Featured Events
All News
Teens and technology: Youth are leading the transformation to a fully wired and mobile nation
Author/s:
Hitlin, P.; Lenhart, A. ; Madden, M.
Citation:
Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology: Youth are leading the transformation to a fully wired and mobile nation. Pew Internet and American Life Project, Washington, D.C.
Keywords:
adolescents; media; online; teens; tweensHealth Topic:
Social Issues and SkillsTarget Population:
Pre-Teens; TeensPublication Type:
Report Continue Reading Teens and technology: Youth are leading the transformation to a fully wired and mobile nationiGameFloor: A platform for co-located collaborative games
Author/s:
Aagaard, L.; Grønbæk, K. ; Iversen, O. S. ; Kortbek, K. J. ; Nielsen. K. R.
Citation:
Grønbæk, K., Iversen, O. S., Kortbek, K. J., Nielsen, K. R., & Aagaard, L. (2007). iGameFloor: A platform for co-located collaborative games. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. New York, NY: ACM.
Continue Reading iGameFloor: A platform for co-located collaborative gamesThe promise of exergames as tools to measure physical health
Author/s:
Calvert, S. L.; Staiano, A.E.
Citation:
Staiano, A.E. & Calvert, S. L. (2011). The promise of exergames as tools to measure physical health.Entertainment Computing, 2(1), 17-21.
Continue Reading The promise of exergames as tools to measure physical healthFramework for design and evaluation of complex interventions to improve health
Author/s:
Campbell, M. ; Fitzpatrick, R. ; Haines, A. ; Kinmonth, A. L. ; Sandercock, P. ; Spiegelhalter, D. ; Tyrer, P.
Citation:
Campbell, M., Fitzpatrick, R., Haines, A., Kinmonth, A. L., Sandercock, P., Spiegelhalter, D., & Tyrer, P. (2000). Framework for design and evaluation of complex interventions to improve health. British Medical Journal, 321(7262), 694-696.
Continue Reading Framework for design and evaluation of complex interventions to improve healthMagnetic resonance imaging of acute "Wiiitis" of the upper extremity
Author/s:
Collins, M. S. ; Nett, M. P. ; Sperling, J. W.
Citation:
Nett, M. P., Collins, M. S., & Sperling, J. W. (2008). Magnetic resonance imaging of acute "Wiiitis" of the upper extremity. Skeletal Radiology, 37(5), 481-483.
Keywords:
adults; exergame; magnetic resonance imaging (mri); males; nintendo wii; physical activity; upper extremityHealth Topic:
Injuries and RehabilitationTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Magnetic resonance imaging of acute "Wiiitis" of the upper extremityVirtual reality cue reactivity assessment: A case study in a teen smoker
Author/s:
Bordnick, P. S. ; Brooks, J.; Copp, H. L. ; Graap, K. M. ; Traylor, A. C.
Citation:
Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.
Keywords:
addiction; adolescents; smoking; teens; tobacco; virtual realityHealth Topic:
Public Health; SmokingTarget Population:
TeensPublication Type:
Journal Article Continue Reading Virtual reality cue reactivity assessment: A case study in a teen smokerNeat-o-games: Novel mobile gaming versus modern sedentary lifestyle
Author/s:
Bourlai, T. ; Fujiki, Y. ; Kazakos, K. ; Levine, J. ; Pavlidis, I.
Citation:
Kazakos, K., Bourlai, T., Fujiki, Y., Levine, J., & Pavlidis, I. (2008). NEAT-o-Games: Novel mobile gaming versus modern sedentary lifestyle. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Continue Reading Neat-o-games: Novel mobile gaming versus modern sedentary lifestyleIncreasing nutrition literacy: Testing the effectiveness of print, web site, and game modalities
Author/s:
Horodynski, M. A. ; Keesecker, N. ; Sayir, A.; Sherry, J. ; Silk, K. J. ; Winn, B.
Citation:
Silk, K. J., Sherry, J., Winn, B., Keesecker, N., Horodynski, M. A., & Sayir, A. (2008). Increasing nutrition literacy: Testing the effectiveness of print, web site, and game modalities. Journal of Nutrition Education and Behavior, 40(1), 3-10.
Continue Reading Increasing nutrition literacy: Testing the effectiveness of print, web site, and game modalities