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Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries

Author/s:

Betker, A. L. ; Desai, A. ; Kapadia, N. ; Nett, C. ; Szturm, T.

Citation:

 

Betker, A. L., Desai, A., Nett, C., Kapadia, N., & Szturm, T. (2007). Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. Physical Therapy, 87(10), 1389-1398.

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Epilepsy provoked by television and video games: Safety of 100-hz screens

Author/s:

Kasteleijn-Nolst Trenite, D. G.; Manfredi, M. ; Ricci, S. ; Vigevano, F.

Citation:

Ricci, S., Vigevano, F., Manfredi, M., & Kasteleijn-Nolst Trenite, D. G. (1998). Epilepsy provoked by television and video games: Safety of 100-hz screens. Neurology, 50(3), 790-793.


Keywords:

brain; epilepsy; patients; seizures; television

Health Topic:

Brain; Disorders and Disabilities

Target Population:

General Audience

Publication Type:

Journal Article

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Hazard of video games in patients with light-sensitive epilepsy

Author/s:

Dahlquist, N. R. ; Klass, D. W.; Mellinger, J. F.

Citation:

Dahlquist, N. R., Mellinger, J. F., & Klass, D. W. (1983). Hazard of video games in patients with light-sensitive epilepsy. The Journal of the American Medical Association, 249(6), 776-777.


Keywords:

adolescents; epilepsy; males; seizures; teens

Health Topic:

Brain; Disorders and Disabilities

Target Population:

Teens

Publication Type:

Journal Article

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Evaluation of a manual wheelchair interface to computer games

Author/s:

Boninger, M. L. ; Cooper, R. A. ; Dvorznak, M. J. ; Fitzgerald, S. G. ; Glass, L.; O'Connor, T. J. ; VanSickle, D. P.

Citation:

O'Connor, T. J., Cooper, R. A., Fitzgerald, S. G., Dvorznak, M. J., Boninger, M. L., VanSickle, D. P., & Glass, L. (2000). Evaluation of a manual wheelchair interface to computer games. Neurorehabilitation and Neural Repair, 14(1), 21-31.

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Helping video games rewire "our minds"

Author/s:

Palsson, O. S.; Pope, A. T.

Citation:

 

Langley Research Center. (2001). Helping video games rewire “our minds”. Hampton, Virginia: Pope, A. T., & Palsson, O. S.


Keywords:

adhd; brain; children; coordination; educational; physiology; playstation; teens; tweens

Health Topic:

Brain; Cognition; Disorders and Disabilities

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Report

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Evidence for striatal dopamine release during a video game

Author/s:

Bench, C. J. ; Brooks, D. J. ; Cunningham, V. J. ; Dagher, A. ; Grasby, P. M.; Gunn, R. N. ; Jones, T. ; Koepp, M. J. ; Lawrence, A. D.

Citation:

Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., Jones, T.,...Grasby, P. M. (1998). Evidence for striatal dopamine release during a video game. Nature, 393(6682), 266-268.

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Implicit learning as a design strategy for learning games: Alert hockey

Author/s:

Ciavarro, C. ; Dobson, M. ; Goodman, D.

Citation:

 

Ciavarro, C., Dobson, M., & Goodman, D. (2008). Implicit learning as a design strategy for learning games: Alert hockey. Computers in Human Behavior, 24(6), 2862-2872.


Keywords:

concussion; educational; elearning; game play; hockey; learning; safety; sports

Health Topic:

Brain; Injuries and Rehabilitation; Safety

Target Population:

General Audience

Publication Type:

Journal Article

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Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report

Author/s:

Bender, A.; Flynn, S. ; Palma, P.

Citation:

Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.

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