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The effect of computerized simulation games on the moral development of junior and senior high-school students
Author/s:
Sherer, M.
Citation:
Sherer, M. (1998). The effect of computerized simulation games on the moral development of junior and senior high-school students. Computers in Human Behavior, 14(2), 375-386.
Keywords:
game; game play; morality; simulation; students; teens; therapyHealth Topic:
Social Issues and SkillsTarget Population:
TeensPublication Type:
Journal Article Continue Reading The effect of computerized simulation games on the moral development of junior and senior high-school studentsInteractive multimedia for promoting physical activity (IMPACT) in children
Author/s:
Goran, M. I. ; Reynolds, K.
Citation:
Goran, M. I., & Reynolds, K. (2005). Interactive multimedia for promoting physical activity (IMPACT) in children. Obesity Research, 13(4), 762-771.
Keywords:
children; educational; health promotion; learning; obesity; pc; physical activity; studentsHealth Topic:
Exercise and Fitness; Obesity and Weight Loss; PreventionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Interactive multimedia for promoting physical activity (IMPACT) in childrenThe relationship between TV/computer time and adolescents' health-promoting behavior: A secondary data analysis
Author/s:
Chen, M. Y. ; Liou, Y. M. ; Wu, J. Y.
Citation:
Chen, M. Y., Liou, Y. M., & Wu, J. Y. (2008). The relationship between TV/ computer time and adolescents' health-promoting behavior: A secondary data analysis. Journal of Nursing Research, 16(1), 75-85.
Keywords:
adolescents; health promotion; media; parenting; physical activity; social support; teens; televisionHealth Topic:
Exercise and Fitness; Social Issues and SkillsTarget Population:
TeensPublication Type:
Journal Article Continue Reading The relationship between TV/computer time and adolescents' health-promoting behavior: A secondary data analysisFrom cells to cell processors: The integration of health and video games
Author/s:
Sawyer, B.
Citation:
Sawyer, B. (2008). From cells to cell processors: The integration of health and video games. IEEE Computer Graphics and Applications, 28(6), 83-85.
Keywords:
computer-assisted instruction; ehealth; serious games; therapy; trendsHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading From cells to cell processors: The integration of health and video gamesMotor rehabilitation using virtual reality
Author/s:
Sveistrup, H.
Citation:
Sveistrup, H. (2004). Motor rehabilitation using virtual reality. Journal of Neuroengineering and Rehabilitation, 1(1), 10.
Keywords:
exergame; motor skills; rehabilitation; therapy; upper extremity; virtual realityHealth Topic:
Injuries and RehabilitationTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Motor rehabilitation using virtual realityAdolescent health brief: Video games and adolescents' intentions to take risks in traffic
Author/s:
Beullens, K. ; Roe, K. ; Van den Bulck, J.
Citation:
Beullens, K., Roe, K., & Van den Bulck, J. (2008). Adolescent health brief: Video games and adolescents' intentions to take risks in traffic.Journal of Adolescent Health, 43(1), 87-90.
Keywords:
adolescents; driving; safety; teensHealth Topic:
SafetyTarget Population:
TeensPublication Type:
Journal Article Continue Reading Adolescent health brief: Video games and adolescents' intentions to take risks in trafficNovel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games
Author/s:
Carr, P. M. ; Komoski, S. E. ; Lyons, E. J. ; Tate, D. F. ; Ward, D. S.
Citation:
Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games.Journal of Diabetes Science and Technology, 6(4), 839-848.
Continue Reading Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video gamesIt's time to eat! Using mobile games to promote healthy eating
Author/s:
Byrne, S. ; Gay, G. ; Humphreys, L.; Pollak, J. ; Retelny, D. ; Wagner, E.
Citation:
Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.
Continue Reading It's time to eat! Using mobile games to promote healthy eating