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Physiologic responses to playing a video game
Author/s:
Dietz, W. H.; Segal, K. R.
Citation:
Segal, K. R., & Dietz, W. H. (1991). Physiologic responses to playing a video game. American Journal of Diseases of Children, 145(9), 1034-1036.
Keywords:
blood pressure; game play; maze; physiology; puzzle; teens; television; young adultsHealth Topic:
Cardiovascular Health; Exercise and FitnessTarget Population:
Teens; Young AdultsPublication Type:
Journal Article Continue Reading Physiologic responses to playing a video gameDesign for inspiration: Children, personal connections and educational technology
Author/s:
Diercke, C. ; Viller, S.; Wyeth, P.
Citation:
Wyeth, P., Diercke, C., & Viller, S. (2006). Design for inspiration: Children, personal connections and educational technology. In Proceedings of the 18th Australia Conference on Computer-Human interaction: Design: Activities, Artefacts and Environments (Sydney, Australia, November 20 - 24, 2006). J. Kjeldskov and J. Paay, (Eds.) OZCHI '06, vol. 206. New York, NY: ACM.
Continue Reading Design for inspiration: Children, personal connections and educational technologyPositive user experience and medical adherence
Author/s:
Gloyd, D. M.
Citation:
Gloyd, D. M. (2003). Positive user experience and medical adherence. In Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces (Pittsburgh, PA, June 23 - 26, 2003). DPPI '03. New York, NY: ACM.
Keywords:
devices; medical; patients; treatment adherenceHealth Topic:
Cognition; Health Care and MedicineTarget Population:
General AudiencePublication Type:
Report Continue Reading Positive user experience and medical adherenceVideo games are exciting: A European study of video game-induced seizures and epilepsy
Author/s:
Bettencourt, M. ; Kasteleijn-Nolst Trenit, D. G. ; Lopes, J. ; Martins da Silva, A. ; Oosting, J. ; Ricci, S. ; Rubboli, G. ; Segers, J. P.; Tassinari, C. A.
Citation:
Kasteleijn-Nolst Trenit, D. G., Martins da Silva, A., Ricci, S., Rubboli, G., Tassinari, C. A., Lopes, J.,...& Segers, J. P. (2002). Video games are exciting: A European study of video game-induced seizures and epilepsy. Epileptic Disorders, 4(2), 121-128.
Continue Reading Video games are exciting: A European study of video game-induced seizures and epilepsyBest practices for using games & simulations in the classroom: Guidelines for K-12 educators
Author/s:
Wilson, L.
Citation:
Software & Information Industry Association. (2009). Best practices for using games & simulations in the classroom: Guidelines for K-12 educators.Washington, DC: Wilson, L.
Keywords:
Health Topic:
CognitionTarget Population:
ChildrenPublication Type:
Report Continue Reading Best practices for using games & simulations in the classroom: Guidelines for K-12 educatorsExamining the pedagogical foundations of modern educational computer games
Author/s:
Hirumi, A.; Kebritchi, M.
Citation:
Kebritchi, M., & Hirumi, A. (2008). Examining the pedagogical foundations of modern educational computer games. Computers and Education, 51(4),1729-1743.
Keywords:
computer-assisted instruction; educational; elearning; learningHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Examining the pedagogical foundations of modern educational computer gamesPsychology of computers: XIV. Cognitive rehabilitation through computer games
Author/s:
Ferland, C. ; Gagnon, S. ; Larose, S. ; Pepin, M.
Citation:
Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.
Keywords:
adhd; adolescents; attention; brain; rehabilitation; teens; therapy; tweensHealth Topic:
Brain; Cognition; Disorders and DisabilitiesTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Psychology of computers: XIV. Cognitive rehabilitation through computer gamesInteractivity and reward-related neural activation during a serious videogame
Author/s:
Cole, S.W. ; Knutson, B.; Yoo, D.J.
Citation:
Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious videogame. PLoS ONE, 7(3), e33909.