Featured Events

All News

News

Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake

Author/s:

Brug, J.; De Bourdeaudhuij, I. ; Sallis, J. F. ; Spittaels, H. ; Vandelanotte, C.

Citation:

Vandelanotte, C., De Bourdeaudhuij, I., Sallis, J. F., Spittaels, H., & Brug, J. (2005). Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake. Annals of Behavioral Medicine, 29(2), 138-146.

Continue Reading Efficacy of sequential or simultaneous interactive computer-tailored interventions for increasing physical activity and decreasing fat intake


What next? Toddler netizens, PlayStation thumb, techno-literacies

Author/s:

Luke, C.

Citation:

Luke, C. (1999). What next? toddler netizens, playstation thumb, techno-literacies. Contemporary Issues in Early Childhood, 1(1), 95-100.


Keywords:

children; game play; media; parenting; toddlers; young children

Health Topic:

Cognition

Target Population:

Children; Young Children

Publication Type:

Journal Article

Continue Reading What next? Toddler netizens, PlayStation thumb, techno-literacies


Bodybeats: Whole-body, musical interfaces for children

Author/s:

Zigelbaum, J.

Citation:

Zigelbaum, J. (2006). Bodybeats: Whole-body, musical interfaces for children. Journal of Adolescence, 1595-1600.


Keywords:

children; educational; exergame; learning; obesity; pc; physical activity

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Children

Publication Type:

Journal Article

Continue Reading Bodybeats: Whole-body, musical interfaces for children


Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents

Author/s:

Fernhall, B.; Houser, W. ; Unnithan, V. B.

Citation:

Unnithan, V. B., Houser, W., & Fernhall, B. (2006). Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 27(10), 804-809.

Continue Reading Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents


The play's the thing: A clinical-developmental perspective on video games

Author/s:

Gelfond, H. S. ; Salonius-Pasternak, D. E.

Citation:

Gelfond, H. S., & Salonius-Pasternak, D. E. (2005). The play's the thing: A clinical-developmental perspective on video games. Child and Adolescent Psychiatric Clinics of North America, 14(3), 491-508.


Keywords:

adolescents; emotions; game play; parenting; teens; tweens

Health Topic:

Cognition

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading The play's the thing: A clinical-developmental perspective on video games


Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children

Author/s:

Arfi, L. ; Bioulac, S. ; Bouvard, M. P.

Citation:

Bioulac, S., Arfi, L., & Bouvard, M. P. (2008). Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children. European Psychiatry, 23(2), 134-141.


Keywords:

addiction; adhd; attention; children; concentration; pediatric health; teens; tweens

Health Topic:

Disorders and Disabilities

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children


Dance Dance Revolution: A clinical look at an interactive arcade game (Abstract)

Author/s:

Trout, J. M. ; Zamora, K. J.

Citation:

Trout, J. M., & Zamora, K. J. (2006). Dance Dance Revolution: A clinical look at an interactive arcade game. (Abstract). Research Quarterly for Exercise & Sport, 77(1 Suppl), A-22. 


Keywords:

active; adults; dance; exercise; exergame; fitness; game; young adults

Health Topic:

Exercise and Fitness

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

Continue Reading Dance Dance Revolution: A clinical look at an interactive arcade game (Abstract)


Video games as cultural artifacts

Author/s:

Greenfield, P. M.

Citation:

Greenfield, P. M. (1994). Video games as cultural artifacts. Journal of Applied Developmental Psychology, 15(1), 3-12.


Keywords:

children; culture; game play; gender; teens; tweens

Health Topic:

Cognition; Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Video games as cultural artifacts