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Ubiplay: An interactive playground and visual programming tools for children
Author/s:
Mattila, J. ; Väätänen, A
Citation:
Mattila, J. & Väätänen, A. (2006). UbiPlay: An interactive playground and visual programming tools for children. In Proceedings of the 2006 Conference on Interaction Design and Children(Tampere, Finland, June 07 - 09, 2006). IDC '06. New York, NY: ACM.
Keywords:
children; design/development; interactivity; learning; pc; tweens; ubiplayHealth Topic:
Behavior and Personality; CognitionTarget Population:
Children; Pre-TeensPublication Type:
Report Continue Reading Ubiplay: An interactive playground and visual programming tools for childrenCommunication, coordination, and camaraderie in World of Warcraft
Author/s:
Chen, M. G.
Citation:
Chen, M. G. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture, 4(1), 47-73.
Keywords:
communications; coordination; mmog; online; social gamingHealth Topic:
Behavior and Personality; Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Communication, coordination, and camaraderie in World of WarcraftProblems with computer games without monetary reward: Similarity to pathological gambling
Author/s:
Gotestam, K. G.; Johansson, A.
Citation:
Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650.
Keywords:
addiction; gambling; game; game play; online; teens; tweensHealth Topic:
Behavior and PersonalityTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Problems with computer games without monetary reward: Similarity to pathological gamblingWhy don't stage-based activity promotion interventions work?
Author/s:
Adams, J. ; White, M.
Citation:
Adams, J., & White, M. (2005). Why don't stage-based activity promotion interventions work? Health Education Research, 20(2), 237-243.
Keywords:
health promotion; pysical activity; theoryHealth Topic:
Behavior and Personality; Exercise and FitnessTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Why don't stage-based activity promotion interventions work?Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
Author/s:
Anderson, C. A. ; Bushman, B. J.
Citation:
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12(5), 353-359.
Continue Reading Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literatureThe role of children in the design of new technology
Author/s:
Druin, A.
Citation:
Druin, A. (2002). The role of children in the design of new technology. Behaviour and Information Technology, 21(1), 1-25.
Keywords:
children; design/development; learning; theoryHealth Topic:
Behavior and PersonalityTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading The role of children in the design of new technologyEnergy expenditure in adults with cerebral palsy playing Wii Sports
Author/s:
Hurkman, H.L. ; R.J. Stam, H.J.; van den Berg-Emons,
Citation:
Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.
Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines
Author/s:
Griffiths, M. D.
Citation:
Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14(1), 53-73.