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Addiction to video and computer games - A case-study

Author/s:

May, C. A.

Citation:

May, C. A. (1994). Addiction to video and computer games: A case-study. Nervenheilkunde, 13(6), 314-317.


Keywords:

addiction; game play

Health Topic:

Mental Health

Target Population:


Publication Type:

Journal Article

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Girl gamers grow up

Author/s:

Greenspan, R.

Citation:

Greenspan, R. (2004). Girl gamers grow up. Retrieved from http://www.clickz.com/clickz/news/1697222/girl-gamers-grow-up.


Keywords:

adults; females; game play; girls; online; online gaming; puzzle; video game

Health Topic:

Social Issues and Skills

Target Population:

Adults

Publication Type:

Popular Press

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Fish'n'steps: Encouraging physical activity with an interactive computer game

Author/s:

Delajoux, G. ; Lin, J. J. ; Lindtner, S. ; Mamykina, L. ; Strub, H. B.

Citation:

Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G., & Strub, H. B. (2006). Fish'n'steps: Encouraging physical activity with an interactive computer game. In P. Dourish & A. Friday (Eds.), UbiComp 2006: Ubiquitous Computing (261-278). New York: Springer.

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Sedentary behaviour and obesity development in children and adolescents

Author/s:

Biosca, M. ; Moreno, L. A.; Rey-Lopez, L. P. ; Vicente-Rodriguez, G.

Citation:

Rey-Lopez, L. P., Vicente-Rodriguez, G., Biosca, M., & Moreno, L. A. (2007). Sedentary behaviour and obesity development in children and adolescents.Nutrition, Metabolism, and Cardiovascular Diseases, 18(3), 242-251.

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Educational games for health professionals

Author/s:

Akl, E. A. ; Bhoopathi, P. S. ; Erdley, S. ; Mustafa, R. ; Pretorius, R. ; Sackett, K. ; Schunemann, H. J.

Citation:

Akl, E. A., Sackett, K., Pretorius, R., Erdley, S., Bhoopathi, P. S., Mustafa, R., & Schunemann, H. J. (2008). Educational games for health professionals.Cochrane Database of Systematic Reviews, (1).


Keywords:

clinical care; educational; learning; medical; strategy

Health Topic:

Health Care and Medicine

Target Population:

Health Care Professionals

Publication Type:

Journal Article

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Development of an interactive game-based rehabilitation tool for dynamic balance training

Author/s:

Chang, C.Y. ; Flynn, S. ; Lange, B. ; Proffitt, R. ; Rizzo, A.

Citation:

Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010).  Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation, 17(5), 345-352.

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Overweight/obesity and factors associated with body mass index during adolescence: The VYRONAS study

Author/s:

Alevizos, A. ; Arapaki, A. ; Manios, Y. ; Mariolis, A. ; Mariolis-Sapsakos, T. ; Mihas, C. ; Naska, A. ; Panagiotakos, D. ; Tountas, Y.

Citation:

Mihas, C., Mariolis, A., Manios, Y., Naska, A., Panagiotakos, D., Arapaki,...& Tountas, Y. (2009). Overweight/obesity and factors associated with body mass index during adolescence: The VYRONAS study. Acta Paediatrica, 98(3), 495-500.

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When playing together feels different: Effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts

Author/s:

Lee, J. R.; Lim, S.

Citation:

 

Lim, S., & Lee, J. R. (2009). When playing together feels different: Effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts. Cyberpsychology and Behavior, 12(1), 59-61.


Keywords:

adults; mmog; online; online gaming; physiology; social gaming; students; teens; violence; young adults

Health Topic:

Social Issues and Skills

Target Population:

Adults; Teens; Young Adults

Publication Type:

Journal Article

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