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Incorporating guidance and rewards into a handheld-device user experience
Author/s:
Fabricant, R.
Citation:
Fabricant, R. (2005). Incorporating guidance and rewards into a handheld-device user experience. In Proceedings of the 2005 Conference on Designing For User Experience (San Francisco, California, November 03 - 05, 2005). Designing For User Experiences, vol. 135. New York, NY: AIGA: American Institute of Graphic Arts.
Continue Reading Incorporating guidance and rewards into a handheld-device user experienceThe video invasion of rehabilitation
Author/s:
Adriaenssens, P. ; Boeckx, W. ; Eggermont, E. ; Gilles, B.; Pyck, K.
Citation:
Adriaenssens, P., Eggermont, E., Pyck, K., Boeckx, W., & Gilles, B. (1988). The video invasion of rehabilitation. Burns, Including Thermal Injury, 14(5), 417-419.
Keywords:
burns; motivation; physical activity; rehabilitation; therapyHealth Topic:
Injuries and Rehabilitation; Pain; Skin CareTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading The video invasion of rehabilitationAge invaders: Social and physical inter-generational family entertainment
Author/s:
Cheok, A. D. ; Khoo, E. T. ; Kodagoda, S. ; Lee, S. P. ; Toh, G. S.; Zhou, Y.
Citation:
Khoo, E. T., Lee, S. P., Cheok, A. D., Kodagoda, S., Zhou, Y., & Toh, G. S. (2006). Age invaders: Social and physical inter-generational family entertainment. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.
Continue Reading Age invaders: Social and physical inter-generational family entertainmentPhysiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults
Author/s:
Barkley, J. E. ; Penko, A.
Citation:
Barkley, J. E., & Penko, A. (2009). Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults. Journal of Exercise Physiology Online, 12(3), 1389-1398.
Keywords:
boxing; exercise; exergame; fitness; game; game play; nintendo wii; walking; wiiHealth Topic:
Exercise and FitnessTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults3-D computer visualisation and animation in clinical care
Author/s:
Flack, S. R. ; McGhee, J. B.
Citation:
Flack, S. R. & McGhee, J. B. (2007). 3-D computer visualisation and animation in clinical care. In ACM SIGGRAPH 2007 Educators Program (San Diego, California, August 05 - 09, 2007). SIGGRAPH '07. New York, NY: ACM.
Keywords:
3d; animation; clinical care; educators; ehealth; patients; researchers; studentsHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Report Continue Reading 3-D computer visualisation and animation in clinical careVirtual reality training for health-care professionals
Author/s:
Castelnuovo, G. ; Gaggioli, A. ; Mantovani, F. ; Riva, G.
Citation:
Mantovani, F., Castelnuovo, G., Gaggioli, A., & Riva, G. (2003). Virtual reality training for health-care professionals. Cyberpsychology and Behavior, 6(4), 389-395.
Keywords:
computer-assisted instruction; educational; elearning; learning; medical; training; virtual realityHealth Topic:
Health Care and MedicineTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Virtual reality training for health-care professionalsMinigames for Mental Health: Improving Warfighters' Coping Skills and Awareness of Mental Health Resources
Author/s:
Anya Andrews; Christopher Wong ; Clint Bowers ; Katelyn Procci
Citation:
Procci, K., Bowers, C., Wong, C., & Andrews, A. (2013).Minigames for mental health: Improving warfighters’ coping skills and awareness of mental health resources. Games For Health Journals. 2(4), 240-246.
Teens and technology: Youth are leading the transformation to a fully wired and mobile nation
Author/s:
Hitlin, P.; Lenhart, A. ; Madden, M.
Citation:
Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology: Youth are leading the transformation to a fully wired and mobile nation. Pew Internet and American Life Project, Washington, D.C.