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Ubiplay: An interactive playground and visual programming tools for children

Author/s:

Mattila, J. ; Väätänen, A

Citation:

Mattila, J. & Väätänen, A. (2006). UbiPlay: An interactive playground and visual programming tools for children. In Proceedings of the 2006 Conference on Interaction Design and Children(Tampere, Finland, June 07 - 09, 2006). IDC '06. New York, NY: ACM.


Keywords:

children; design/development; interactivity; learning; pc; tweens; ubiplay

Health Topic:

Behavior and Personality; Cognition

Target Population:

Children; Pre-Teens

Publication Type:

Report

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Communication, coordination, and camaraderie in World of Warcraft

Author/s:

Chen, M. G.

Citation:

 

Chen, M. G. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture, 4(1), 47-73.


Keywords:

communications; coordination; mmog; online; social gaming

Health Topic:

Behavior and Personality; Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Problems with computer games without monetary reward: Similarity to pathological gambling

Author/s:

Gotestam, K. G.; Johansson, A.

Citation:

Johansson, A., & Gotestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650.


Keywords:

addiction; gambling; game; game play; online; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Why don't stage-based activity promotion interventions work?

Author/s:

Adams, J. ; White, M.

Citation:

Adams, J., & White, M. (2005). Why don't stage-based activity promotion interventions work? Health Education Research, 20(2), 237-243.


Keywords:

health promotion; pysical activity; theory

Health Topic:

Behavior and Personality; Exercise and Fitness

Target Population:

General Audience

Publication Type:

Journal Article

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Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature

Author/s:

Anderson, C. A. ; Bushman, B. J.

Citation:

 

Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12(5), 353-359.

Continue Reading Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature


The role of children in the design of new technology

Author/s:

Druin, A.

Citation:

Druin, A. (2002). The role of children in the design of new technology. Behaviour and Information Technology, 21(1), 1-25.


Keywords:

children; design/development; learning; theory

Health Topic:

Behavior and Personality

Target Population:

Children

Publication Type:

Journal Article

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Energy expenditure in adults with cerebral palsy playing Wii Sports

Author/s:

Hurkman, H.L. ; R.J. Stam, H.J.; van den Berg-Emons,

Citation:

Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.

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Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines

Author/s:

Griffiths, M. D.

Citation:

 

Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14(1), 53-73.


Keywords:

addiction; adolescents; children; gambling; game play; gender; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines