Featured Events
All News
Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle
Author/s:
Eriksson, H.; Graspemo, G. ; Hassling, L. ; Nordfeldr, S. ; Timpka, T.
Citation:
Timpka, T., Graspemo, G., Hassling, L., Nordfeldr, S., & Eriksson, H. ( 2004). Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle. Studies in Health Technology and Informatics, 107(2), 941-945.
Continue Reading Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacleGames that "work:" Using computer games to teach alcohol-affected children about fire and street safety
Author/s:
Bellmoff, L.; Coles, D. C. ; Padgett, L. ; Strickland, D. C.
Citation:
Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety. Research in Development Disabilities, 28(5), 518-530.
Continue Reading Games that "work:" Using computer games to teach alcohol-affected children about fire and street safetyEffect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children
Author/s:
Abbott, R.; Straker, L.
Citation:
Straker, L., & Abbott, R. (2007). Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children. Pediatric Exercise Science, 19(4), 459-471.
Keywords:
active; active gaming; exergaming; pediatric health; physical; pre-teens; teensHealth Topic:
Exercise and FitnessTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old childrenVideogames and spatial skills: An exploratory study
Author/s:
Gagnon, D.
Citation:
Gagnon, D. (1985). Videogames and spatial skills: An exploratory study. Educational Communication and Technology, 33(4), 263-275.
Keywords:
adults; college students; coordination; gender; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Videogames and spatial skills: An exploratory studyActivity-promoting video games and increased energy expenditure
Author/s:
Foster, R. C. ; Jensen, T. B. ; Lanningham-Foster, L. ; Levine, J. A.; McCrady, S. K. ; Mitre, N.
Citation:
Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2009). Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics, 154(6), 819-823.
Continue Reading Activity-promoting video games and increased energy expenditureEnergy expenditure of sedentary screen time compared with active screen time for children
Author/s:
Foster, R. C. ; Heinz, D. ; Jensen, T. B. ; Lanningham-Foster, L. ; Levine, J.A.; Redmond, A. B. ; Walker, B., A.
Citation:
Lanningham-Foster, L., Jensen, T. B., Foster, R. C., Redmond, A. B., Walker, B., A., Heinz, D., & Levine, J.A. (2006). Energy expenditure of sedentary screen time compared with active screen time for children. Pediatrics, 118(6), e1831-e1835.
The effects of videogame playing on neuropsychological performance of elderly individuals
Author/s:
Dustman, R. E. ; Dustman, T. J.; Emmerson, R. Y. ; Shearer, D. E. ; Steinhaus, L. A.
Citation:
Dustman, R. E., Emmerson, R. Y., Steinhaus, L. A., Shearer, D. E., & Dustman, T. J. (1992). The effects of videogame playing on neuropsychological performance of elderly individuals. Journal of Gerontology, 47(3), 168-171.
Keywords:
brain; game play; seniorsHealth Topic:
Cognition; Mental HealthTarget Population:
SeniorsPublication Type:
Journal Article Continue Reading The effects of videogame playing on neuropsychological performance of elderly individualsAiding speech-impaired people using Nintendo DS game console
Author/s:
Shirali-Shahreza, M.
Citation:
Shirali-Shahreza, M. (2008). Aiding speech-impaired people using Nintendo DS game console. In Proceedings of the 1st international Conference on Pervasive Technologies Related To Assistive Environments (Athens, Greece, July 16 - 18, 2008). F. Makedon, L. Baillie, G. Pantziou, & I. Maglogiannis (Eds.), PETRA '08, vol. 282. New York, NY: ACM.
Continue Reading Aiding speech-impaired people using Nintendo DS game console