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Toward a theory of intrinsically motivating instruction
Author/s:
Malone, T. W.
Citation:
Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 5(4), 333-369.
Keywords:
children; educational; elearning; game play; learning; macintosh; motivation; pc; theoryHealth Topic:
Behavior and Personality; CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Toward a theory of intrinsically motivating instructionBiofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles
Author/s:
Kappes, B. M. ; Thompson, D. L.
Citation:
Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.
Keywords:
adolescents; attention; males; rehabilitation; teens; therapy; trainingHealth Topic:
Behavior and Personality; Cognition; Mental HealthTarget Population:
TeensPublication Type:
Journal Article Continue Reading Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juvenilesOnline computer gaming: A comparison of adolescent and adult gamers
Author/s:
Chappell, D.; Davies, M. N. ; Griffiths, M. D.
Citation:
Griffiths, M. D., Davies, M. N., & Chappell, D. (2004). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27(1), 87-96.
Keywords:
adolescents; adults; game play; gender; mmog; motivation; online; online gaming; teensHealth Topic:
Behavior and PersonalityTarget Population:
Adults; TeensPublication Type:
Journal Article Continue Reading Online computer gaming: A comparison of adolescent and adult gamersVideo-game therapy
Author/s:
Phillips, W. R.
Citation:
Phillips, W. R. (1991). Video-game therapy. The New England Journal of Medicine, 325(17), 1256-1257.
Keywords:
children; nintendo gameboy; rehabilitation; self-injurious behavior; suicide; therapyHealth Topic:
Behavior and Personality; Injuries and Rehabilitation; Mental HealthTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Video-game therapyEffects of video game playing on measures of spatial performance: Gender effects in late adolescence
Author/s:
Frensch, P. A.; Okagaki, L.
Citation:
Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15(1), 33-58.
Keywords:
adolescents; gender; nintendo entertainment system (nes); play; strategy; video game; visual-spatialHealth Topic:
Behavior and Personality; CognitionTarget Population:
TeensPublication Type:
Journal Article Continue Reading Effects of video game playing on measures of spatial performance: Gender effects in late adolescenceThe impact of computer use on children's and adolescents' development
Author/s:
Greenfield, P. ; Gross, E.; Kraut, R. ; Subrahmanyam, K.
Citation:
Subrahmanyam, K., Greenfield, P., Kraut, R., & Gross, E. (2001). The impact of computer use on children's and adolescents' development. Journal of Applied Developmental Psychology, 22(1), 7-30.
Keywords:
academic performance; adolescents; aggression; gender; online; teens; tweens; violenceHealth Topic:
Behavior and Personality; CognitionTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading The impact of computer use on children's and adolescents' developmentComputer game makers issue motion sickness warning
Author/s:
Gamezone
Citation:
Gamezone (2005). Computer game makers issue motion sickness warning. Retrieved from http://www.gamezone.com/news/trackmania_sunrise_issues_motion_sickness_warning.
Keywords:
motion sickness; vertigoHealth Topic:
Brain; Nervous SystemTarget Population:
General AudiencePublication Type:
Popular Press Continue Reading Computer game makers issue motion sickness warningThe therapeutic use of videogames in childhood and adolescence
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8(4), 547-554.