Featured Events

All News

News

Tuberculosis control learning games

Author/s:

Smith, I.

Citation:

 

Smith, I. (1993). Tuberculosis control learning games. Tropical Doctor, 23(3), 101-103.


Keywords:

awareness; diagnosis; education; game; knowledge; learn; sociological; treatment; tuberculosis

Health Topic:

Health Care and Medicine

Target Population:

Health Care Professionals

Publication Type:

Journal Article

Continue Reading Tuberculosis control learning games


Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis

Author/s:

Parsons, T. D. ; Rizzo, A. A.

Citation:

Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.


Keywords:

anxiety; phobias; post-traumatic stress disorder (ptsd); stress; therapy; virtual reality

Health Topic:

Mental Health; Stress and Coping

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis


Let the Games Begin: Gaming Technology and Entertainment Among College Students

Author/s:

Jones, S.

Citation:

Jones, S. (2003). Let the Games Begin: Gaming Technology and Entertainment Among College Students. Pew Internet and American Life Project, Washington, D.C.


Keywords:

college students; game play; online gaming; social gaming

Health Topic:

Social Issues and Skills

Target Population:

Young Adults

Publication Type:

Journal Article

Continue Reading Let the Games Begin: Gaming Technology and Entertainment Among College Students


Game design principles in everyday fitness applications

Author/s:

Campbell, T. ; Fogarty, J.; Ngo, B.

Citation:

Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New York, NY: ACM.

Continue Reading Game design principles in everyday fitness applications


The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children

Author/s:

Haddock, B. L. ; Siegel, S. R. ; Wikin, L. D.

Citation:

Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.

Continue Reading The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children


Educational gaming in the health sciences: Systematic review

Author/s:

Allum, P. ; Blakely, G. ; Cooper, S. ; Nelmes, P.; Skirton, H.

Citation:

 

Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2009). Educational gaming in the health sciences: Systematic review. Journal of Advanced Nursing, 65(2), 259-269.


Keywords:

educational; ehealth; learning; nurses; science; strategy; students

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Educational gaming in the health sciences: Systematic review


Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

Author/s:

Bayaley, M. ; Cohen, L.G. ; Hall, J. ; Mandani, M. ; Saposnik, G. ; Teasell, R.; Thorpe, K.E.

Citation:

 

Saposnik, G., Mandani, M., Bayaley, M., Thorpe, K.E., Hall, J., Cohen, L.G., & Teasell, R. (2010). Effectiveness of virtual reality exercises in stroke rehabilitation (EVEREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. International Journal of Stroke, 5(1), 47-51. 

Continue Reading Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system


Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes

Author/s:

Paperny, D. M. ; Starn, J. R.

Citation:

Paperny, D. M., & Starn, J. R. (1989). Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes. Pediatrics, 83(5), 742-752.


Keywords:

adolescents; computer-assisted instruction; contraception; educational; learning; pc; pregnancy; teens

Health Topic:

Prevention; Sexual Health

Target Population:

Teens

Publication Type:

Journal Article

Continue Reading Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes