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The effect of computerized simulation games on the moral development of junior and senior high-school students

Author/s:

Sherer, M.

Citation:

Sherer, M. (1998). The effect of computerized simulation games on the moral development of junior and senior high-school students. Computers in Human Behavior, 14(2), 375-386.


Keywords:

game; game play; morality; simulation; students; teens; therapy

Health Topic:

Social Issues and Skills

Target Population:

Teens

Publication Type:

Journal Article

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Interactive multimedia for promoting physical activity (IMPACT) in children

Author/s:

Goran, M. I. ; Reynolds, K.

Citation:

 

Goran, M. I., & Reynolds, K. (2005). Interactive multimedia for promoting physical activity (IMPACT) in children. Obesity Research, 13(4), 762-771.

DOI: 10.1038/oby.2005.86

Keywords:

children; educational; health promotion; learning; obesity; pc; physical activity; students

Health Topic:

Exercise and Fitness; Obesity and Weight Loss; Prevention

Target Population:

Children

Publication Type:

Journal Article

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The relationship between TV/computer time and adolescents' health-promoting behavior: A secondary data analysis

Author/s:

Chen, M. Y. ; Liou, Y. M. ; Wu, J. Y.

Citation:

Chen, M. Y., Liou, Y. M., & Wu, J. Y. (2008). The relationship between TV/ computer time and adolescents' health-promoting behavior: A secondary data analysis. Journal of Nursing Research, 16(1), 75-85.


Keywords:

adolescents; health promotion; media; parenting; physical activity; social support; teens; television

Health Topic:

Exercise and Fitness; Social Issues and Skills

Target Population:

Teens

Publication Type:

Journal Article

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From cells to cell processors: The integration of health and video games

Author/s:

Sawyer, B.

Citation:

Sawyer, B. (2008). From cells to cell processors: The integration of health and video games. IEEE Computer Graphics and Applications, 28(6), 83-85.


Keywords:

computer-assisted instruction; ehealth; serious games; therapy; trends

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

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Motor rehabilitation using virtual reality

Author/s:

Sveistrup, H.

Citation:

 

Sveistrup, H. (2004). Motor rehabilitation using virtual reality. Journal of Neuroengineering and Rehabilitation, 1(1), 10.


Keywords:

exergame; motor skills; rehabilitation; therapy; upper extremity; virtual reality

Health Topic:

Injuries and Rehabilitation

Target Population:

General Audience

Publication Type:

Journal Article

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Adolescent health brief: Video games and adolescents' intentions to take risks in traffic

Author/s:

Beullens, K. ; Roe, K. ; Van den Bulck, J.

Citation:

Beullens, K., Roe, K., & Van den Bulck, J. (2008). Adolescent health brief: Video games and adolescents' intentions to take risks in traffic.Journal of Adolescent Health, 43(1), 87-90.


Keywords:

adolescents; driving; safety; teens

Health Topic:

Safety

Target Population:

Teens

Publication Type:

Journal Article

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Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games

Author/s:

Carr, P. M. ; Komoski, S. E. ; Lyons, E. J. ; Tate, D. F. ; Ward, D. S.

Citation:

Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games.Journal of Diabetes Science and Technology, 6(4), 839-848.

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It's time to eat! Using mobile games to promote healthy eating

Author/s:

Byrne, S. ; Gay, G. ; Humphreys, L.; Pollak, J. ; Retelny, D. ; Wagner, E.

Citation:

Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.

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