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Gorillas in our midst: Sustained inattentional blindness for dynamic events
Author/s:
Chabris, C. F.; Simons, D. J.
Citation:
Simons, D. J., & Chabris, C. F. (1999). Gorillas in our midst: Sustained inattentional blindness for dynamic events. Perception, 28, 1059-1074.
Keywords:
adults; attention; educational; memory; perceptions; young adultsHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Gorillas in our midst: Sustained inattentional blindness for dynamic eventsSociety for neuroscience meeting: Computer game sharpens aging minds
Author/s:
Miller, G.
Citation:
Miller, G. (2005). Society for neuroscience meeting: Computer game sharpens aging minds. Science, 310(5752), 1261.
Keywords:
attention; brain; educational; learning; memory; seniorsHealth Topic:
Brain; CognitionTarget Population:
SeniorsPublication Type:
Journal Article Continue Reading Society for neuroscience meeting: Computer game sharpens aging mindsCardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study
Author/s:
Chesney, M. A.; Chettur, V. ; Markovitz, J. H. ; Raczynski, J. M. ; Wallace, D.
Citation:
Markovitz, J. H., Raczynski, J. M., Wallace, D., Chettur, V., & Chesney, M. A. (1998). Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study. Psychosomatic Medicine, 60(2), 186-191.
Continue Reading Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia studyComputers and young-children: A review of research
Author/s:
Clements, D. H.
Citation:
Clements, D. H. (1987). Computers and young-children: A review of research. Young Children, 43(1), 34-44.
Keywords:
computer-assisted instruction; educational; pc; young childrenHealth Topic:
CognitionTarget Population:
Young ChildrenPublication Type:
Journal Article Continue Reading Computers and young-children: A review of researchPattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert
Author/s:
Epstein, S. ; Gelfand, J. ; Lesniak, J.
Citation:
Epstein, S., Gelfand, J., & Lesniak, J. (1996). Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert. Computational Intelligence, 12(1), 199-221.
Keywords:
educational; game play; learning; puzzle; strategy; visual-spatialHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expertVideo game-related seizures: A report on 10 patients and a review of the literature
Author/s:
Chatrian, G. E. ; Glass, S. T. ; Graf, W. D. ; Knauss, T. A.
Citation:
Graf, W. D., Chatrian, G. E., Glass, S. T., & Knauss, T. A. (1994). Video game-related seizures: A report on 10 patients and a review of the literature. Pediatrics, 93(4), 551-556.
Keywords:
adolescents; adults; brain; children; epilepsy; game play; patients; physiology; seizures; young adultsHealth Topic:
Brain; Disorders and DisabilitiesTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video game-related seizures: A report on 10 patients and a review of the literatureADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo
Author/s:
Douglas, G. ; Durkin, K. ; Houghton, S. ; Lawrence, V. ; Tannock, R. ; Whiting, K.
Citation:
Lawrence, V., Houghton, S., Tannock, R., Douglas, G., Durkin, K., & Whiting, K. (2002). ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo. Journal of Abnormal Child Psychology, 30(5), 447-462.
Continue Reading ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zooEffects of video game practice on spatial skills in girls and boys
Author/s:
Greenfield, P. M.; Subrahmanyam, K.
Citation:
Subrahmanyam, K., & Greenfield, P. M. (1994). Effects of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(1), 13-32.