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Computers in early childhood mathematics

Author/s:

Clements, D. H.

Citation:

Clements, D. H. (2002). Computers in early childhood mathematics. Contemporary Issues in Early Childhood, 3(2), 160-181.


Keywords:

children; educational; learning; math; pc; young children

Health Topic:

Cognition

Target Population:

Children; Young Children

Publication Type:

Journal Article

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Playing an action video game reduces gender differences in spatial cognition

Author/s:

Feng, J. ; Pratt, J.; Spence, I.

Citation:

Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10), 850-855.


Keywords:

adults; attention; first-person shooter; game; game play; gender; pc; physiology; students; visual-spatial; young adults

Health Topic:

Cognition

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

Continue Reading Playing an action video game reduces gender differences in spatial cognition


Video games and seizures

Author/s:

Frank, H. G. ; Glista, G. G. ; Tracy, F. W.

Citation:

Glista, G. G., Frank, H. G., & Tracy, F. W. (1983). Video games and seizures. Archives of Neurology, 40(9), 588.


Keywords:

epilepsy; game play; seizures; teens

Health Topic:

Brain; Disorders and Disabilities

Target Population:

Teens

Publication Type:

Journal Article

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Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use: A National Survey

Author/s:

Barr, R. ; Calvert, S. ; Rideout, V. ; Woolard, J.

Citation:

Calvert, S., Rideout, V., Woolard, J., Barr, R., & Strouse, G. (2005). Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use. American Behavioral Scientist, 48(5), Georgetown University. 

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Enumeration versus multiple object tracking: The case of action video game players

Author/s:

Bavelier, D.; Green, C. S.

Citation:

Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101(1), 217-245.


Keywords:

attention; males; memory; teens; visual-spatial; young adults

Health Topic:

Cognition

Target Population:

Teens; Young Adults

Publication Type:

Journal Article

Continue Reading Enumeration versus multiple object tracking: The case of action video game players


PlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial

Author/s:

Atay, M. B. ; Senel, A. ; Stam, H. J.; Yavuzer, G.

Citation:

Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial.European Journal of Physical Medicine and Rehabilitation, 44(3), 237-244.

Continue Reading PlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial


Interactive computer technology for skin cancer prevention targeting children

Author/s:

DeVellis, R. F. ; Garrett, J. M. ; Hornung, R. L. ; Lennon, P. A. ; Strecher, V. J.; Weinberg, P. D.

Citation:

Hornung, R. L., Lennon, P. A., Garrett, J. M., DeVellis, R. F., Weinberg, P. D., & Strecher, V. J. (2000). Interactive computer technology for skin cancer prevention targeting children. American Journal of Preventive Medicine, 18(1), 69-76.

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Computer games and information-processing skills

Author/s:

Yuji, H.

Citation:

 

Yuji, H. (1996). Computer games and information-processing skills. Perceptual and Motor Skills, 83(2), 643-647.


Keywords:

attention; children; learning; pc; preschool; young children

Health Topic:

Cognition

Target Population:

Children; Young Children

Publication Type:

Journal Article

Continue Reading Computer games and information-processing skills