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Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis

Author/s:

Anderson-Hanley, C. ; Arciero, P. ; Nimon, J. ; Westen, S. ; Zimmerman, E.

Citation:

Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis. Journal of Diabetes Science and Technology, 6(4), 849-857.

Continue Reading Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: An exploratory analysis


Video game induced seizures

Author/s:

De Marco, P. ; Ferrie, C. D. ; Giannakodimos, S. ; Grunewald, R. A. ; Panayiotopoulos, C. P.

Citation:

Ferrie, C. D., De Marco, P., Grunewald, R. A., Giannakodimos, S., & Panayiotopoulos, C. P. (1994). Video game induced seizures. Journal of Neurology, Neurosurgery, and Psychiatry, 57(8), 925-931.


Keywords:

brain; epilepsy; game play; patients; seizures

Health Topic:

Brain; Disorders and Disabilities

Target Population:

General Audience

Publication Type:

Journal Article

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Action video games and informal education: Effects on strategies for dividing visual attention

Author/s:

deWinstanley, P. ; Greenfield, P. M. ; Kaye, D.; Kilpatrick, H.

Citation:

Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1996). Action video games and informal education: Effects on strategies for dividing visual attention. In P. M. Greenfield & R. R. Cocking (Eds.),Interacting With Video (pp. 187-205). Norwood, NJ: Ablex Publishing.

Continue Reading Action video games and informal education: Effects on strategies for dividing visual attention


Effect of action video games on the spatial distribution of visuospatial attention

Author/s:

Bavelier, D.; Green, C. S.

Citation:

Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.


Keywords:

adults; attention; females; males; play; video game; visual-spatial

Health Topic:

Cognition

Target Population:

Adults

Publication Type:

Journal Article

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Mom, let me play more computer games: They improve my mental rotation skills

Author/s:

Cherney, I. D.

Citation:

Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles, 59(11-12), 776-786.


Keywords:

2d; 3d; brain; gender; pc; puzzle; racing; strategy; visual-spatial; young adults

Health Topic:

Brain; Cognition

Target Population:

Young Adults

Publication Type:

Journal Article

Continue Reading Mom, let me play more computer games: They improve my mental rotation skills


Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis

Author/s:

Kolko, D. J. ; Rickard-Figueroa, J. L.

Citation:

Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228.

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Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?

Author/s:

Camaioni, L. ; Ercolani, P. ; Greenfield, P. M. ; Lauber, B. A. ; Perucchini, P.; Weiss, L.

Citation:

Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1994). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?Journal of Applied Developmental Psychology, 15(1), 59-85.


Keywords:

learning; pc; students

Health Topic:

Cognition

Target Population:

Young Adults

Publication Type:

Journal Article

Continue Reading Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?


Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children

Author/s:

Bruns, T. ; Dworak, M. ; Schierl, T. ; Struder, H. K.

Citation:

Dworak, M., Schierl, T., Bruns, T., & Struder, H. K. (2007). Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics, 120(5), 978-985.


Keywords:

attention; children; game; game play; learning; memory; pediatric health; students; television

Health Topic:

Cognition; Sleep

Target Population:

Children

Publication Type:

Journal Article

Continue Reading Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children