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Playing for real: Video games and stories for health-related behavior change
Author/s:
Baranowski, J.; Baranowski, T. ; Buday, R. ; Thompson, D. I.
Citation:
Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008). Playing for real: Video games and stories for health-related behavior change.American Journal of Preventive Medicine, 34(1), 74-82.
Keywords:
educational; ehealth; elearning; game; game play; health promotion; interactivity; learningHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Playing for real: Video games and stories for health-related behavior changeA factor-analytic investigation of computer 'addiction' and engagement
Author/s:
Charlton, J. P.
Citation:
Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.
Keywords:
addiction; adolescents; adults; anxiety; online; pc; teens; tweensHealth Topic:
Mental HealthTarget Population:
Adults; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading A factor-analytic investigation of computer 'addiction' and engagementGender dynamics and the social and spatial organization of computer gaming
Author/s:
Bryce, J. O. ; Rutter, J.
Citation:
Bryce, J. O., & Rutter, J. (2003). Gender dynamics and the social and spatial organization of computer gaming. Leisure Studies, 22(1), 1-15.
Keywords:
game play; gender; online gaming; social gamingHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Gender dynamics and the social and spatial organization of computer gamingPrint versus website physical activity programs: A randomized trial
Author/s:
Bauman, A. E. ; Leslie, E. R. ; Marcus, B. H. ; Marshall, A. L. ; Owen, N.
Citation:
Marshall, A. L., Leslie, E. R., Bauman, A. E., Marcus, B. H., & Owen, N. (2003). Print versus website physical activity programs: A randomized trial. American Journal of Preventive Medicine, 25(2), 88-94.
Designing interactive video games for children's health education
Author/s:
Brown, S. J.; Lieberman, D. A.
Citation:
Lieberman, D. A., & Brown, S. J. (1995). Designing interactive video games for children's health education. In K. Morgan, R. M. Sativa, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive technology and the new paradigm for healthcare (pp. 201-210). Amsterdam, Germany: IOS Press.
Continue Reading Designing interactive video games for children's health educationA feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
Author/s:
Joo, L.Y. ; Kong He, K.; Kuah, C.W.K. ; Thia, E. ; Xu, D. ; Yin, T.S.
Citation:
Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Kuah, C.W.K.,& Kong He, K. (2010). A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441.
Are tailored health education materials always more effective than non-tailored materials?
Author/s:
Bull, F. C. ; Clark, E. M.; Kreuter, M. W. ; Oswald, D. L.
Citation:
Kreuter, M. W., Oswald, D. L., Bull, F. C., & Clark, E. M. (2000). Are tailored health education materials always more effective than non-tailored materials?Health Education Research, 15(3), 305-315.
Keywords:
adults; educational; ehealth; obesityHealth Topic:
Obesity and Weight Loss; PreventionTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Are tailored health education materials always more effective than non-tailored materials?Weblogs, social software, and new interactivity on the web
Author/s:
Kennedy, R. S.
Citation:
Kennedy, R. S. (2004). Weblogs, social software, and new interactivity on the web. Psychiatric Services, 55(3), 247-249.