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Implicit learning as a design strategy for learning games: Alert hockey
Author/s:
Ciavarro, C. ; Dobson, M. ; Goodman, D.
Citation:
Ciavarro, C., Dobson, M., & Goodman, D. (2008). Implicit learning as a design strategy for learning games: Alert hockey. Computers in Human Behavior, 24(6), 2862-2872.
Keywords:
concussion; educational; elearning; game play; hockey; learning; safety; sportsHealth Topic:
Brain; Injuries and Rehabilitation; SafetyTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Implicit learning as a design strategy for learning games: Alert hockeyFeasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report
Author/s:
Bender, A.; Flynn, S. ; Palma, P.
Citation:
Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurologic Physical Therapy, 31(4), 180-189.
Continue Reading Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case reportImproving spatial functioning in children with cerebral palsy using computerized and traditional game tasks
Author/s:
Akhutina, T. ; Foreman, N. ; Krichevets, A. ; Matikka, L. ; Narhi, V. ; Pylaeva, N. ; Vahakuopus, J.
Citation:
Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003). Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability and Rehabilitation, 25(24), 1361-1371.
Continue Reading Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasksFeasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy
Author/s:
Johnson, M. J. ; Kosasih, J. B.; Paranjape, R. P. ; Ramachandran, B.
Citation:
Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology Society Conference, 1, 695-698.
Continue Reading Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapyEffects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
Author/s:
Anderson, C. A. ; Bushman, B. J.
Citation:
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12(5), 353-359.
Continue Reading Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literatureThe role of children in the design of new technology
Author/s:
Druin, A.
Citation:
Druin, A. (2002). The role of children in the design of new technology. Behaviour and Information Technology, 21(1), 1-25.
Keywords:
children; design/development; learning; theoryHealth Topic:
Behavior and PersonalityTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading The role of children in the design of new technologyEnergy expenditure in adults with cerebral palsy playing Wii Sports
Author/s:
Hurkman, H.L. ; R.J. Stam, H.J.; van den Berg-Emons,
Citation:
Hurkman, H.L., van den Berg-Emons, R.J., & Stam, H.J. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation, 91(10), 1577-1581.
Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines
Author/s:
Griffiths, M. D.
Citation:
Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14(1), 53-73.