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It's time to eat! Using mobile games to promote healthy eating
Author/s:
Byrne, S. ; Gay, G. ; Humphreys, L.; Pollak, J. ; Retelny, D. ; Wagner, E.
Citation:
Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.
Continue Reading It's time to eat! Using mobile games to promote healthy eatingThe Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association
Author/s:
Chamberlin, B. ; Franklin, B.A. ; Lieberman, D.A. ; McHugh Sanner, B.M. ; Medina, E. Jr. ; Vafiadis, D.K.
Citation:
Lieberman, D.A., Chamberlin, B., Medina, E. Jr., Franklin, B.A., McHugh Sanner, B.M., & Vafiadis, D.K. (2011). The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association.Circulation, 123(21), 2507-2516.
Continue Reading The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart AssociationAdventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis
Author/s:
Hurworth, R.; Shrimpton, B.
Citation:
Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.
Keywords:
adolescents; educational; ehealth; learning; pc; psychosis; teensHealth Topic:
Mental HealthTarget Population:
Teens; Young AdultsPublication Type:
Journal Article Continue Reading Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosisKids and Media @ the New Millennium
Author/s:
Brodie, M.; Foehr, U. ; Rideout, V. ; Roberts, D.
Citation:
Roberts, D., Foehr, U., Rideout, V., & Brodie, M. (1999). Kids and Media at the New Millennium. The Henry J. Kaiser Family Foundation Report, Menlo Park, CA.
Keywords:
children; game play; gender; media; teens; television; tweensHealth Topic:
Social Issues and SkillsTarget Population:
Children; Pre-Teens; TeensPublication Type:
Report Continue Reading Kids and Media @ the New MillenniumNovel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games
Author/s:
Carr, P. M. ; Komoski, S. E. ; Lyons, E. J. ; Tate, D. F. ; Ward, D. S.
Citation:
Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games.Journal of Diabetes Science and Technology, 6(4), 839-848.
Continue Reading Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video gamesEducational games for mental health professionals
Author/s:
Bhoopathi, P. S. ; Sheoran, R.
Citation:
Bhoopathi, P. S., & Sheoran, R. (2006). Educational games for mental health professionals. Cochrane Database of Systematic Reviews, (2).
Keywords:
educational; learning; medical; nurses; studentsHealth Topic:
Health Care and Medicine; Mental HealthTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Educational games for mental health professionalsEffectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction
Author/s:
Abresch, R. T.; McDonald, C. M. ; Widman, L. M.
Citation:
Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction.The Journal of Spinal Cord Medicine, 29(4), 363-370.
Continue Reading Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunctionUse of information and communication technology and prevalence of overweight and obesity among adolescents
Author/s:
Kautiainen, S. ; Koivusilta, L. ; Lintonen, T.; Rimpela, A.; Virtanen, S. M.
Citation:
Kautiainen, S., Koivusilta, L., Lintonen, T., Virtanen, S. M., & Rimpela, A. (2005). Use of information and communication technology and prevalence of overweight and obesity among adolescents.International Journal of Obesity, 29(8), 925-933.