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Virtual reality in stroke rehabilitation: Still more virtual than real
Author/s:
Basford, J. R. ; Crosbie, J. H. ; Lennon, S. ; McDonough, S. M.
Citation:
Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.
Keywords:
adults; brain; patients; senior; stroke; upper extremity; virtual realityHealth Topic:
Brain; Injuries and RehabilitationTarget Population:
Adults; SeniorsPublication Type:
Journal Article Continue Reading Virtual reality in stroke rehabilitation: Still more virtual than realCan training in a real-time strategy video game attenuate cognitive decline in older adults?
Author/s:
Basak, C. ; Boot, W. R. ; Kramer, A. F.; Voss, M. W.
Citation:
Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765-777.
Keywords:
dementia; executive function; memory; rehabilitation; seniors; strategy; trainingHealth Topic:
Cognition; Mental HealthTarget Population:
SeniorsPublication Type:
Journal Article Continue Reading Can training in a real-time strategy video game attenuate cognitive decline in older adults?Gender differences in children's constructions of video games
Author/s:
Kafai, Y. B.
Citation:
Kafai, Y. B. (1996). Gender differences in children's constructions of video games. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting with Video (pp. 39-66). Westport, CT: Greenwood Publishing Group.
Keywords:
children; design/development; game play; gender; video gameHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Book Continue Reading Gender differences in children's constructions of video gamesSensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?
Author/s:
Adamovich, S.; Boian, R. ; Burdea, G. ; Merians, A. S. ; Poizner, H.
Citation:
Merians, A. S., Poizner, H., Boian, R., Burdea, G., & Adamovich, S. (2006). Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke? Neurorehabilitation and Neural Repair, 20(2), 252-267.
Continue Reading Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?
Author/s:
Borusiak, P. ; Bouikidis, A. ; Liersch, R. ; Russell, J. B.
Citation:
Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.
Keywords:
adolescents; blood pressure; children; males; pediatric health; physiology; simulation; teensHealth Topic:
Cardiovascular HealthTarget Population:
Children; TeensPublication Type:
Journal Article Continue Reading Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?Computers and learning: A review of recent research
Author/s:
Krendl, K. A. ; Lieberman, D. A.
Citation:
Krendl, K. A., & Lieberman, D. A. (1988). Computers and learning: A review of recent research. Journal of Educational Computing Research, 4(4), 367-389.
Keywords:
children; computer-assisted instruction; educational; learning; macintosh; pc; self-esteemHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Computers and learning: A review of recent researchOnline video game therapy for mental health concerns: A review
Author/s:
Ang, R. P. ; Goh, D. H.; Wilkinson, N.
Citation:
Wilkinson, N., Ang, R. P., & Goh, D. H. (2008). Online video game therapy for mental health concerns: A review. International Journal of Social Psychiatry, 54(4), 370-382.
Keywords:
adhd; autism; computer-assisted instruction; educational; learning; online; online gaming; therapyHealth Topic:
Cognition; Disorders and Disabilities; Mental HealthTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Online video game therapy for mental health concerns: A reviewVideo game-based exercises for balance rehabilitation: A single-subject design
Author/s:
Betker, A. L. ; Moussavi, Z. K. ; Nett, C.; Szturm, T.
Citation:
Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.