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Passion and intrinsic motivation in digital gaming
Author/s:
Divaharan, S.; Khoo, A. ; Liu, W. C. ; Wang, C. K.
Citation:
Wang, C. K., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology and Behavior, 11(1), 39-45.
Keywords:
addiction; adolescents; game; game play; motivation; students; teens; tweensHealth Topic:
Behavior and Personality; CognitionTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Passion and intrinsic motivation in digital gamingVideogame addiction: Further thoughts and observations
Author/s:
Griffiths, M. D.
Citation:
Griffiths, M. D. (2008). Videogame addiction: Further thoughts and observations. International Journal of Mental Health and Addiction, 6(2), 182-185.
Keywords:
addiction; adolescents; gambling; game play; teens; tweensHealth Topic:
Behavior and PersonalityTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Videogame addiction: Further thoughts and observationsEffects of video games on adolescents and adults
Author/s:
Angers, N. ; Fagley, W. H.; Hart, G. M. ; Johnson, B. ; Lally, T. ; Robinson, A. ; Stamm, B.
Citation:
Hart, G. M., Johnson, B., Stamm, B., Angers, N., Robinson, A., Lally, T., & Fagley, W. H. (2008). Effects of video games on adolescents and adults.Cyberpsychology and Behavior, 12(1), 63-65.
Continue Reading Effects of video games on adolescents and adultsThe motivation of children to play an active video game
Author/s:
Chin A Paw, M. J. ; Jacobs, W. M. ; Titze, S. ; Vaessen, E. P. ; van Mechelen, W.
Citation:
Chin A Paw, M. J., Jacobs, W. M., Vaessen, E. P., Titze, S., & van Mechelen, W. (2008). The motivation of children to play an active video game. Journal of Sports Science and Medicine, 11(2), 163-166.
Electroclinical study of video-game epilepsy
Author/s:
Kitamoto, I. ; Kurokawa, T. ; Maeda, Y. ; Sakamoto, K. ; Tashima, S.; Ueda, K.
Citation:
Maeda, Y., Kurokawa, T., Sakamoto, K., Kitamoto, I., Ueda, K., & Tashima, S. (1990). Electroclinical study of video-game epilepsy. Developmental Medicine and Child Neurology, 32(6), 493-500.
Continue Reading Electroclinical study of video-game epilepsyA short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial
Author/s:
Willoughby, T.
Citation:
Willoughby, T. (2008). A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial. Developmental Psychology, 44(1), 195-204.
Keywords:
adolescents; boys; game play; gender; girls; online; pc; teensHealth Topic:
Behavior and PersonalityTarget Population:
TeensPublication Type:
Journal Article Continue Reading A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocialMeasuring problem video game playing in adolescents
Author/s:
Moran, R. M.; Tejeiro-Salguero, R. A.
Citation:
Tejeiro-Salguero, R. A., & Moran, R. M. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601-1606.
Keywords:
addiction; adolescents; game play; teensHealth Topic:
Behavior and PersonalityTarget Population:
TeensPublication Type:
Journal Article Continue Reading Measuring problem video game playing in adolescentsVideo and computer games: Effect on children and implications for health education
Author/s:
Dorman, S. M.
Citation:
Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. Journal of School Health, 67(4), 133-138.