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Virtual reality in stroke rehabilitation: Still more virtual than real

Author/s:

Basford, J. R. ; Crosbie, J. H. ; Lennon, S. ; McDonough, S. M.

Citation:

Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.


Keywords:

adults; brain; patients; senior; stroke; upper extremity; virtual reality

Health Topic:

Brain; Injuries and Rehabilitation

Target Population:

Adults; Seniors

Publication Type:

Journal Article

Continue Reading Virtual reality in stroke rehabilitation: Still more virtual than real


Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Author/s:

Basak, C. ; Boot, W. R. ; Kramer, A. F.; Voss, M. W.

Citation:

Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765-777.


Keywords:

dementia; executive function; memory; rehabilitation; seniors; strategy; training

Health Topic:

Cognition; Mental Health

Target Population:

Seniors

Publication Type:

Journal Article

Continue Reading Can training in a real-time strategy video game attenuate cognitive decline in older adults?


Gender differences in children's constructions of video games

Author/s:

Kafai, Y. B.

Citation:

Kafai, Y. B. (1996). Gender differences in children's constructions of video games. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting with Video (pp. 39-66). Westport, CT: Greenwood Publishing Group.


Keywords:

children; design/development; game play; gender; video game

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Book

Continue Reading Gender differences in children's constructions of video games


Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?

Author/s:

Adamovich, S.; Boian, R. ; Burdea, G. ; Merians, A. S. ; Poizner, H.

Citation:

Merians, A. S., Poizner, H., Boian, R., Burdea, G., & Adamovich, S. (2006). Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke? Neurorehabilitation and Neural Repair, 20(2), 252-267.

Continue Reading Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?


Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?

Author/s:

Borusiak, P. ; Bouikidis, A. ; Liersch, R. ; Russell, J. B.

Citation:

Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.


Keywords:

adolescents; blood pressure; children; males; pediatric health; physiology; simulation; teens

Health Topic:

Cardiovascular Health

Target Population:

Children; Teens

Publication Type:

Journal Article

Continue Reading Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?


Computers and learning: A review of recent research

Author/s:

Krendl, K. A. ; Lieberman, D. A.

Citation:

Krendl, K. A., & Lieberman, D. A. (1988). Computers and learning: A review of recent research. Journal of Educational Computing Research, 4(4), 367-389.


Keywords:

children; computer-assisted instruction; educational; learning; macintosh; pc; self-esteem

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

Continue Reading Computers and learning: A review of recent research


Online video game therapy for mental health concerns: A review

Author/s:

Ang, R. P. ; Goh, D. H.; Wilkinson, N.

Citation:

Wilkinson, N., Ang, R. P., & Goh, D. H. (2008). Online video game therapy for mental health concerns: A review. International Journal of Social Psychiatry, 54(4), 370-382.


Keywords:

adhd; autism; computer-assisted instruction; educational; learning; online; online gaming; therapy

Health Topic:

Cognition; Disorders and Disabilities; Mental Health

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Online video game therapy for mental health concerns: A review


Video game-based exercises for balance rehabilitation: A single-subject design

Author/s:

Betker, A. L. ; Moussavi, Z. K. ; Nett, C.; Szturm, T.

Citation:

Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.


Keywords:

adults; balance; motivation; pc; physiology; puzzle; rehabilitation; strategy; stroke; training

Health Topic:

Brain; Injuries and Rehabilitation

Target Population:

Adults

Publication Type:

Journal Article

Continue Reading Video game-based exercises for balance rehabilitation: A single-subject design