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Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents

Author/s:

Ang, R. P. ; Goh, D. H. ; Tan, H. C.

Citation:

Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents.Computers in Human Behavior, 24(5), 2217-2235.


Keywords:

adolescents; children; design/development; game play; gender; teens therapy; tweens

Health Topic:

Cognition; Mental Health

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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Winning brain waves: Can custom-made video games help kids with attention deficit disorder?

Author/s:

Wright, K.

Citation:

Wright, K. (2001). Winning brain waves: Can custom-made video games help kids with attention deficit disorder? Discover, 22(3), 25.


Keywords:

adhd; attention; children; therapy

Health Topic:

Cognition; Disorders and Disabilities

Target Population:

Children

Publication Type:

Journal Article

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Building a table tennis game for three players

Author/s:

Gibbs, M. R.; Mueller, F.

Citation:

Mueller, F., & Gibbs, M. R. (2007). Building a table tennis game for three players. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. New York, NY: ACM.


Keywords:

exergame; physical activity; sports

Health Topic:

Exercise and Fitness

Target Population:

General Audience

Publication Type:

Report

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Exercise is revolting

Author/s:

Wan, K. W.

Citation:

Wan, K. W. (2008). Exercise is revolting. The Journal of the Royal Society for the Promotion of Health, 128(1), 12-14.


Keywords:

exergame; health promotion; obesity; physical activity; sports

Health Topic:

Exercise and Fitness; Obesity and Weight Loss; Prevention

Target Population:

General Audience

Publication Type:

Journal Article

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The use of computer and video games for learning: A review of the literature

Author/s:

Mitchell, A. ; Savill-Smith, C.

Citation:

Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.


Keywords:

academic performance; educational; ehealth; elearning; learning

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Book

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Computer games as a means of movement rehabilitation

Author/s:

Krichevets, A. N. ; Sirotkina, E. B. ; Yevsevicheva, I. V. ; Zeldin, L. M.

Citation:

Krichevets, A. N., Sirotkina, E. B., Yevsevicheva, I. V., & Zeldin, L. M. (1995). Computer games as a means of movement rehabilitation. Disability and Rehabilitation, 17(2), 100-105.


Keywords:

adolescents; erb's palsy; males; pc; rehabilitation; therapy

Health Topic:

Disorders and Disabilities; Injuries and Rehabilitation

Target Population:

Children

Publication Type:

Journal Article

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Decreasing excessive media usage while increasing physical activity: A single-subject research study

Author/s:

Larwin, D. A.; Larwin, K. H.

Citation:

Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.


Keywords:

adolescents; females; media; obesity; physical activity

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Teens

Publication Type:

Journal Article

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Task-specific rehabilitation of finger-hand function using interactive computer gaming

Author/s:

Desai, A.; Kapadia, N. ; Otto, C. ; Peters, J. F. ; Szturm, T.

Citation:

Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming.Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.

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