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Video games and the elderly
Author/s:
Cajko, L. ; Goldstein, J. ; Michielsen, M. ; Oosterbroek, M. ; Salverda, F.; van Houten, O.
Citation:
Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior and Personality, 25(4), 345-352.
Keywords:
emotions; memory; perceptions; seniors; strategy; super nintendoHealth Topic:
CognitionTarget Population:
SeniorsPublication Type:
Journal Article Continue Reading Video games and the elderlyChildren, video games and physical activity: An exploratory study
Author/s:
Duncan, M. J.; McDougall, J.
Citation:
McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94.
Keywords:
exercise; exergame; fitness; physical activity; pre-teens; teensHealth Topic:
Exercise and FitnessTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Children, video games and physical activity: An exploratory studyThe educational benefits of videogames
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.
Keywords:
educational; ehealth; elearning; game play; learning; trainingHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The educational benefits of videogamesEducational video game for juvenile diabetes: Results of a controlled trial
Author/s:
Brown, S. J. ; Fan, Y. C. ; Germeny, B. A. ; Lieberman, D. A. ; Pasta, D. J.; Wilson, D. M.
Citation:
Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Informatics for Health and Social Care, 22(1), 77-89.
Continue Reading Educational video game for juvenile diabetes: Results of a controlled trialEffects of interactive video game cycling on overweight and obese adolescent health
Author/s:
Adamo, K. B. ; Goldfield, G. A.; Rutherford, J. A.
Citation:
Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on overweight and obese adolescent health. Applied Physiology, Nutrition, and Metabolism, 85, 805-815.
Keywords:
adolescents; cycling; exergame; obesity; weight lossHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Effects of interactive video game cycling on overweight and obese adolescent healthTraining learning-disabled children's spatial abilities by computer games
Author/s:
Masendorf, F.
Citation:
Masendorf, F. (1995). Training learning-disabled children's spatial abilities by computer games. European Education, 27(2), 49-71.
Keywords:
adolescents; computer game; educational; game play; learning; puzzle; strategy; teens; training; tweens; visual-spatialHealth Topic:
Cognition; Disorders and DisabilitiesTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Training learning-disabled children's spatial abilities by computer gamesVirtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability
Author/s:
Lotan, M. ; Weiss, P. L.; Yalon-Chamovitz, S.
Citation:
Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.
Aerobic demands of the dance simulation game
Author/s:
Aziz, A. R. ; Chua, K. ; Tan, B. ; Teh, K. C.
Citation:
Tan, B., Aziz, A. R., Chua, K., & Teh, K. C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23(2), 125-129.