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Energy expended playing video console games: An opportunity to increase children's physical activity?

Author/s:

Jiang, Y. ; Jull, A. ; Maddison, R. ; Mhurchu, C. N. ; Prapavessis, H. ; Rodgers, A.

Citation:

Maddison, R., Mhurchu, C. N., Jull, A., Jiang, Y., Prapavessis, H., & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity? Pediatric Exercise Science, 19(3), 334-343.

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The educational benefits of videogames

Author/s:

Griffiths, M.

Citation:

Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.


Keywords:

educational; ehealth; elearning; game play; learning; training

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Educational video game for juvenile diabetes: Results of a controlled trial

Author/s:

Brown, S. J. ; Fan, Y. C. ; Germeny, B. A. ; Lieberman, D. A. ; Pasta, D. J.; Wilson, D. M.

Citation:

Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.

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Children, video games and physical activity: An exploratory study

Author/s:

Duncan, M. J.; McDougall, J.

Citation:

McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94. 


Keywords:

exercise; exergame; fitness; physical activity; pre-teens; teens

Health Topic:

Exercise and Fitness

Target Population:

Children

Publication Type:

Journal Article

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Training learning-disabled children's spatial abilities by computer games

Author/s:

Masendorf, F.

Citation:

Masendorf, F. (1995). Training learning-disabled children's spatial abilities by computer games. European Education, 27(2), 49-71.


Keywords:

adolescents; computer game; educational; game play; learning; puzzle; strategy; teens; training; tweens; visual-spatial

Health Topic:

Cognition; Disorders and Disabilities

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability

Author/s:

Lotan, M. ; Weiss, P. L.; Yalon-Chamovitz, S.

Citation:

Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.

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Effects of interactive video game cycling on overweight and obese adolescent health

Author/s:

Adamo, K. B. ; Goldfield, G. A.; Rutherford, J. A.

Citation:

Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on overweight and obese adolescent health. Applied Physiology, Nutrition, and Metabolism, 85, 805-815.

DOI: 10.1139/H10-078

Keywords:

adolescents; cycling; exergame; obesity; weight loss

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Virtual reality in mental health: A review of the literature

Author/s:

Gregg, L. ; Tarrier, N.

Citation:

Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.


Keywords:

anxiety; patients; phobias; therapy; virtual reality

Health Topic:

Cognition; Disorders and Disabilities; Mental Health

Target Population:

General Audience

Publication Type:

Journal Article

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