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Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention
Author/s:
Depp, Colin ; Jeste, Dilip; Kerr, Jacqueline ; Norman, Greg ; Palmer, Barton ; Reichstadt, Jennifer ; Rosenberg, Dori ; Vahia, Ipsit
Citation:
Rosenberg, D., Depp, C., Vahia, I., Reichstadt, J., Palmer, B., Kerr, J., Norman, G., & Jeste, D. (2010). Exergames for subsyndromal depression in older adults: A pilot study of a novel intervention. American Journal of Geriatric Psychiatry, 18(3), 221-226.
The use of games: A therapeutic tool with children and families
Author/s:
Swank, J. M.
Citation:
Swank, J. M. (2008). The use of games: A therapeutic tool with children and families. International Journal of Play Therapy, 17(2), 154-167.
Keywords:
children; emotions; parents; pediatric health; theory; therapyHealth Topic:
Cognition; Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The use of games: A therapeutic tool with children and familiesDoes computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry?
Author/s:
Boninger, M. L.; Cooper, R. A. ; Fitzgerald, S. G. ; O'Connor, T. J. ; Thorman, T. A.
Citation:
O'Connor, T. J., Fitzgerald, S. G., Cooper, R. A., Thorman, T. A., & Boninger, M. L. (2001). Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry? Medical Engineering and Physics, 23(4), 267-273.
Continue Reading Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry?Design requirements for technologies that encourage physical activity
Author/s:
Consolvo, S. ; Everitt, K. ; Landay, J. A.; Smith, I.
Citation:
Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006). Design requirements for technologies that encourage physical activity. In R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, & G. Olson, (Eds.), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.
Continue Reading Design requirements for technologies that encourage physical activityVideo-game and conventional tracking
Author/s:
Bittner, A. C., Jr. ; Jones, M. B.; Kennedy, R. S.
Citation:
Kennedy, R. S., Bittner, A. C., Jr., & Jones, M. B. (1981). Video-game and conventional tracking. Perceptual and Motor Skills, 53(1), 310.
Keywords:
coordination; game; game play; motor skills; perceptionsHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video-game and conventional trackingActive video/arcade games (exergaming) and energy expenditure in college students
Author/s:
Dubois, A. M. ; Haddock, B. L. ; Siegel, S. R. ; Wilkin, L. D.
Citation:
Siegel, S. R., Haddock, B. L., Dubois, A. M., & Wilkin, L. D. (2009). Active video/arcade games (exergaming) and energy expenditure in college students. International Journal of Exercise Science, 2(3), 165-174.
Keywords:
active; college students; exercise; exergame; fitness; physicalHealth Topic:
Exercise and FitnessTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Active video/arcade games (exergaming) and energy expenditure in college studentsEnergy expenditure in adolescents playing new generation computer games
Author/s:
Cable, N. T.; Graves, L. ; Ridgers, N. D. ; Stratton, G.
Citation:
Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.
The effects of video game playing on attention, memory, and executive control
Author/s:
Boot, W. R. ; Fabiani, M. ; Gratton, G.; Kramer, A. F. ; Simons, D. J.
Citation:
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.