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The effects of computer games on young children - a review of the research

Author/s:

Harris, J.

Citation:

 

Harris, J. (2001). The effects of computer games on young children - a review of the research. RDS Occasional Paper No. 72. London: Home Office (RDS).


Keywords:

addiction; aggression; game; game play; pediatric health; young children

Health Topic:

Behavior and Personality

Target Population:

Young Children

Publication Type:

Report

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Wii knee

Author/s:

Barron, D. A. ; Grainger, A. J. ; Robinson, R. J. ; Venkatesh, R.

Citation:

Robinson, R. J., Barron, D. A., Grainger, A. J., & Venkatesh, R. (2008). Wii knee. Emergency Radiology, 15(4), 255-257.


Keywords:

adolescents; knee; ligament dislocation; magnetic resonance imaging (mri); nintendo wii; patients; teens

Health Topic:

Bone and Joint Problems; Injuries and Rehabilitation

Target Population:

Teens

Publication Type:

Journal Article

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Increasing reading and communication skills in children with autism through an interactive multimedia computer program

Author/s:

Gillberg, C.; Heimann, M. ; Nelson, K. E. ; Tjus, T.

Citation:

 

Heimann, M., Nelson, K. E., Tjus, T., & Gillberg, C. (1995). Increasing reading and communication skills in children with autism through an interactive multimedia computer program. Journal of Autism and Developmental Disorders, 25(5), 459-480.

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Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health

Author/s:

Exner, A.

Citation:

 

Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.

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User-centered design in games

Author/s:

Fuller, T.; Keeker, K. ; Pagulayan, R. J. ; Romero. R. R. ; Wixon, D.

Citation:

Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T. (2002). User-centered design in games. In J. A. Jacko & A. Sears ( Eds.), The human-computer interaction handbook: Fundamentals, evolving technologies and emerging applications (pp. 883-906). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.

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Computer game playing in early adolescence

Author/s:

Griffiths, M. D.

Citation:

Griffiths, M. D. (1997). Computer game playing in early adolescence. Youth & Society, 29(2), 223-237.


Keywords:

adolescents; children; gender; tweens

Health Topic:

Behavior and Personality

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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Risk factors in adolescence: The case of gambling, videogame playing, and the internet

Author/s:

Griffiths, M. ; Wood, R. T.

Citation:

Griffiths, M., & Wood, R. T. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and the internet. Journal of Gambling Studies, 16(39847), 199-225.


Keywords:

addiction; adolescents; gambling; game; game play; online; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers

Author/s:

Rideout, V. ; Vandewater, E. ; Wartella, E.

Citation:

Rideout, V., Vandewater, E., & Wartella, E. (2003). Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers. The Henry J. Kaiser Foundation Report, Menlo Park, CA. 


Keywords:

infants; media; preschool; television; toddlers; young children

Health Topic:

Behavior and Personality

Target Population:

Young Children

Publication Type:

Report

Continue Reading Zero to Six: Electronic Media in the Lives of Infants, Toddlers, and Preschoolers