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Action-video-game experience alters the spatial resolution of vision

Author/s:

Bavelier, D.; Green, C. S.

Citation:

Green, C. S., & Bavelier, D. (2007). Action-video-game experience alters the spatial resolution of vision. Psychological Science, 18(1), 88-94.


Keywords:

adults; males; perceptions; visual-spatial

Health Topic:

Cognition; Visual Health

Target Population:

Adults

Publication Type:

Journal Article

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Effect of playing a video game on a measure of spatial visualization

Author/s:

Dorval, M. ; Pepin, M.

Citation:

Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62(1), 159-162.


Keywords:

adults; gender; play; students; video game; visual-spatial; young adults

Health Topic:

Cognition

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

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Motion sickness and postural sway in console video games

Author/s:

Faugloire, E. ; Flanagan, M. B. ; Merhi, O.; Stoffregen, T. A. ; Yoshida, K.

Citation:

Stoffregen, T. A., Faugloire, E., Yoshida, K., Flanagan, M. B., & Merhi, O. (2008). Motion sickness and postural sway in console video games. Human Factors, 50(2), 322-331.


Keywords:

balance; brain; college students; game play; motion sickness; nausea; posture; xbox; young adults

Health Topic:

Brain; Nervous System

Target Population:

Young Adults

Publication Type:

Journal Article

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Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer

Author/s:

Beale, I. L.; Kato, P. M.

Citation:

Kato, P. M., & Beale, I. L. (2006). Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer. Journal of Pediatric Oncology Nursing, 23(5), 269-275.


Keywords:

adolescents; cancer; educational; ehealth; elearning; learning; patients; pediatric health; self-management; teens; young adults

Health Topic:

Cancer

Target Population:

Patients; Teens; Young Adults

Publication Type:

Journal Article

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Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?

Author/s:

Camaioni, L. ; Ercolani, P. ; Greenfield, P. M. ; Lauber, B. A. ; Perucchini, P.; Weiss, L.

Citation:

Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1996). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 141-167). Norwood, NJ: Ablex Publishing.

Continue Reading Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?


Improving children's mental rotation accuracy with computer game playing

Author/s:

De Lisi, R. ; Wolford, J. L.

Citation:

De Lisi, R., & Wolford, J. L. (2002). Improving children's mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163(3), 272-282.


Keywords:

children; computer-assisted instruction; game; game play; gender; pc; visual-spatial

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

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The use of a game to promote arm reach in persons with traumatic brain injury

Author/s:

Mervau-Scheidel, D. ; Mulder, R.M. ; Nelson, D.L. ; Sietsema, J.M. ; White, B.E.

Citation:

Sietsema, J.M., Nelson, D.L., Mulder, R.M., Mervau-Scheidel, D., & White, B.E. (1993). The use of a game to promote arm reach in persons with traumatic brain injury. American Journal of Occupational Therapy, 47(1),19-24.


Keywords:

brain; game; neurological disorder; rehabilitation

Health Topic:

Brain; Injuries and Rehabilitation

Target Population:

Patients

Publication Type:

Journal Article

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Wii Tennis play as physical activity in low-income African American adolescents

Author/s:

Calvert, S. L.; Staiano, A. E.

Citation:

Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.


Keywords:

exercise; exergame; game; health; research; sports; tennis; wii

Health Topic:

Cardiovascular Health; Diabetes; Exercise and Fitness; Obesity and Weight Loss

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Wii Tennis play as physical activity in low-income African American adolescents