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A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial
Author/s:
Willoughby, T.
Citation:
Willoughby, T. (2008). A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial. Developmental Psychology, 44(1), 195-204.
Keywords:
adolescents; boys; game play; gender; girls; online; pc; teensHealth Topic:
Behavior and PersonalityTarget Population:
TeensPublication Type:
Journal Article Continue Reading A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocialMeasuring problem video game playing in adolescents
Author/s:
Moran, R. M.; Tejeiro-Salguero, R. A.
Citation:
Tejeiro-Salguero, R. A., & Moran, R. M. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601-1606.
Keywords:
addiction; adolescents; game play; teensHealth Topic:
Behavior and PersonalityTarget Population:
TeensPublication Type:
Journal Article Continue Reading Measuring problem video game playing in adolescentsVideo and computer games: Effect on children and implications for health education
Author/s:
Dorman, S. M.
Citation:
Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. Journal of School Health, 67(4), 133-138.
Keywords:
adolescents; aggression; children; ehealth; health promotion; learning; parents; physiology; seizures; teens; tweensHealth Topic:
Behavior and Personality; Social Issues and SkillsTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Video and computer games: Effect on children and implications for health educationCracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students
Author/s:
Hobbs, L. J. ; Yan, Z.
Citation:
Hobbs, L. J., & Yan, Z. (2008). Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students. Computers in Human Behavior, 24(2), 421-438.
Keywords:
aggression; children; educational; emotions; learning; online; students; violenceHealth Topic:
Behavior and Personality; CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade studentsTelevision, video, and computer game usage in children under 11 years of age
Author/s:
Christaskis, D. ; Ebel, B. ; Rivara, F. ; Zimmerman, F.
Citation:
Christaskis, D., Ebel, B., Rivara, F., & Zimmerman, F. (2004). Television, video, and computer game usage in children under 11 years of age. Journal of Pediatrics, 145(5), 652-656.
Continue Reading Television, video, and computer game usage in children under 11 years of ageExperimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation
Author/s:
Babulic, K. ; Finestone, H. ; Marshall, S. ; Mayhew, A.; McComas, J. ; McCormick, A. ; Sveistrup, H. ; Thornton, M.
Citation:
Sveistrup, H., McComas, J., Thornton, M., Marshall, S., Finestone, H., McCormick, A.,...Mayhew, A. (2003). Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychology and Behavior, 6(3), 245-249.
Continue Reading Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitationIncidental categorization of spectrally complex non-invariant auditory stimuli in a computer game task
Author/s:
Holt, L. L.; Wade, T.
Citation:
Wade, T., & Holt, L. L. (2005). Incidental categorization of spectrally complex non-invariant auditory stimuli in a computer game task. The Journal of the Acoustical Society of America, 118(4), 2618-2633.
Keywords:
adults; auditory perception; learning; physiologyHealth Topic:
CognitionTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Incidental categorization of spectrally complex non-invariant auditory stimuli in a computer game taskExtended attention span training system: Video game neurotherapy for attention deficit disorder
Author/s:
Bogart, E. H.; Pope, A. T.
Citation:
Pope, A. T., & Bogart, E. H. (1996). Extended attention span training system: Video game neurotherapy for attention deficit disorder. Child Study Journal, 26(1), 39-51.