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Children's intuitive gestures in vision-based action games
Author/s:
Hamalainen, P. ; Hoysniemi, J. ; Rouvi, T.; Turkki, L.
Citation:
Hoysniemi, J., Hamalainen, P., Turkki, L., & Rouvi, T. (2005). Children's intuitive gestures in vision-based action games. Communications of the ACM, 48(1), 44-50.
Keywords:
children; immersionHealth Topic:
Cognition; Visual HealthTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Children's intuitive gestures in vision-based action gamesIdentifying usability and fun problems in a computer game during first use and after some practice
Author/s:
Baauw, E.; Barendregt, W. ; Bekker, M. M. ; Bouwhuis, D. G.
Citation:
Barendregt, W., Bekker, M. M., Bouwhuis, D. G., & Baauw, E. (2006). Identifying usability and fun problems in a computer game during first use and after some practice. International Journal of Human-Computer Studies, 64(9), 830-846.
Continue Reading Identifying usability and fun problems in a computer game during first use and after some practiceThe effect of video-game software in video-game epilepsy
Author/s:
Ricci, S. ; Vigevano, F.
Citation:
Ricci, S., & Vigevano, F. (1999). The effect of video-game software in video-game epilepsy. Epilepsia, 40(4), 31-37.
Keywords:
adults; children; epilepsy; perceptions; physiology; seizures; teens; tweens; young adultsHealth Topic:
Brain; Disorders and DisabilitiesTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The effect of video-game software in video-game epilepsyThe cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults
Author/s:
Borreson, L. A. ; Cable, K. ; Dalleck, L.C.; Guderian, B. ; Probst, M. A. ; Sletten, E. ; Stecker, T. P.
Citation:
Guderian, B., Borreson, L. A., Sletten, E., Cable, K., Stecker, T. P., Probst, M. A., et al. (2010). The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults. Journal of Sports Medicine and Physical Fitness, 50(4), 436-442.
Continue Reading The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adultsDevelopmental differences at play: Children's selective attention and performance video games
Author/s:
Blumberg, F. C.
Citation:
Blumberg, F. C. (1998). Developmental differences at play: Children's selective attention and performance video games. Journal of Applied Developmental Psychology, 19(4), 615-624.
Keywords:
attention; children; game play; learning; motivation; sega game gear; young childrenHealth Topic:
CognitionTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Developmental differences at play: Children's selective attention and performance video gamesRelationships between electronic game play, obesity, and psychosocial functioning in young men
Author/s:
Tantleff-Dunn, S.; Wack, E.
Citation:
Wack, E., & Tantleff-Dunn, S. (2009). Relationships between electronic game play, obesity, and psychosocial functioning in young men. Cyberpsychology and Behavior, 12(2), 241-244.
Keywords:
anxiety; college students; coping; emotions; males; obesity; social gaming; young adultsHealth Topic:
Cognition; Obesity and Weight Loss; Social Issues and SkillsTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Relationships between electronic game play, obesity, and psychosocial functioning in young menVirtual reality as a leisure activity for young adults with physical and intellectual disabilities
Author/s:
Weiss, P. L.; Yalon-Chamovitz, S.
Citation:
Yalon-Chamovitz, S., & Weiss, P. L. (2008). Virtual reality as a leisure activity for young adults with physical and intellectual disabilities. Research in Developmental Disabilities, 29(3), 273-287.
Keywords:
cerebral palsy; gesturetek gx; rehabilitation; virtual reality; young adultsHealth Topic:
Brain; Disorders and DisabilitiesTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Virtual reality as a leisure activity for young adults with physical and intellectual disabilitiesCan the mario bros. help? Nintendo games as an adjunct in psychotherapy with children
Author/s:
Gardner, J. E.
Citation:
Gardner, J. E. (1991). Can the mario bros. help?: Nintendo games as an adjunct in psychotherapy with children. Psychotherapy, 28(4), 667-670.