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Designing interactive video games for children's health education
Author/s:
Brown, S. J.; Lieberman, D. A.
Citation:
Lieberman, D. A., & Brown, S. J. (1995). Designing interactive video games for children's health education. In K. Morgan, R. M. Sativa, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive technology and the new paradigm for healthcare (pp. 201-210). Amsterdam, Germany: IOS Press.
Continue Reading Designing interactive video games for children's health educationA feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
Author/s:
Joo, L.Y. ; Kong He, K.; Kuah, C.W.K. ; Thia, E. ; Xu, D. ; Yin, T.S.
Citation:
Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Kuah, C.W.K.,& Kong He, K. (2010). A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441.
Are tailored health education materials always more effective than non-tailored materials?
Author/s:
Bull, F. C. ; Clark, E. M.; Kreuter, M. W. ; Oswald, D. L.
Citation:
Kreuter, M. W., Oswald, D. L., Bull, F. C., & Clark, E. M. (2000). Are tailored health education materials always more effective than non-tailored materials?Health Education Research, 15(3), 305-315.
Keywords:
adults; educational; ehealth; obesityHealth Topic:
Obesity and Weight Loss; PreventionTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Are tailored health education materials always more effective than non-tailored materials?Weblogs, social software, and new interactivity on the web
Author/s:
Kennedy, R. S.
Citation:
Kennedy, R. S. (2004). Weblogs, social software, and new interactivity on the web. Psychiatric Services, 55(3), 247-249.
Keywords:
interactivity; online; online gaming; social gaming; social networkingHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Weblogs, social software, and new interactivity on the webLet's get physical: The learning benefits of interacting in digitally augmented physical spaces
Author/s:
Price, S. ; Rogers, Y.
Citation:
Price, S., & Rogers, Y. (2004). Let's get physical: The learning benefits of interacting in digitally augmented physical spaces. Computers and Education, 43(1-2), 137-151.
Keywords:
children; design/development; educational; interactivity; learningHealth Topic:
Exercise and FitnessTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Let's get physical: The learning benefits of interacting in digitally augmented physical spacesUsing peer tutoring in evaluating the usability of a physically interactive computer game with children
Author/s:
Hamalainen, P. ; Hoysniemi, J. ; Turkki, L.
Citation:
Hoysniemi, J., Hamalainen, P., & Turkki, L. (2003). Using peer tutoring in evaluating the usability of a physically interactive computer game with children.Interacting with Computers, 15(2), 203-225.
Keywords:
children; exergame; game play; physical activity; sports; young childrenHealth Topic:
Exercise and FitnessTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Using peer tutoring in evaluating the usability of a physically interactive computer game with childrenImpact of an online course on infection control and prevention competencies
Author/s:
Atack, L. ; Luke, R.
Citation:
Atack, L., & Luke, R. (2008). Impact of an online course on infection control and prevention competencies. Journal of Advanced Nursing, 63(2), 175-180.
Keywords:
bacteria; educational; infections; learning; medical; nurses; onlineHealth Topic:
Health Care and Medicine; Prevention; Public HealthTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Impact of an online course on infection control and prevention competenciesThe use of video capture virtual reality in burn rehabilitation: The possibilities
Author/s:
Goldan, O. ; Haik, J. ; Hollombe, I.; Mendes, D. ; Mor, E. ; Nota, A. ; Orenstein, A. ; Raz, L. ; Regev, E. ; Tessone, A. ; Winkler, E.
Citation:
Haik, J., Tessone, A., Nota, A., Mendes, D., Raz, L., Goldan, O., Regev, E., Winkler, E., Mor, E., Orenstein, A., & Hollombe, I. (2006). The use of video capture virtual reality in burn rehabilitation: The possibilities. Journal of Burn Care and Research, 27(2), 195-197.
Continue Reading The use of video capture virtual reality in burn rehabilitation: The possibilities