Featured Events
All News
Joystick nation: How videogames ate our quarters, won our hearts, and rewired our minds
Author/s:
Herz, J. C.
Citation:
Herz, J. C. (1997). Joystick nation: How videogames ate our quarters, won our hearts, and rewired our minds. New York: Little Brown.
Keywords:
3d; game play; media; personalityHealth Topic:
Cognition; Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Book Continue Reading Joystick nation: How videogames ate our quarters, won our hearts, and rewired our mindsTherapy-based rehabilitation for stroke patients living at home
Author/s:
Langhorne, P.; Legg, L.
Citation:
Legg, L., & Langhorne, P. (2004). Therapy-based rehabilitation for stroke patients living at home. Stroke, 35(4), 1022.
Keywords:
adults; patients; rehabilitation; seniors; stroke; therapyHealth Topic:
Brain; Injuries and RehabilitationTarget Population:
Adults; SeniorsPublication Type:
Journal Article Continue Reading Therapy-based rehabilitation for stroke patients living at homeA comparison of exergaming to traditional video games on children's mood, attention, and short-term memory
Author/s:
Russell, W. D.
Citation:
Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88.
Keywords:
children; cognition; exergame; game; video game; young childrenHealth Topic:
Cognition; Exercise and FitnessTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading A comparison of exergaming to traditional video games on children's mood, attention, and short-term memoryDistraction with a hand-held video game reduces pediatric preoperative anxiety
Author/s:
Bennett, H.; Davidson, M. ; Delphin, E. ; Patel, A. ; Schieble, T. ; Schoenberg, C. ; Tran, M. C.
Citation:
Patel, A., Schieble, T., Davidson, M., Tran, M. C., Schoenberg, C., Delphin, E., & Bennett, H. (2006). Distraction with a hand-held video game reduces pediatric preoperative anxiety. Pediatric Anesthesia, 16(10), 1019-1027.
Continue Reading Distraction with a hand-held video game reduces pediatric preoperative anxietyVirtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games
Author/s:
Broeren, J. ; Claesson, L. ; Goude, D. ; Rydmark, M. ; Sunnerhagen, K. S.
Citation:
Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.
Continue Reading Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer gamesChildren and interactive media
Author/s:
Caplovitz, A. G.; Lee, J. H. ; Wartella, E. A.
Citation:
Markle Foundation (2002). Children and interactive media. New York, NY: Wartella, E. A., Lee, J. H., & Caplovitz, A. G.
Keywords:
addiction; aggression; brain; children; gender; interactivity; media; obesity; seizures; violenceHealth Topic:
Cognition; Obesity and Weight Loss; Social Issues and SkillsTarget Population:
ChildrenPublication Type:
Report Continue Reading Children and interactive mediaHeuristics for designing enjoyable user interfaces: Lessons from computer games
Author/s:
Malone, T. W.
Citation:
Malone, T. W. (1982). Heuristics for designing enjoyable user interfaces: Lessons from computer games. In Proceedings of the 1982 Conference on Human Factors in Computing Systems(Gaithersburg, Maryland, United States, March 15 - 17, 1982). New York, NY: ACM.
Keywords:
artificial intelligence; design/development; game playHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Report Continue Reading Heuristics for designing enjoyable user interfaces: Lessons from computer gamesTask-specific rehabilitation of finger-hand function using interactive computer gaming
Author/s:
Desai, A.; Kapadia, N. ; Otto, C. ; Peters, J. F. ; Szturm, T.
Citation:
Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming.Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.
Continue Reading Task-specific rehabilitation of finger-hand function using interactive computer gaming