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Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents
Author/s:
Ang, R. P. ; Goh, D. H. ; Tan, H. C.
Citation:
Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents.Computers in Human Behavior, 24(5), 2217-2235.
Keywords:
adolescents; children; design/development; game play; gender; teens therapy; tweensHealth Topic:
Cognition; Mental HealthTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Strategies for designing effective psychotherapeutic gaming interventions for children and adolescentsWinning brain waves: Can custom-made video games help kids with attention deficit disorder?
Author/s:
Wright, K.
Citation:
Wright, K. (2001). Winning brain waves: Can custom-made video games help kids with attention deficit disorder? Discover, 22(3), 25.
Keywords:
adhd; attention; children; therapyHealth Topic:
Cognition; Disorders and DisabilitiesTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Winning brain waves: Can custom-made video games help kids with attention deficit disorder?Building a table tennis game for three players
Author/s:
Gibbs, M. R.; Mueller, F.
Citation:
Mueller, F., & Gibbs, M. R. (2007). Building a table tennis game for three players. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. New York, NY: ACM.
Keywords:
exergame; physical activity; sportsHealth Topic:
Exercise and FitnessTarget Population:
General AudiencePublication Type:
Report Continue Reading Building a table tennis game for three playersExercise is revolting
Author/s:
Wan, K. W.
Citation:
Wan, K. W. (2008). Exercise is revolting. The Journal of the Royal Society for the Promotion of Health, 128(1), 12-14.
Keywords:
exergame; health promotion; obesity; physical activity; sportsHealth Topic:
Exercise and Fitness; Obesity and Weight Loss; PreventionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Exercise is revoltingThe use of computer and video games for learning: A review of the literature
Author/s:
Mitchell, A. ; Savill-Smith, C.
Citation:
Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.
Keywords:
academic performance; educational; ehealth; elearning; learningHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Book Continue Reading The use of computer and video games for learning: A review of the literatureComputer games as a means of movement rehabilitation
Author/s:
Krichevets, A. N. ; Sirotkina, E. B. ; Yevsevicheva, I. V. ; Zeldin, L. M.
Citation:
Krichevets, A. N., Sirotkina, E. B., Yevsevicheva, I. V., & Zeldin, L. M. (1995). Computer games as a means of movement rehabilitation. Disability and Rehabilitation, 17(2), 100-105.
Keywords:
adolescents; erb's palsy; males; pc; rehabilitation; therapyHealth Topic:
Disorders and Disabilities; Injuries and RehabilitationTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Computer games as a means of movement rehabilitationDecreasing excessive media usage while increasing physical activity: A single-subject research study
Author/s:
Larwin, D. A.; Larwin, K. H.
Citation:
Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.
Keywords:
adolescents; females; media; obesity; physical activityHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
TeensPublication Type:
Journal Article Continue Reading Decreasing excessive media usage while increasing physical activity: A single-subject research studyTask-specific rehabilitation of finger-hand function using interactive computer gaming
Author/s:
Desai, A.; Kapadia, N. ; Otto, C. ; Peters, J. F. ; Szturm, T.
Citation:
Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming.Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.
Continue Reading Task-specific rehabilitation of finger-hand function using interactive computer gaming