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Video Game Uses and Gratifications as Predictors of Uses and Game Preference

Author/s:

Lucas, K.; Sherry, J.

Citation:

Sherry, J., & Lucas, K. (2003). Video Game Uses and Gratifications as Predictors of Uses and Game Preference. Presented at the Annual Meeting of the International Communication Association, San Diego, CA


Keywords:

adolescents; game play; motivation; teens; theory; tweens

Health Topic:

Behavior and Personality

Target Population:

Pre-Teens; Teens

Publication Type:

Report

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Designing e-learning games for rural children in India: A format for balancing learning with fun

Author/s:

Agarwal, A. ; Canny, J; Kam, M. ; Kumar, A. ; Lal, S. .; Mathur, A. ; Tewari, A.

Citation:

Kam, M., Agarwal, A., Kumar, A., Lal, S., Mathur, A., Tewari, A., & Canny, J. (2008). Designing e-learning games for rural children in India: A format for balancing learning with fun. In Proceedings of the 7th ACM Conference on Designing Interactive Systems (Cape Town, South Africa, February 25 - 27, 2008). DIS '08. New York, NY: ACM.

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The effect of type A personality on physiological arousal while playing computer games

Author/s:

Dancaster, I.; Griffiths, M. D.

Citation:

Griffiths, M. D., & Dancaster, I. (1995). The effect of type A personality on physiological arousal while playing computer games. Addictive Behaviors, 20(4), 543-548.


Keywords:

addiction; adults; game play; pc; physiology; students; young adults

Health Topic:

Behavior and Personality

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

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Nintendonitis? A case report of repetitive strain injury in a child as a result of playing computer games

Author/s:

Macgregor, D. M.

Citation:

Macgregor, D. M. (2000). Nintendonitis?: A case report of repetitive strain injury in a child as a result of playing computer games. Scottish Medical Journal, 45(5), 150.


Keywords:

boys; children; game; game play; males; tendonitis; therapy

Health Topic:

Bone and Joint Problems; Injuries and Rehabilitation

Target Population:

Children

Publication Type:

Journal Article

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Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others

Author/s:

Oakes, P.; Silver, M.

Citation:

 

Silver, M., & Oakes, P. (2001). Evaluation of a new computer intervention to teach people with autism or asperger syndrome to recognize and predict emotions in others. Autism, 5(3), 299-316.


Keywords:

asperger syndrome; autism; computer-assisted instruction; educational; emotions; pc; teens; tweens

Health Topic:

Autism Spectrum Disorders; Social Issues and Skills

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Identifying video game addiction in children and adolescents

Author/s:

Fisher, S.

Citation:

 

Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545-553.


Keywords:

addiction; adolescents; children; gambling; game; game play; personality; teens; tweens

Health Topic:

Behavior and Personality

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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Use of an interactive game to increase food acceptance - a pilot study

Author/s:

Gillis, L.

Citation:

Gillis, L. (2003). Use of an interactive game to increase food acceptance: A pilot study. Child: Care, Health, and Development, 29(5), 373-375.


Keywords:

children; educational; food groups; learning; nutrition

Health Topic:

Behavior and Personality; Food and Nutrition

Target Population:

Children

Publication Type:

Journal Article

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Competitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video games

Author/s:

Anderson, C. A. ; Morrow, M.

Citation:

 

Anderson, C. A., & Morrow, M. (1995). Competitive aggression without interaction - effects of competitive versus cooperative instructions on aggressive-behavior in video games. Personality and Social Psychology Bulletin, 21(10), 1020-1030.


Keywords:

aggression; gender; violence

Health Topic:

Behavior and Personality; Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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