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Aiding speech-impaired people using Nintendo DS game console
Author/s:
Shirali-Shahreza, M.
Citation:
Shirali-Shahreza, M. (2008). Aiding speech-impaired people using Nintendo DS game console. In Proceedings of the 1st international Conference on Pervasive Technologies Related To Assistive Environments (Athens, Greece, July 16 - 18, 2008). F. Makedon, L. Baillie, G. Pantziou, & I. Maglogiannis (Eds.), PETRA '08, vol. 282. New York, NY: ACM.
Continue Reading Aiding speech-impaired people using Nintendo DS game consoleConsiderations for the design of exergames
Author/s:
Hingston, P. ; Masek, M.; Sinclair, J.
Citation:
Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. In Proceedings of the 5th international Conference on Computer Graphics and interactive Techniques in Australia and Southeast Asia (Perth, Australia, December 01 - 04, 2007). GRAPHITE '07. New York, NY: ACM.
Continue Reading Considerations for the design of exergamesUser-centered design and evaluation of virtual environments
Author/s:
Gabbard, J. L. ; Hix, D. ; Swan, J. E.
Citation:
Gabbard, J. L., Hix, D., & Swan, J. E. (1999). User-centered design and evaluation of virtual environments. IEEE Computer Graphics and Applications, 19(6), 51-59.
Keywords:
3d; design/development; motivation; virtual worldsHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading User-centered design and evaluation of virtual environmentsA randomized controlled trial of gravity-supported, computer-enhanced arm exercise for individuals with severe hemiparesis
Author/s:
Housman, S. J. ; Reinkensmeyer, D. J.; Scott, K. M.
Citation:
Housman, S. J., Scott, K. M., & Reinkensmeyer, D. J. (2009). A randomized controlled trial of gravity-supported, computer-enhanced arm exercise for individuals with severe hemiparesis. Neurorehabilitation and Neural Repair, 23(5), 505-514.
Energy expended by boys playing active video games
Author/s:
Kilding, A. E.; Schofield, A. ; White, K.
Citation:
White, K., Schofield, A., & Kilding, A. E. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport, 14(2), 130-134.
Keywords:
exercise; exergame; fitness; game; health; nintendo wii; play; pre-teens; teens; video gameHealth Topic:
Exercise and FitnessTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Energy expended by boys playing active video gamesThe design of goal-based scenarios
Author/s:
Bell, B. ; Fano, A. ; Jona, M.; Schank, R.
Citation:
Schank, R., Fano, A., Bell, B., & Jona, M. (1993). The design of goal-based scenarios. Journal of the Learning Sciences, 3(4), 305-345.
Keywords:
computer-assisted instruction; design/development; educational; elearning; learning; pc; sickle cell disease; studentsHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The design of goal-based scenariosDevelopment and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in Korea
Author/s:
Hwang, A. R. ; Kim, C. J.; Lee, H. C. ; Yoo, J. S.
Citation:
Yoo, J. S., Hwang, A. R., Lee, H. C., & Kim, C. J. (2003). Development and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in Korea. Yonsei Medical Journal, 44(5), 892-904.
Keywords:
adults; online; patients; physical activity; seniorsHealth Topic:
Diabetes; Exercise and FitnessTarget Population:
Adults; SeniorsPublication Type:
Journal Article Continue Reading Development and validation of a computerized exercise intervention program for patients with type 2 diabetes mellitus in KoreaChildhood overweight and the built environment: Making technology part of the solution rather than part of the problem
Author/s:
Hillier, A.
Citation:
Hillier, A. (2008). Childhood overweight and the built environment: Making technology part of the solution rather than part of the problem. Annals of the American Academy of Political and Social Science, 615, 56-82.