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A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial

Author/s:

Willoughby, T.

Citation:

Willoughby, T. (2008). A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial. Developmental Psychology, 44(1), 195-204.


Keywords:

adolescents; boys; game play; gender; girls; online; pc; teens

Health Topic:

Behavior and Personality

Target Population:

Teens

Publication Type:

Journal Article

Continue Reading A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial


Measuring problem video game playing in adolescents

Author/s:

Moran, R. M.; Tejeiro-Salguero, R. A.

Citation:

Tejeiro-Salguero, R. A., & Moran, R. M. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601-1606.


Keywords:

addiction; adolescents; game play; teens

Health Topic:

Behavior and Personality

Target Population:

Teens

Publication Type:

Journal Article

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Video and computer games: Effect on children and implications for health education

Author/s:

Dorman, S. M.

Citation:

Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. Journal of School Health, 67(4), 133-138.


Keywords:

adolescents; aggression; children; ehealth; health promotion; learning; parents; physiology; seizures; teens; tweens

Health Topic:

Behavior and Personality; Social Issues and Skills

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students

Author/s:

Hobbs, L. J. ; Yan, Z.

Citation:

Hobbs, L. J., & Yan, Z. (2008). Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students. Computers in Human Behavior, 24(2), 421-438.


Keywords:

aggression; children; educational; emotions; learning; online; students; violence

Health Topic:

Behavior and Personality; Cognition

Target Population:

Children

Publication Type:

Journal Article

Continue Reading Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students


Television, video, and computer game usage in children under 11 years of age

Author/s:

Christaskis, D. ; Ebel, B. ; Rivara, F. ; Zimmerman, F.

Citation:

Christaskis, D., Ebel, B., Rivara, F., & Zimmerman, F. (2004). Television, video, and computer game usage in children under 11 years of age. Journal of Pediatrics, 145(5), 652-656.

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Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation

Author/s:

Babulic, K. ; Finestone, H. ; Marshall, S. ; Mayhew, A.; McComas, J. ; McCormick, A. ; Sveistrup, H. ; Thornton, M.

Citation:

Sveistrup, H., McComas, J., Thornton, M., Marshall, S., Finestone, H., McCormick, A.,...Mayhew, A. (2003). Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychology and Behavior, 6(3), 245-249.

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Incidental categorization of spectrally complex non-invariant auditory stimuli in a computer game task

Author/s:

Holt, L. L.; Wade, T.

Citation:

Wade, T., & Holt, L. L. (2005). Incidental categorization of spectrally complex non-invariant auditory stimuli in a computer game task. The Journal of the Acoustical Society of America, 118(4), 2618-2633.


Keywords:

adults; auditory perception; learning; physiology

Health Topic:

Cognition

Target Population:

Adults

Publication Type:

Journal Article

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Extended attention span training system: Video game neurotherapy for attention deficit disorder

Author/s:

Bogart, E. H.; Pope, A. T.

Citation:

 

Pope, A. T., & Bogart, E. H. (1996). Extended attention span training system: Video game neurotherapy for attention deficit disorder. Child Study Journal, 26(1), 39-51.


Keywords:

adhd; adolescents; attention; neurofeedback; teens; training; tweens

Health Topic:

Behavior and Personality; Cognition; Disorders and Disabilities

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Extended attention span training system: Video game neurotherapy for attention deficit disorder