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What next? Toddler netizens, PlayStation thumb, techno-literacies
Author/s:
Luke, C.
Citation:
Luke, C. (1999). What next? toddler netizens, playstation thumb, techno-literacies. Contemporary Issues in Early Childhood, 1(1), 95-100.
Keywords:
children; game play; media; parenting; toddlers; young childrenHealth Topic:
CognitionTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading What next? Toddler netizens, PlayStation thumb, techno-literaciesBodybeats: Whole-body, musical interfaces for children
Author/s:
Zigelbaum, J.
Citation:
Zigelbaum, J. (2006). Bodybeats: Whole-body, musical interfaces for children. Journal of Adolescence, 1595-1600.
Keywords:
children; educational; exergame; learning; obesity; pc; physical activityHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Bodybeats: Whole-body, musical interfaces for childrenEvaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents
Author/s:
Fernhall, B.; Houser, W. ; Unnithan, V. B.
Citation:
Unnithan, V. B., Houser, W., & Fernhall, B. (2006). Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 27(10), 804-809.
Continue Reading Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescentsThe play's the thing: A clinical-developmental perspective on video games
Author/s:
Gelfond, H. S. ; Salonius-Pasternak, D. E.
Citation:
Gelfond, H. S., & Salonius-Pasternak, D. E. (2005). The play's the thing: A clinical-developmental perspective on video games. Child and Adolescent Psychiatric Clinics of North America, 14(3), 491-508.
Keywords:
adolescents; emotions; game play; parenting; teens; tweensHealth Topic:
CognitionTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading The play's the thing: A clinical-developmental perspective on video gamesAttention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children
Author/s:
Arfi, L. ; Bioulac, S. ; Bouvard, M. P.
Citation:
Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23(2), 134-141.
Keywords:
addiction; adhd; attention; children; concentration; pediatric health; teens; tweensHealth Topic:
Disorders and DisabilitiesTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control childrenDance Dance Revolution: A clinical look at an interactive arcade game (Abstract)
Author/s:
Trout, J. M. ; Zamora, K. J.
Citation:
Trout, J. M., & Zamora, K. J. (2006). Dance Dance Revolution: A clinical look at an interactive arcade game. (Abstract). Research Quarterly for Exercise & Sport, 77(1 Suppl), A-22.
Keywords:
active; adults; dance; exercise; exergame; fitness; game; young adultsHealth Topic:
Exercise and FitnessTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Dance Dance Revolution: A clinical look at an interactive arcade game (Abstract)Video games as cultural artifacts
Author/s:
Greenfield, P. M.
Citation:
Greenfield, P. M. (1994). Video games as cultural artifacts. Journal of Applied Developmental Psychology, 15(1), 3-12.
Keywords:
children; culture; game play; gender; teens; tweensHealth Topic:
Cognition; Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video games as cultural artifactsActive video games and energy expenditure among the overweight children
Author/s:
Brandt, A. M. ; Haddock, B. L. ; Joung-Kyue, H.; Siegel, S. R. ; Wilkin, L. D.
Citation:
Haddock, B. L., Brandt, A. M., Siegel, S. R., Wilkin, L. D., & Joung-Kyue, H. (2008). Active video games and energy expenditure among the overweight children. International Journal of Fitness, 4(2), 17-23.