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Is mr. pac man eating our children? A review of the effect of video games on children

Author/s:

Emes, C. E.

Citation:

 

Emes, C. E. (1997). Is mr. pac man eating our children? A review of the effect of video games on children. Canadian Journal of Psychiatry, 42(4), 409-414.


Keywords:

adolescents; aggression; game play; pediatric health; personality; seizures; teens; tendonitis; tweens; young children

Health Topic:

Behavior and Personality; Bone and Joint Problems

Target Population:

Children; Pre-Teens; Teens; Young Children

Publication Type:

Journal Article

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Video and computer games in the '90s: Children's time commitment and game preference

Author/s:

Buchman, D. D. ; Funk, J. B.

Citation:

Buchman, D. D., & Funk, J. B. (1996). Video and computer games in the '90s: Children's time commitment and game preference. Children Today, 24(1), 12-15, 31.


Keywords:

adolescents; children; game play; gender; learning; motivation; teens; tweens; violence

Health Topic:

Behavior and Personality

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Video and computer games in the '90s: Children's time commitment and game preference


Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior

Author/s:

Bartholow, B. D. ; Davis, E. B.; Sestir, M. A.

Citation:

 

Bartholow, B. D., Sestir, M. A., & Davis, E. B. (2005). Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior. Personality and Social Psychology Bulletin, 31(11), 1573-1586.


Keywords:

aggression; males; students; video game; violence; young adults

Health Topic:

Behavior and Personality

Target Population:

Young Adults

Publication Type:

Journal Article

Continue Reading Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior


Specific cue reactivity on computer game-related cues in excessive gamers

Author/s:

Grusser, S. M.; Thalemann, R. ; Wolfling, K.

Citation:

Thalemann, R., Wolfling, K., & Grusser, S. M. (2007). Specific cue reactivity on computer game-related cues in excessive gamers. Behavioral Neuroscience, 121(3), 614-618.


Keywords:

addiction; adults; casual; emotions; game play

Health Topic:

Behavior and Personality

Target Population:

Adults

Publication Type:

Journal Article

Continue Reading Specific cue reactivity on computer game-related cues in excessive gamers


Can play increase standing tolerance? A pilot-study

Author/s:

Hoppes, S.

Citation:

Hoppes, S. (1997). Can play increase standing tolerance?: A pilot-study. Physical and Occupational Therapy in Geriatrics, 15(1), 65-73.


Keywords:

physical activity; seniors; therapy

Health Topic:

Bone and Joint Problems; Exercise and Fitness

Target Population:

Seniors

Publication Type:

Journal Article

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Excessive computer game playing: Evidence for addiction and aggression?

Author/s:

Griffiths, M. D.; Grusser, S. M. ; Thalemann, R.

Citation:

 

Grusser, S. M., Thalemann, R., & Griffiths, M. D. (2007). Excessive computer game playing: Evidence for addiction and aggression? Cyberpsychology and Behavior, 10(2), 290-292.


Keywords:

addiction; aggression; game play; online; video game

Health Topic:

Behavior and Personality

Target Population:

General Audience

Publication Type:

Journal Article

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Towards digital narrative for children: From education to entertainment: A historical perspective

Author/s:

Madej, K.

Citation:

Madej, K. (2003). Towards digital narrative for children: From education to entertainment: A historical perspective. ACM Computers in Entertainment, 1(1).


Keywords:

children; computer-assisted instruction; educational; interactivity; learning; online

Health Topic:

Behavior and Personality; Cognition

Target Population:

Children

Publication Type:

Journal Article

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Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles

Author/s:

Kappes, B. M. ; Thompson, D. L.

Citation:

 

Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.


Keywords:

adolescents; attention; males; rehabilitation; teens; therapy; training

Health Topic:

Behavior and Personality; Cognition; Mental Health

Target Population:

Teens

Publication Type:

Journal Article

Continue Reading Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles