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The effect of type A personality on physiological arousal while playing computer games

Author/s:

Dancaster, I.; Griffiths, M. D.

Citation:

Griffiths, M. D., & Dancaster, I. (1995). The effect of type A personality on physiological arousal while playing computer games. Addictive Behaviors, 20(4), 543-548.


Keywords:

addiction; adults; game play; pc; physiology; students; young adults

Health Topic:

Behavior and Personality

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

Continue Reading The effect of type A personality on physiological arousal while playing computer games


Nintendonitis? A case report of repetitive strain injury in a child as a result of playing computer games

Author/s:

Macgregor, D. M.

Citation:

Macgregor, D. M. (2000). Nintendonitis?: A case report of repetitive strain injury in a child as a result of playing computer games. Scottish Medical Journal, 45(5), 150.


Keywords:

boys; children; game; game play; males; tendonitis; therapy

Health Topic:

Bone and Joint Problems; Injuries and Rehabilitation

Target Population:

Children

Publication Type:

Journal Article

Continue Reading Nintendonitis? A case report of repetitive strain injury in a child as a result of playing computer games


Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others

Author/s:

Oakes, P.; Silver, M.

Citation:

 

Silver, M., & Oakes, P. (2001). Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others. Autism, 5(3), 299-316.


Keywords:

asperger syndrome; autism; computer-assisted instruction; educational; emotions; pc; teens; tweens

Health Topic:

Autism Spectrum Disorders; Social Issues and Skills

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Identifying video game addiction in children and adolescents

Author/s:

Fisher, S.

Citation:

 

Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545-553.


Keywords:

addiction; adolescents; children; gambling; game; game play; personality; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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Use of an interactive game to increase food acceptance - a pilot study

Author/s:

Gillis, L.

Citation:

Gillis, L. (2003). Use of an interactive game to increase food acceptance: A pilot study. Child: Care, Health, and Development, 29(5), 373-375.


Keywords:

children; educational; food groups; learning; nutrition

Health Topic:

Behavior and Personality; Food and Nutrition

Target Population:

Children

Publication Type:

Journal Article

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Competitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video games

Author/s:

Anderson, C. A. ; Morrow, M.

Citation:

 

Anderson, C. A., & Morrow, M. (1995). Competitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video games. Personality and Social Psychology Bulletin, 21(10), 1020-1030.


Keywords:

aggression; gender; violence

Health Topic:

Behavior and Personality; Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Relation of adolescent video game play to time spent in other activities

Author/s:

Cummings, H. M. ; Vandewater, E. A.

Citation:

 

Cummings, H. M., & Vandewater, E. A. (2007). Relation of adolescent video game play to time spent in other activities. Archives of Pediatrics and Adolescent Medicine, 161(7), 684-689.


Keywords:

adolescents; game play; gender; pediatric health; social gaming; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents

Author/s:

Choi, D. ; Kim, J.

Citation:

Choi, D., & Kim, J. (2004). Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents.Cyberpsychology and Behavior, 7(1), 11-24.


Keywords:

mmog; online; online gaming; social gaming

Health Topic:

Behavior and Personality; Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

Continue Reading Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents