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Digital game-based learning
Author/s:
Prensky, M.
Citation:
Prensky, M. (2001). Digital game-based learning.New York: McGraw-Hill.
Keywords:
cognition; elearning; game; game play; learning; serious gamesHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Book Continue Reading Digital game-based learningSituated cognition and learning environments: Roles, structures, and implications for design
Author/s:
Choi, J. I.; Hannafin, M.
Citation:
Choi, J. I., & Hannafin, M. (1995). Situated cognition and learning environments : Roles, structures, and implications for design. Educational Technology Research and Development, 43(2), 53-69.
Keywords:
design/development; educational; elearning; learning; theoryHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Situated cognition and learning environments: Roles, structures, and implications for designVirtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy
Author/s:
Kizony, R. ; Rand, D. ; Weiss, P. L.
Citation:
Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford, United Kingdom, September 20 - 22, 2004). ICDVRAT ’04.
Continue Reading Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToyCan videogames be good for your health?
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344.
Keywords:
adolescents; children; rehabilitation; teens; therapy; tweensHealth Topic:
Cognition; Injuries and Rehabilitation; PainTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Can videogames be good for your health?Gorillas in our midst: Sustained inattentional blindness for dynamic events
Author/s:
Chabris, C. F.; Simons, D. J.
Citation:
Simons, D. J., & Chabris, C. F. (1999). Gorillas in our midst: Sustained inattentional blindness for dynamic events. Perception, 28, 1059-1074.
Keywords:
adults; attention; educational; memory; perceptions; young adultsHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Gorillas in our midst: Sustained inattentional blindness for dynamic eventsSociety for neuroscience meeting: Computer game sharpens aging minds
Author/s:
Miller, G.
Citation:
Miller, G. (2005). Society for neuroscience meeting: Computer game sharpens aging minds. Science, 310(5752), 1261.
Keywords:
attention; brain; educational; learning; memory; seniorsHealth Topic:
Brain; CognitionTarget Population:
SeniorsPublication Type:
Journal Article Continue Reading Society for neuroscience meeting: Computer game sharpens aging mindsCardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study
Author/s:
Chesney, M. A.; Chettur, V. ; Markovitz, J. H. ; Raczynski, J. M. ; Wallace, D.
Citation:
Markovitz, J. H., Raczynski, J. M., Wallace, D., Chettur, V., & Chesney, M. A. (1998). Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study. Psychosomatic Medicine, 60(2), 186-191.
Continue Reading Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia studyComputers and young-children: A review of research
Author/s:
Clements, D. H.
Citation:
Clements, D. H. (1987). Computers and young-children: A review of research. Young Children, 43(1), 34-44.