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EGameFlow: A scale to measure learners' enjoyment of e-learning games
Author/s:
Fu, F. L. ; Su, R. C. ; Yu, S. C.
Citation:
Fu, F. L., Su, R. C., & Yu, S. C. (2009). EGameFlow: A scale to measure learners' enjoyment of e-learning games. Computers and Education, 52(1), 101-112.
Keywords:
computer-assisted instruction; educational; elearning; online; pc; students; young adultsHealth Topic:
Behavior and Personality; CognitionTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading EGameFlow: A scale to measure learners' enjoyment of e-learning gamesThe transtheoretical model and stages of change: A critique: Observations by five commentators on the paper by Adams, J. and White, M. (2004) why don't stage-based activity promotion interventions work?
Author/s:
Brug, J. ; Conner, M. ; Harre, N. ; Kremers, S. ; McKellar, S. ; Whitelaw, S.
Citation:
Brug, J., Conner, M., Harre, N., Kremers, S., McKellar, S., & Whitelaw, S. (2005). The transtheoretical model and stages of change: A critique: Observations by five commentators on the paper by adams, j. and white, m. (2004) why don't stage-based activity promotion interventions work? Health Education Research, 20(2), 244-258.
Continue Reading The transtheoretical model and stages of change: A critique: Observations by five commentators on the paper by Adams, J. and White, M. (2004) why don't stage-based activity promotion interventions work?An update on the effects of playing violent video games
Author/s:
Anderson, C. A.
Citation:
Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27(1), 113-122.
Keywords:
adolescents; aggression; game play; teens; violenceHealth Topic:
Behavior and Personality; CognitionTarget Population:
Teens; Young AdultsPublication Type:
Journal Article Continue Reading An update on the effects of playing violent video gamesNeeds met through computer game play among adolescents
Author/s:
Colwell, J.
Citation:
Colwell, J. (2007). Needs met through computer game play among adolescents. Personality and Individual Differences, 43(8), 2072-2082.
Keywords:
adolescents; aggression; game play; motivation; teens; tweensHealth Topic:
Behavior and PersonalityTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Needs met through computer game play among adolescentsVideo games and real-life aggression: Review of the literature
Author/s:
Bensley, L. ; Van Eenwyk, J.
Citation:
Bensley, L., & Van Eenwyk, J. (2001). Video games and real-life aggression: Review of the literature.Journal of Adolescent Health, 29(4), 244-257.
Keywords:
aggression; children; game play; gender; teens; tweens; violenceHealth Topic:
Behavior and PersonalityTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video games and real-life aggression: Review of the literatureDigital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation
Author/s:
Papastergiou, M.
Citation:
Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1-12.
Keywords:
computer science; computer-assisted instruction; educational; gender; interactivity; learning; motivation; pc; studentsHealth Topic:
Behavior and Personality; CognitionTarget Population:
TeensPublication Type:
Journal Article Continue Reading Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivationThe effects of computer games on young children - a review of the research
Author/s:
Harris, J.
Citation:
Harris, J. (2001). The effects of computer games on young children - a review of the research. RDS Occasional Paper No. 72. London: Home Office (RDS).
Keywords:
addiction; aggression; game; game play; pediatric health; young childrenHealth Topic:
Behavior and PersonalityTarget Population:
Young ChildrenPublication Type:
Report Continue Reading The effects of computer games on young children - a review of the researchWii knee
Author/s:
Barron, D. A. ; Grainger, A. J. ; Robinson, R. J. ; Venkatesh, R.
Citation:
Robinson, R. J., Barron, D. A., Grainger, A. J., & Venkatesh, R. (2008). Wii knee. Emergency Radiology, 15(4), 255-257.