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Toward a theory of intrinsically motivating instruction

Author/s:

Malone, T. W.

Citation:

Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 5(4), 333-369.


Keywords:

children; educational; elearning; game play; learning; macintosh; motivation; pc; theory

Health Topic:

Behavior and Personality; Cognition

Target Population:

Children

Publication Type:

Journal Article

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Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles

Author/s:

Kappes, B. M. ; Thompson, D. L.

Citation:

 

Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.


Keywords:

adolescents; attention; males; rehabilitation; teens; therapy; training

Health Topic:

Behavior and Personality; Cognition; Mental Health

Target Population:

Teens

Publication Type:

Journal Article

Continue Reading Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles


Online computer gaming: A comparison of adolescent and adult gamers

Author/s:

Chappell, D.; Davies, M. N. ; Griffiths, M. D.

Citation:

Griffiths, M. D., Davies, M. N., & Chappell, D. (2004). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27(1), 87-96.


Keywords:

adolescents; adults; game play; gender; mmog; motivation; online; online gaming; teens

Health Topic:

Behavior and Personality

Target Population:

Adults; Teens

Publication Type:

Journal Article

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Video-game therapy

Author/s:

Phillips, W. R.

Citation:

Phillips, W. R. (1991). Video-game therapy. The New England Journal of Medicine, 325(17), 1256-1257.


Keywords:

children; nintendo gameboy; rehabilitation; self-injurious behavior; suicide; therapy

Health Topic:

Behavior and Personality; Injuries and Rehabilitation; Mental Health

Target Population:

Children

Publication Type:

Journal Article

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Effects of video game playing on measures of spatial performance: Gender effects in late adolescence

Author/s:

Frensch, P. A.; Okagaki, L.

Citation:

 

Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33-58.


Keywords:

adolescents; gender; nintendo entertainment system (nes); play; strategy; video game; visual-spatial

Health Topic:

Behavior and Personality; Cognition

Target Population:

Teens

Publication Type:

Journal Article

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The impact of computer use on children's and adolescents' development

Author/s:

Greenfield, P. ; Gross, E.; Kraut, R. ; Subrahmanyam, K.

Citation:

Subrahmanyam, K., Greenfield, P., Kraut, R., & Gross, E. (2001). The impact of computer use on children's and adolescents' development. Journal of Applied Developmental Psychology, 22(1), 7-30.


Keywords:

academic performance; adolescents; aggression; gender; online; teens; tweens; violence

Health Topic:

Behavior and Personality; Cognition

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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Computer game makers issue motion sickness warning

Author/s:

Gamezone

Citation:

Gamezone (2005). Computer game makers issue motion sickness warning. Retrieved from http://www.gamezone.com/news/trackmania_sunrise_issues_motion_sickness_warning.


Keywords:

motion sickness; vertigo

Health Topic:

Brain; Nervous System

Target Population:

General Audience

Publication Type:

Popular Press

Continue Reading Computer game makers issue motion sickness warning


The therapeutic use of videogames in childhood and adolescence

Author/s:

Griffiths, M.

Citation:

Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8(4), 547-554.


Keywords:

adhd; adolescents; autism; burns; chemotherapy; children; erb's palsy; teens; therapy; tweens

Health Topic:

Autism Spectrum Disorders; Cancer; Disorders and Disabilities; Health Care and Medicine; Pain

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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