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A case study of computer gaming for math: Engaged learning from gameplay?

Author/s:

Ke, F.

Citation:

Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? Computers & Education, 151, 1609-1620.


Keywords:

children; educational; math; pc; students

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

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Digital game-based learning: Towards and experimental gaming model

Author/s:

Kiili, K.

Citation:

Kiili, K. (2005). Digital game-based learning: Towards and experimental gaming model. Internet and High Education, 8(1), 13-24.


Keywords:

design/development; educational; game play; learning; theory

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game

Author/s:

Banerji, N. ; Rabbitt, P. ; Szymanski, A.

Citation:

Rabbitt, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game. Acta Psychologica, 71(3), 243-257.


Keywords:

adults; game play; interactivity; learning; males; pc; teens; young adults

Health Topic:

Cognition

Target Population:

Adults; Teens; Young Adults

Publication Type:

Journal Article

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Virtual rehabilitation after stroke

Author/s:

Bjorkdahl, A. ; Blomstrand, C. ; Broeren, J. ; Claesson, L. ; Goude, D. ; Lundgren-Nilsson, A. ; Rydmark, M.; Samuelsson, H. ; Sunnerhagen, K. S.

Citation:

Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H.,... & Rydmark, M. (2008). Virtual rehabilitation after stroke. Studies in Health Technology and Informatics, 136, 77-82.

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Child-invented health education games: A case study for dengue fever

Author/s:

Coombs, D. W.; Lennon, J. L.

Citation:

Lennon, J. L., & Coombs, D. W. (2006). Child-invented health education games: A case study for dengue fever. Simulation and Gaming, 37(1), 88-97.


Keywords:

children; dengue fever; educational; ehealth; learning; medical

Health Topic:

Cognition; Health Care and Medicine; Infectious Disease

Target Population:

Children

Publication Type:

Journal Article

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Health promotion by social cognitive means

Author/s:

Bandura, A.

Citation:

Bandura, A. (2004). Health promotion by social cognitive means. Health Education and Behavior, 31(2), 143-164.


Keywords:

children; educational; health promotion; learning; motivation; self-efficacy; self-management; theory

Health Topic:

Cognition; Prevention; Public Health

Target Population:

Children

Publication Type:

Journal Article

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Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children

Author/s:

Hiraki, K.; Matsuda, G.

Citation:

Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children.NeuroImage, 29(3), 706-711.


Keywords:

brain; children; game play; nintendo gamecube; pediatric health; prefrontal cortex; puzzle; teens; tweens

Health Topic:

Brain

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children


Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children

Author/s:

Birch, S. ; Duncan, M. J. ; Hankey, J.; Woodfield, L.

Citation:

Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children. Medicina Sportiva, 15(2), 81-87.

Continue Reading Physical activity levels during a 6-week, school-based, active videogaming intervention using the Gamercize Power Stepper in British children