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Violent video games and aggression: A review of the literature
Author/s:
Griffiths, M. D.
Citation:
Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4(2), 203-212.
Keywords:
adolescents; aggression; children; game play; teens; theory; tweens; violenceHealth Topic:
Behavior and PersonalityTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Violent video games and aggression: A review of the literatureEffects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood
Author/s:
Fleming, M. J. ; Rickwood, D. J.
Citation:
Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood.Journal of Applied Social Psychology, 31(10), 2047-2071.
Keywords:
aggression; children; playstation; tweens; violenceHealth Topic:
Behavior and Personality; CognitionTarget Population:
Children; Pre-TeensPublication Type:
Journal Article Continue Reading Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive moodThe relationship between computer-game preference, gender, and mental-rotation ability
Author/s:
Geiser, C. ; Lehmann, W.; Quaiser-Pohl, C.
Citation:
Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability.Personality and Individual Differences, 40(3), 609-619.
Keywords:
game; game play; gender; teens; tweens; visual-spatial; young adultsHealth Topic:
Behavior and Personality; CognitionTarget Population:
Pre-Teens; Teens; Young AdultsPublication Type:
Journal Article Continue Reading The relationship between computer-game preference, gender, and mental-rotation abilityEmbedded assessment algorithms within home-based cognitive computer game exercises for elders
Author/s:
Jimison, H. ; Pavel, M.
Citation:
Jimison, H., & Pavel, M. (2006). Embedded assessment algorithms within home-based cognitive computer game exercises for elders. Proceedings from IEEE Engineering in Medicine and Biology Society Conference, 6101-6104.
Keywords:
artificial intelligence; brain; educational; memory; pc; seniorsHealth Topic:
Brain; CognitionTarget Population:
SeniorsPublication Type:
Report Continue Reading Embedded assessment algorithms within home-based cognitive computer game exercises for eldersA study of time management: The correlation between video game usage and academic performance markers
Author/s:
Anand, V.
Citation:
Anand, V. (2007). A study of time management: The correlation between video game usage and academic performance markers. Cyberpsychology and Behavior, 10(4), 552-559.
Keywords:
academic performance; adolescents; students; teens; time managementHealth Topic:
Behavior and PersonalityTarget Population:
TeensPublication Type:
Journal Article Continue Reading A study of time management: The correlation between video game usage and academic performance markersMotivation of video game players
Author/s:
Morlock, H. ; Negolean, K.; Yando, T.
Citation:
Morlock, H., Yando, T., & Negolean, K. (1985). Motivation of video game players. Psychological Reports, 57(1), 247-250.
Keywords:
game play; gender; motivation; students; young adultsHealth Topic:
Behavior and PersonalityTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Motivation of video game playersVideo game addiction in children and teenagers in Taiwan
Author/s:
Chiu, S. I. ; Huang, D. H.; Lee, J. Z.
Citation:
Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan.Cyberpsychology and Behavior, 7(5), 571-581.
Keywords:
academic performance; addiction; children; gender; parenting; pediatric health; teens; tweensHealth Topic:
Behavior and Personality; Social Issues and SkillsTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Video game addiction in children and teenagers in TaiwanDependence on computer games by adolescents
Author/s:
Griffiths, M. D. ; Hunt, N.
Citation:
Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.