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Designing games to educate diabetic children
Author/s:
Baghaei, N. ; Chen, G. ; Court, G.; Manford, C. ; Marshall, S. ; Sarrafzadeh, A.
Citation:
Chen, G., Baghaei, N., Sarrafzadeh, A., Manford, C., Marshall, S., & Court, G. (2011). Designing games to educate diabetic children. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (Auckland, New Zealand), DIS '08. New York, NY: ACM, 72-75.
Continue Reading Designing games to educate diabetic childrenGames that "work:" Using computer games to teach alcohol-affected children about fire and street safety
Author/s:
Bellmoff, L.; Coles, D. C. ; Padgett, L. ; Strickland, D. C.
Citation:
Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety. Research in Development Disabilities, 28(5), 518-530.
Continue Reading Games that "work:" Using computer games to teach alcohol-affected children about fire and street safetyEffect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children
Author/s:
Abbott, R.; Straker, L.
Citation:
Straker, L., & Abbott, R. (2007). Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children. Pediatric Exercise Science, 19(4), 459-471.
Keywords:
active; active gaming; exergaming; pediatric health; physical; pre-teens; teensHealth Topic:
Exercise and FitnessTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old childrenTowards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle
Author/s:
Eriksson, H.; Graspemo, G. ; Hassling, L. ; Nordfeldr, S. ; Timpka, T.
Citation:
Timpka, T., Graspemo, G., Hassling, L., Nordfeldr, S., & Eriksson, H. ( 2004). Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle. Studies in Health Technology and Informatics, 107(2), 941-945.
Continue Reading Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacleActivity-promoting video games and increased energy expenditure
Author/s:
Foster, R. C. ; Jensen, T. B. ; Lanningham-Foster, L. ; Levine, J. A.; McCrady, S. K. ; Mitre, N.
Citation:
Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2009). Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics, 154(6), 819-823.
Continue Reading Activity-promoting video games and increased energy expenditureEnergy expenditure of sedentary screen time compared with active screen time for children
Author/s:
Foster, R. C. ; Heinz, D. ; Jensen, T. B. ; Lanningham-Foster, L. ; Levine, J.A.; Redmond, A. B. ; Walker, B., A.
Citation:
Lanningham-Foster, L., Jensen, T. B., Foster, R. C., Redmond, A. B., Walker, B., A., Heinz, D., & Levine, J.A. (2006). Energy expenditure of sedentary screen time compared with active screen time for children. Pediatrics, 118(6), e1831-e1835.
Videogames and spatial skills: An exploratory study
Author/s:
Gagnon, D.
Citation:
Gagnon, D. (1985). Videogames and spatial skills: An exploratory study. Educational Communication and Technology, 33(4), 263-275.
Keywords:
adults; college students; coordination; gender; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Videogames and spatial skills: An exploratory studyConsiderations for the design of exergames
Author/s:
Hingston, P. ; Masek, M.; Sinclair, J.
Citation:
Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. In Proceedings of the 5th international Conference on Computer Graphics and interactive Techniques in Australia and Southeast Asia (Perth, Australia, December 01 - 04, 2007). GRAPHITE '07. New York, NY: ACM.
Continue Reading Considerations for the design of exergames