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Energy expended playing video console games: An opportunity to increase children's physical activity?
Author/s:
Jiang, Y. ; Jull, A. ; Maddison, R. ; Mhurchu, C. N. ; Prapavessis, H. ; Rodgers, A.
Citation:
Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343.
Continue Reading Energy expended playing video console games: An opportunity to increase children's physical activity?The educational benefits of videogames
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.
Keywords:
educational; ehealth; elearning; game play; learning; trainingHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The educational benefits of videogamesEducational video game for juvenile diabetes: Results of a controlled trial
Author/s:
Brown, S. J. ; Fan, Y. C. ; Germeny, B. A. ; Lieberman, D. A. ; Pasta, D. J.; Wilson, D. M.
Citation:
Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.
Continue Reading Educational video game for juvenile diabetes: Results of a controlled trialChildren, video games and physical activity: An exploratory study
Author/s:
Duncan, M. J.; McDougall, J.
Citation:
McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94.
Keywords:
exercise; exergame; fitness; physical activity; pre-teens; teensHealth Topic:
Exercise and FitnessTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Children, video games and physical activity: An exploratory studyTraining learning-disabled children's spatial abilities by computer games
Author/s:
Masendorf, F.
Citation:
Masendorf, F. (1995). Training learning-disabled children's spatial abilities by computer games. European Education, 27(2), 49-71.
Keywords:
adolescents; computer game; educational; game play; learning; puzzle; strategy; teens; training; tweens; visual-spatialHealth Topic:
Cognition; Disorders and DisabilitiesTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Training learning-disabled children's spatial abilities by computer gamesVirtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability
Author/s:
Lotan, M. ; Weiss, P. L.; Yalon-Chamovitz, S.
Citation:
Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.
Effects of interactive video game cycling on overweight and obese adolescent health
Author/s:
Adamo, K. B. ; Goldfield, G. A.; Rutherford, J. A.
Citation:
Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on overweight and obese adolescent health. Applied Physiology, Nutrition, and Metabolism, 85, 805-815.
Keywords:
adolescents; cycling; exergame; obesity; weight lossHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Effects of interactive video game cycling on overweight and obese adolescent healthVirtual reality in mental health: A review of the literature
Author/s:
Gregg, L. ; Tarrier, N.
Citation:
Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.