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Passion and intrinsic motivation in digital gaming

Author/s:

Divaharan, S.; Khoo, A. ; Liu, W. C. ; Wang, C. K.

Citation:

Wang, C. K., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology and Behavior, 11(1), 39-45.


Keywords:

addiction; adolescents; game; game play; motivation; students; teens; tweens

Health Topic:

Behavior and Personality; Cognition

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Videogame addiction: Further thoughts and observations

Author/s:

Griffiths, M. D.

Citation:

Griffiths, M. D. (2008). Videogame addiction: Further thoughts and observations. International Journal of Mental Health and Addiction, 6(2), 182-185.


Keywords:

addiction; adolescents; gambling; game play; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

General Audience

Publication Type:

Journal Article

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Effects of video games on adolescents and adults

Author/s:

Angers, N. ; Fagley, W. H.; Hart, G. M. ; Johnson, B. ; Lally, T. ; Robinson, A. ; Stamm, B.

Citation:

Hart, G. M., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T., & Fagley, W. H. (2008). Effects of video games on adolescents and adults.Cyberpsychology and Behavior, 12(1), 63-65.

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The motivation of children to play an active video game

Author/s:

Chin A Paw, M. J. ; Jacobs, W. M. ; Titze, S. ; Vaessen, E. P. ; van Mechelen, W.

Citation:

Chin A Paw, M. J., Jacobs, W. M., Vaessen, E. P., Titze, S., & van Mechelen, W. (2008). The motivation of children to play an active video game. Journal of Sports Science and Medicine, 11(2), 163-166.

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Electroclinical study of video-game epilepsy

Author/s:

Kitamoto, I. ; Kurokawa, T. ; Maeda, Y. ; Sakamoto, K. ; Tashima, S.; Ueda, K.

Citation:

Maeda, Y., Kurokawa, T., Sakamoto, K., Kitamoto, I., Ueda, K., & Tashima, S. (1990). Electroclinical study of video-game epilepsy. Developmental Medicine and Child Neurology, 32(6), 493-500.

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A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial

Author/s:

Willoughby, T.

Citation:

Willoughby, T. (2008). A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial. Developmental Psychology, 44(1), 195-204.


Keywords:

adolescents; boys; game play; gender; girls; online; pc; teens

Health Topic:

Behavior and Personality

Target Population:

Teens

Publication Type:

Journal Article

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Measuring problem video game playing in adolescents

Author/s:

Moran, R. M.; Tejeiro-Salguero, R. A.

Citation:

Tejeiro-Salguero, R. A., & Moran, R. M. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601-1606.


Keywords:

addiction; adolescents; game play; teens

Health Topic:

Behavior and Personality

Target Population:

Teens

Publication Type:

Journal Article

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Video and computer games: Effect on children and implications for health education

Author/s:

Dorman, S. M.

Citation:

Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. Journal of School Health, 67(4), 133-138.


Keywords:

adolescents; aggression; children; ehealth; health promotion; learning; parents; physiology; seizures; teens; tweens

Health Topic:

Behavior and Personality; Social Issues and Skills

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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