Featured Events
All News
Do computer-based games facilitate knowledge acquisition and retention?
Author/s:
Cannon-Bowers, J. A.; Ricci, K. E. ; Salas, E.
Citation:
Ricci, K. E., Salas, E., & Cannon-Bowers, J. A. (1996). Do computer-based games facilitate knowledge acquisition and retention? Military Psychology, 8(4), 295-307.
Keywords:
adults; armed forces; computer-assisted instruction; educational; learning; memory; military; pc; training; young adultsHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Do computer-based games facilitate knowledge acquisition and retention?What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience
Author/s:
Hale, K. S. ; Kennedy, R. S.; Nahmens, I. ; Stanney, K. M.
Citation:
Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S. (2003). What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience. Human Factors, 45(3), 504-520.
Continue Reading What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experienceChildren's and families' use of computers in australian homes
Author/s:
Downes, T.
Citation:
Downes, T. (2002). Children's and families' use of computers in australian homes. Contemporary Issues in Early Childhood, 3(2), 182-196.
Keywords:
children; learning; macintosh; pcHealth Topic:
Cognition; Social Issues and SkillsTarget Population:
ChildrnPublication Type:
Journal Article Continue Reading Children's and families' use of computers in australian homesHow important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability
Author/s:
Newcombe, N. S.; Terlecki, M. S.
Citation:
Terlecki, M. S., & Newcombe, N. S. (2005). How important is the digital divide?: The relation of computer and videogame usage to gender differences in mental rotation ability. Sex Roles, 53(39939), 433-441.
Keywords:
adults; digital divide; game play; gender; students; video game; visual-spatial; young adultsHealth Topic:
Cognition; Social Issues and SkillsTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation abilityThe effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia
Author/s:
Arenella, L. S. ; Han, D. H. ; Kim, J. I. ; Lyoo, I. K.; Renshaw, P. F. ; Sim, M. E.
Citation:
Han, D. H., Renshaw, P. F., Sim, M. E., Kim, J. I., Arenella, L. S., & Lyoo, I. K. (2008). The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia. Schizophrenia Research, 103(1), 338-340.
Continue Reading The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophreniaPlaying a violent television game affects heart rate variability
Author/s:
Akerstedt, T. ; Anderson, M. ; Ivarsson, M. ; Lindblad, F.
Citation:
Ivarsson, M., Anderson, M., Akerstedt, T., & Lindblad, F. (2009). Playing a violent television game affects heart rate variability. Acta Paediatrica, 98(1), 166-172.
Keywords:
aggression; boys; game play; males; physical activity; sleep; teens; television; tweens; violence; xboxHealth Topic:
Cardiovascular Health; SleepTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Playing a violent television game affects heart rate variabilityDesign principles of next-generation digital gaming for education
Author/s:
Holland, W. ; Jenkins, H. ; Miller, H. ; O'Driscoll, A. ; Squire, K. ; Tan, K. ; Todd, K.
Citation:
Squire, K., Jenkins, H., Holland, W., Miller, H., O'Driscoll, A., Tan, K., & Todd, K. (2003). Design principles of next-generation digital gaming for education. Educational Technology, 43(5), 17-23.
Keywords:
design/development; educational; game development; research; simulationHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Design principles of next-generation digital gaming for educationPreschool children's problem-solving interactions at computers and jigsaw puzzles
Author/s:
Muller, A. A. ; Perlmutter, M.
Citation:
Muller, A. A., & Perlmutter, M. (1985). Preschool children's problem-solving interactions at computers and jigsaw puzzles. Journal of Applied Developmental Psychology, 6(2), 173-186.