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Violent video games and aggression: A review of the literature

Author/s:

Griffiths, M. D.

Citation:

Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4(2), 203-212.


Keywords:

adolescents; aggression; children; game play; teens; theory; tweens; violence

Health Topic:

Behavior and Personality

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Violent video games and aggression: A review of the literature


Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood

Author/s:

Fleming, M. J. ; Rickwood, D. J.

Citation:

 

Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood.Journal of Applied Social Psychology, 31(10), 2047-2071.


Keywords:

aggression; children; playstation; tweens; violence

Health Topic:

Behavior and Personality; Cognition

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

Continue Reading Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood


The relationship between computer-game preference, gender, and mental-rotation ability

Author/s:

Geiser, C. ; Lehmann, W.; Quaiser-Pohl, C.

Citation:

Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability.Personality and Individual Differences, 40(3), 609-619.


Keywords:

game; game play; gender; teens; tweens; visual-spatial; young adults

Health Topic:

Behavior and Personality; Cognition

Target Population:

Pre-Teens; Teens; Young Adults

Publication Type:

Journal Article

Continue Reading The relationship between computer-game preference, gender, and mental-rotation ability


Embedded assessment algorithms within home-based cognitive computer game exercises for elders

Author/s:

Jimison, H. ; Pavel, M.

Citation:

Jimison, H., & Pavel, M. (2006). Embedded assessment algorithms within home-based cognitive computer game exercises for elders. Proceedings from IEEE Engineering in Medicine and Biology Society Conference, 6101-6104.


Keywords:

artificial intelligence; brain; educational; memory; pc; seniors

Health Topic:

Brain; Cognition

Target Population:

Seniors

Publication Type:

Report

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A study of time management: The correlation between video game usage and academic performance markers

Author/s:

Anand, V.

Citation:

 

Anand, V. (2007). A study of time management: The correlation between video game usage and academic performance markers. Cyberpsychology and Behavior, 10(4), 552-559.


Keywords:

academic performance; adolescents; students; teens; time management

Health Topic:

Behavior and Personality

Target Population:

Teens

Publication Type:

Journal Article

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Motivation of video game players

Author/s:

Morlock, H. ; Negolean, K.; Yando, T.

Citation:

 

Morlock, H., Yando, T., & Negolean, K. (1985). Motivation of video game players. Psychological Reports, 57(1), 247-250.


Keywords:

game play; gender; motivation; students; young adults

Health Topic:

Behavior and Personality

Target Population:

Young Adults

Publication Type:

Journal Article

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Video game addiction in children and teenagers in Taiwan

Author/s:

Chiu, S. I. ; Huang, D. H.; Lee, J. Z.

Citation:

Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan.Cyberpsychology and Behavior, 7(5), 571-581.


Keywords:

academic performance; addiction; children; gender; parenting; pediatric health; teens; tweens

Health Topic:

Behavior and Personality; Social Issues and Skills

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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Dependence on computer games by adolescents

Author/s:

Griffiths, M. D. ; Hunt, N.

Citation:

 

Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.


Keywords:

addiction; adolescents; game play; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Dependence on computer games by adolescents