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Computers in early childhood mathematics
Author/s:
Clements, D. H.
Citation:
Clements, D. H. (2002). Computers in early childhood mathematics. Contemporary Issues in Early Childhood, 3(2), 160-181.
Keywords:
children; educational; learning; math; pc; young childrenHealth Topic:
CognitionTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Computers in early childhood mathematicsPlaying an action video game reduces gender differences in spatial cognition
Author/s:
Feng, J. ; Pratt, J.; Spence, I.
Citation:
Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10), 850-855.
Keywords:
adults; attention; first-person shooter; game; game play; gender; pc; physiology; students; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Playing an action video game reduces gender differences in spatial cognitionVideo games and seizures
Author/s:
Frank, H. G. ; Glista, G. G. ; Tracy, F. W.
Citation:
Glista, G. G., Frank, H. G., & Tracy, F. W. (1983). Video games and seizures. Archives of Neurology, 40(9), 588.
Keywords:
epilepsy; game play; seizures; teensHealth Topic:
Brain; Disorders and DisabilitiesTarget Population:
TeensPublication Type:
Journal Article Continue Reading Video games and seizuresAge, Ethnicity, and Socioeconomic Patterns in Early Computer Use: A National Survey
Author/s:
Barr, R. ; Calvert, S. ; Rideout, V. ; Woolard, J.
Citation:
Calvert, S., Rideout, V., Woolard, J., Barr, R., & Strouse, G. (2005). Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use. American Behavioral Scientist, 48(5), Georgetown University.
Continue Reading Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use: A National SurveyEnumeration versus multiple object tracking: The case of action video game players
Author/s:
Bavelier, D.; Green, C. S.
Citation:
Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101(1), 217-245.
Keywords:
attention; males; memory; teens; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Teens; Young AdultsPublication Type:
Journal Article Continue Reading Enumeration versus multiple object tracking: The case of action video game playersPlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial
Author/s:
Atay, M. B. ; Senel, A. ; Stam, H. J.; Yavuzer, G.
Citation:
Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial.European Journal of Physical Medicine and Rehabilitation, 44(3), 237-244.
Continue Reading PlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trialInteractive computer technology for skin cancer prevention targeting children
Author/s:
DeVellis, R. F. ; Garrett, J. M. ; Hornung, R. L. ; Lennon, P. A. ; Strecher, V. J.; Weinberg, P. D.
Citation:
Hornung, R. L., Lennon, P. A., Garrett, J. M., DeVellis, R. F., Weinberg, P. D., & Strecher, V. J. (2000). Interactive computer technology for skin cancer prevention targeting children. American Journal of Preventive Medicine, 18(1), 69-76.
Continue Reading Interactive computer technology for skin cancer prevention targeting childrenComputer games and information-processing skills
Author/s:
Yuji, H.
Citation:
Yuji, H. (1996). Computer games and information-processing skills. Perceptual and Motor Skills, 83(2), 643-647.