Featured Events

All News

News

Gorillas in our midst: Sustained inattentional blindness for dynamic events

Author/s:

Chabris, C. F.; Simons, D. J.

Citation:

Simons, D. J., & Chabris, C. F. (1999). Gorillas in our midst: Sustained inattentional blindness for dynamic events. Perception, 28, 1059-1074.


Keywords:

adults; attention; educational; memory; perceptions; young adults

Health Topic:

Cognition

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

Continue Reading Gorillas in our midst: Sustained inattentional blindness for dynamic events


Society for neuroscience meeting: Computer game sharpens aging minds

Author/s:

Miller, G.

Citation:

Miller, G. (2005). Society for neuroscience meeting: Computer game sharpens aging minds. Science, 310(5752), 1261.


Keywords:

attention; brain; educational; learning; memory; seniors

Health Topic:

Brain; Cognition

Target Population:

Seniors

Publication Type:

Journal Article

Continue Reading Society for neuroscience meeting: Computer game sharpens aging minds


Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study

Author/s:

Chesney, M. A.; Chettur, V. ; Markovitz, J. H. ; Raczynski, J. M. ; Wallace, D.

Citation:

Markovitz, J. H., Raczynski, J. M., Wallace, D., Chettur, V., & Chesney, M. A. (1998). Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study. Psychosomatic Medicine, 60(2), 186-191.

Continue Reading Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study


Computers and young-children: A review of research

Author/s:

Clements, D. H.

Citation:

Clements, D. H. (1987). Computers and young-children: A review of research. Young Children, 43(1), 34-44.


Keywords:

computer-assisted instruction; educational; pc; young children

Health Topic:

Cognition

Target Population:

Young Children

Publication Type:

Journal Article

Continue Reading Computers and young-children: A review of research


Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert

Author/s:

Epstein, S. ; Gelfand, J. ; Lesniak, J.

Citation:

Epstein, S., Gelfand, J., & Lesniak, J. (1996). Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert. Computational Intelligence, 12(1), 199-221.


Keywords:

educational; game play; learning; puzzle; strategy; visual-spatial

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert


Video game-related seizures: A report on 10 patients and a review of the literature

Author/s:

Chatrian, G. E. ; Glass, S. T. ; Graf, W. D. ; Knauss, T. A.

Citation:

Graf, W. D., Chatrian, G. E., Glass, S. T., & Knauss, T. A. (1994). Video game-related seizures: A report on 10 patients and a review of the literature. Pediatrics, 93(4), 551-556.


Keywords:

adolescents; adults; brain; children; epilepsy; game play; patients; physiology; seizures; young adults

Health Topic:

Brain; Disorders and Disabilities

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Video game-related seizures: A report on 10 patients and a review of the literature


ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo

Author/s:

Douglas, G. ; Durkin, K. ; Houghton, S. ; Lawrence, V. ; Tannock, R. ; Whiting, K.

Citation:

Lawrence, V., Houghton, S., Tannock, R., Douglas, G., Durkin, K., & Whiting, K. (2002). ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo. Journal of Abnormal Child Psychology, 30(5), 447-462.

Continue Reading ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo


Effects of video game practice on spatial skills in girls and boys

Author/s:

Greenfield, P. M.; Subrahmanyam, K.

Citation:

Subrahmanyam, K., & Greenfield, P. M. (1994). Effects of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(1), 13-32.


Keywords:

boys; children; gender; girls; macintosh; play; video game; visual-spatial

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

Continue Reading Effects of video game practice on spatial skills in girls and boys