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Is mr. pac man eating our children? A review of the effect of video games on children
Author/s:
Emes, C. E.
Citation:
Emes, C. E. (1997). Is mr. pac man eating our children? A review of the effect of video games on children. Canadian Journal of Psychiatry, 42(4), 409-414.
Keywords:
adolescents; aggression; game play; pediatric health; personality; seizures; teens; tendonitis; tweens; young childrenHealth Topic:
Behavior and Personality; Bone and Joint ProblemsTarget Population:
Children; Pre-Teens; Teens; Young ChildrenPublication Type:
Journal Article Continue Reading Is mr. pac man eating our children? A review of the effect of video games on childrenVideo and computer games in the '90s: Children's time commitment and game preference
Author/s:
Buchman, D. D. ; Funk, J. B.
Citation:
Buchman, D. D., & Funk, J. B. (1996). Video and computer games in the '90s: Children's time commitment and game preference. Children Today, 24(1), 12-15, 31.
Keywords:
adolescents; children; game play; gender; learning; motivation; teens; tweens; violenceHealth Topic:
Behavior and PersonalityTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Video and computer games in the '90s: Children's time commitment and game preferenceCorrelates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior
Author/s:
Bartholow, B. D. ; Davis, E. B.; Sestir, M. A.
Citation:
Bartholow, B. D., Sestir, M. A., & Davis, E. B. (2005). Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior. Personality and Social Psychology Bulletin, 31(11), 1573-1586.
Keywords:
aggression; males; students; video game; violence; young adultsHealth Topic:
Behavior and PersonalityTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behaviorSpecific cue reactivity on computer game-related cues in excessive gamers
Author/s:
Grusser, S. M.; Thalemann, R. ; Wolfling, K.
Citation:
Thalemann, R., Wolfling, K., & Grusser, S. M. (2007). Specific cue reactivity on computer game-related cues in excessive gamers. Behavioral Neuroscience, 121(3), 614-618.
Keywords:
addiction; adults; casual; emotions; game playHealth Topic:
Behavior and PersonalityTarget Population:
AdultsPublication Type:
Journal Article Continue Reading Specific cue reactivity on computer game-related cues in excessive gamersCan play increase standing tolerance? A pilot-study
Author/s:
Hoppes, S.
Citation:
Hoppes, S. (1997). Can play increase standing tolerance?: A pilot-study. Physical and Occupational Therapy in Geriatrics, 15(1), 65-73.
Keywords:
physical activity; seniors; therapyHealth Topic:
Bone and Joint Problems; Exercise and FitnessTarget Population:
SeniorsPublication Type:
Journal Article Continue Reading Can play increase standing tolerance? A pilot-studyExcessive computer game playing: Evidence for addiction and aggression?
Author/s:
Griffiths, M. D.; Grusser, S. M. ; Thalemann, R.
Citation:
Grusser, S. M., Thalemann, R., & Griffiths, M. D. (2007). Excessive computer game playing: Evidence for addiction and aggression? Cyberpsychology and Behavior, 10(2), 290-292.
Keywords:
addiction; aggression; game play; online; video gameHealth Topic:
Behavior and PersonalityTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Excessive computer game playing: Evidence for addiction and aggression?Towards digital narrative for children: From education to entertainment: A historical perspective
Author/s:
Madej, K.
Citation:
Madej, K. (2003). Towards digital narrative for children: From education to entertainment: A historical perspective. ACM Computers in Entertainment, 1(1).
Keywords:
children; computer-assisted instruction; educational; interactivity; learning; onlineHealth Topic:
Behavior and Personality; CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Towards digital narrative for children: From education to entertainment: A historical perspectiveBiofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles
Author/s:
Kappes, B. M. ; Thompson, D. L.
Citation:
Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.