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Playing for real: Video games and stories for health-related behavior change

Author/s:

Baranowski, J.; Baranowski, T. ; Buday, R. ; Thompson, D. I.

Citation:

Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008). Playing for real: Video games and stories for health-related behavior change.American Journal of Preventive Medicine, 34(1), 74-82.


Keywords:

educational; ehealth; elearning; game; game play; health promotion; interactivity; learning

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

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A factor-analytic investigation of computer 'addiction' and engagement

Author/s:

Charlton, J. P.

Citation:

Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.


Keywords:

addiction; adolescents; adults; anxiety; online; pc; teens; tweens

Health Topic:

Mental Health

Target Population:

Adults; Pre-Teens; Teens

Publication Type:

Journal Article

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Gender dynamics and the social and spatial organization of computer gaming

Author/s:

Bryce, J. O. ; Rutter, J.

Citation:

Bryce, J. O., & Rutter, J. (2003). Gender dynamics and the social and spatial organization of computer gaming. Leisure Studies, 22(1), 1-15.


Keywords:

game play; gender; online gaming; social gaming

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Print versus website physical activity programs: A randomized trial

Author/s:

Bauman, A. E. ; Leslie, E. R. ; Marcus, B. H. ; Marshall, A. L. ; Owen, N.

Citation:

Marshall, A. L., Leslie, E. R., Bauman, A. E., Marcus, B. H., & Owen, N. (2003). Print versus website physical activity programs: A randomized trial. American Journal of Preventive Medicine, 25(2), 88-94.

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Designing interactive video games for children's health education

Author/s:

Brown, S. J.; Lieberman, D. A.

Citation:

Lieberman, D. A., & Brown, S. J. (1995). Designing interactive video games for children's health education. In K. Morgan, R. M. Sativa, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive technology and the new paradigm for healthcare (pp. 201-210). Amsterdam, Germany: IOS Press.

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A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke

Author/s:

Joo, L.Y. ; Kong He, K.; Kuah, C.W.K. ; Thia, E. ; Xu, D. ; Yin, T.S.

Citation:

Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Kuah, C.W.K.,& Kong He, K. (2010).  A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441.

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Are tailored health education materials always more effective than non-tailored materials?

Author/s:

Bull, F. C. ; Clark, E. M.; Kreuter, M. W. ; Oswald, D. L.

Citation:

Kreuter, M. W., Oswald, D. L., Bull, F. C., & Clark, E. M. (2000). Are tailored health education materials always more effective than non-tailored materials?Health Education Research, 15(3), 305-315.


Keywords:

adults; educational; ehealth; obesity

Health Topic:

Obesity and Weight Loss; Prevention

Target Population:

Adults

Publication Type:

Journal Article

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Weblogs, social software, and new interactivity on the web

Author/s:

Kennedy, R. S.

Citation:

 

Kennedy, R. S. (2004). Weblogs, social software, and new interactivity on the web. Psychiatric Services, 55(3), 247-249.


Keywords:

interactivity; online; online gaming; social gaming; social networking

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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