Moreno, L. A., Warnberg, J., Redondo, C.,...& Bueno, M. (2008). Television watching, videogames, and excess of body fat in spanish adolescents: The AVENA study. Nutrition, 24(7),654-662.
Continue Reading Television watching, videogames, and excess of body fat in spanish adolescents: The AVENA studyEducational games for mental health professionals
Author/s:
Bhoopathi, P. S. ; Sheoran, R.
Citation:
Bhoopathi, P. S., & Sheoran, R. (2006). Educational games for mental health professionals. Cochrane Database of Systematic Reviews, (2).
Keywords:
educational; learning; medical; nurses; studentsHealth Topic:
Health Care and Medicine; Mental HealthTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Educational games for mental health professionalsEffectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction
Author/s:
Abresch, R. T.; McDonald, C. M. ; Widman, L. M.
Citation:
Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction.The Journal of Spinal Cord Medicine, 29(4), 363-370.
Continue Reading Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunctionUse of information and communication technology and prevalence of overweight and obesity among adolescents
Author/s:
Kautiainen, S. ; Koivusilta, L. ; Lintonen, T.; Rimpela, A.; Virtanen, S. M.
Citation:
Kautiainen, S., Koivusilta, L., Lintonen, T., Virtanen, S. M., & Rimpela, A. (2005). Use of information and communication technology and prevalence of overweight and obesity among adolescents.International Journal of Obesity, 29(8), 925-933.