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Joystick nation: How videogames ate our quarters, won our hearts, and rewired our minds

Author/s:

Herz, J. C.

Citation:

Herz, J. C. (1997). Joystick nation: How videogames ate our quarters, won our hearts, and rewired our minds. New York: Little Brown.


Keywords:

3d; game play; media; personality

Health Topic:

Cognition; Social Issues and Skills

Target Population:

General Audience

Publication Type:

Book

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Therapy-based rehabilitation for stroke patients living at home

Author/s:

Langhorne, P.; Legg, L.

Citation:

Legg, L., & Langhorne, P. (2004). Therapy-based rehabilitation for stroke patients living at home. Stroke, 35(4), 1022.


Keywords:

adults; patients; rehabilitation; seniors; stroke; therapy

Health Topic:

Brain; Injuries and Rehabilitation

Target Population:

Adults; Seniors

Publication Type:

Journal Article

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A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory

Author/s:

Russell, W. D.

Citation:

Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88. 


Keywords:

children; cognition; exergame; game; video game; young children

Health Topic:

Cognition; Exercise and Fitness

Target Population:

Children; Young Children

Publication Type:

Journal Article

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Distraction with a hand-held video game reduces pediatric preoperative anxiety

Author/s:

Bennett, H.; Davidson, M. ; Delphin, E. ; Patel, A. ; Schieble, T. ; Schoenberg, C. ; Tran, M. C.

Citation:

Patel, A., Schieble, T., Davidson, M., Tran, M. C., Schoenberg, C., Delphin, E., & Bennett, H. (2006). Distraction with a hand-held video game reduces pediatric preoperative anxiety. Pediatric Anesthesia, 16(10), 1019-1027.

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Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games

Author/s:

Broeren, J. ; Claesson, L. ; Goude, D. ; Rydmark, M. ; Sunnerhagen, K. S.

Citation:

Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.

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Children and interactive media

Author/s:

Caplovitz, A. G.; Lee, J. H. ; Wartella, E. A.

Citation:

Markle Foundation (2002). Children and interactive media. New York, NY: Wartella, E. A., Lee, J. H., & Caplovitz, A. G.


Keywords:

addiction; aggression; brain; children; gender; interactivity; media; obesity; seizures; violence

Health Topic:

Cognition; Obesity and Weight Loss; Social Issues and Skills

Target Population:

Children

Publication Type:

Report

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Heuristics for designing enjoyable user interfaces: Lessons from computer games

Author/s:

Malone, T. W.

Citation:

Malone, T. W. (1982). Heuristics for designing enjoyable user interfaces: Lessons from computer games. In Proceedings of the 1982 Conference on Human Factors in Computing Systems(Gaithersburg, Maryland, United States, March 15 - 17, 1982). New York, NY: ACM.


Keywords:

artificial intelligence; design/development; game play

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Report

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Task-specific rehabilitation of finger-hand function using interactive computer gaming

Author/s:

Desai, A.; Kapadia, N. ; Otto, C. ; Peters, J. F. ; Szturm, T.

Citation:

Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming.Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.

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