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Computer game playing in adolescence: Prevalence and demographic indicators

Author/s:

Griffiths, M. D. ; Hunt, N.

Citation:

Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5(3), 189-194.


Keywords:

adolescents; game play; gender; macintosh; pc

Health Topic:

Social Issues and Skills

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Potential vs actual benefits of exergames

Author/s:

Sallis, J. F.

Citation:

 

Sallis, J. F. (2011). Potential vs actual benefits of exergames. Archives of Pediatrics & Adolescent Medicine, 165(7), 667-669.


Keywords:

adolescents; children; exergame; exergamers; game; game play; obesity; physical activity; sports; tweens

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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Challenges and opportunities of ehealth research

Author/s:

Ahern, D. K.

Citation:

Ahern, D. K. (2007). Challenges and opportunities of ehealth research. American Journal of Preventive Medicine, 32(5), S75-S82.


Keywords:

ehealth; medical; online; research; researchers

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

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Reports & communications: Debriefings of web-based malaria games

Author/s:

Lennon, J. L.

Citation:

Lennon, J. L. (2006). Reports & communications: Debriefings of web-based malaria games. Simulation and Gaming, 37(3), 350-356.


Keywords:

adolescents; educational; learning; malaria; online; teens

Health Topic:

Infectious Disease

Target Population:

Teens

Publication Type:

Journal Article

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The efficacy of casual videogame play in reducing clinical depression: A randomized controlled study.

Author/s:

Carmen V. Russoniello ; Kevin O'Brien; Matthew Fish

Citation:

Russoniello, C.V., Fish, M., & O’Brien, K. (2013). The efficacy of casual videogame play in reducing clinical depression: A randomized controlled study. Games for Health Journal, 2(6). 

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Trigger happy: Videogames and the entertainment revolution

Author/s:

Poole, S.

Citation:

Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade Publishing.


Keywords:

casual; culture; game play; interactivity; media

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Book

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International survey on the Dance Dance Revolution game

Author/s:

Hoysniemi, J.

Citation:

Hoysniemi, J. (2006). International survey on the Dance Dance Revolution game. Computers in Entertainment, 4(2).


Keywords:

exergame; physical activity; rhythm; social gaming

Health Topic:

Exercise and Fitness

Target Population:

General Audience

Publication Type:

Journal Article

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Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity

Author/s:

Feltz, D. L. ; Irwin, B. ; Kerr, N.

Citation:

Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827.

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