April 11, 2016
Author/s:
Kizony, R. ; Rand, D. ; Weiss, P. L.
Citation:
Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford, United Kingdom, September 20 - 22, 2004). ICDVRAT ’04.
Keywords:
adults; brain; exergame; eyetoy; gesturetek gx; playstation 2; rehabilitation; seniors; stroke; therapy; virtual reality; young adultsHealth Topic:
Brain; Disorders and Disabilities; Injuries and RehabilitationTarget Population:
Adults; Seniors; Young AdultsPublication Type:
ReportArticle Type