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Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis
Author/s:
Anderson-Hanley, C. ; Arciero, P. ; Nimon, J. ; Westen, S. ; Zimmerman, E.
Citation:
Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis. Journal of Diabetes Science and Technology, 6(4), 849-857.
Continue Reading Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysisVideo game induced seizures
Author/s:
De Marco, P. ; Ferrie, C. D. ; Giannakodimos, S. ; Grunewald, R. A. ; Panayiotopoulos, C. P.
Citation:
Ferrie, C. D., De Marco, P., Grunewald, R. A., Giannakodimos, S., & Panayiotopoulos, C. P. (1994). Video game induced seizures. Journal of Neurology, Neurosurgery, and Psychiatry, 57(8), 925-931.
Keywords:
brain; epilepsy; game play; patients; seizuresHealth Topic:
Brain; Disorders and DisabilitiesTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video game induced seizuresAction video games and informal education: Effects on strategies for dividing visual attention
Author/s:
deWinstanley, P. ; Greenfield, P. M. ; Kaye, D.; Kilpatrick, H.
Citation:
Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1996). Action video games and informal education: Effects on strategies for dividing visual attention. In P. M. Greenfield & R. R. Cocking (Eds.),Interacting With Video (pp. 187-205). Norwood, NJ: Ablex Publishing.
Continue Reading Action video games and informal education: Effects on strategies for dividing visual attentionEffect of action video games on the spatial distribution of visuospatial attention
Author/s:
Bavelier, D.; Green, C. S.
Citation:
Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.
Keywords:
adults; attention; females; males; play; video game; visual-spatialHealth Topic:
CognitionTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Effect of action video games on the spatial distribution of visuospatial attentionMom, let me play more computer games: They improve my mental rotation skills
Author/s:
Cherney, I. D.
Citation:
Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles, 59(11-12), 776-786.
Keywords:
2d; 3d; brain; gender; pc; puzzle; racing; strategy; visual-spatial; young adultsHealth Topic:
Brain; CognitionTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Mom, let me play more computer games: They improve my mental rotation skillsEffects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis
Author/s:
Kolko, D. J. ; Rickard-Figueroa, J. L.
Citation:
Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228.
Continue Reading Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysisCognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?
Author/s:
Camaioni, L. ; Ercolani, P. ; Greenfield, P. M. ; Lauber, B. A. ; Perucchini, P.; Weiss, L.
Citation:
Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1994). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?Journal of Applied Developmental Psychology, 15(1), 59-85.
Keywords:
learning; pc; studentsHealth Topic:
CognitionTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children
Author/s:
Bruns, T. ; Dworak, M. ; Schierl, T. ; Struder, H. K.
Citation:
Dworak, M., Schierl, T., Bruns, T., & Struder, H. K. (2007). Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics, 120(5), 978-985.