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Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks
Author/s:
Akhutina, T. ; Foreman, N. ; Krichevets, A. ; Matikka, L. ; Narhi, V. ; Pylaeva, N. ; Vahakuopus, J.
Citation:
Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003). Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability and Rehabilitation, 25(24), 1361-1371.
Continue Reading Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasksFeasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy
Author/s:
Johnson, M. J. ; Kosasih, J. B.; Paranjape, R. P. ; Ramachandran, B.
Citation:
Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology Society Conference, 1, 695-698.
Continue Reading Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapyFirst seizures associated with playing electronic screen games: A community-based study in Great Britain
Author/s:
Allen, P. J.; Fish, D. R. ; Quirk, J. A. ; Sander, J. W. ; Shorvon, S. D. ; Smith, S. J.
Citation:
Quirk, J. A., Fish, D. R., Smith, S. J., Sander, J. W., Shorvon, S. D., & Allen, P. J. (1995). First seizures associated with playing electronic screen games: A community-based study in Great Britain. Annals of Neurology, 37(6), 733-737.
Continue Reading First seizures associated with playing electronic screen games: A community-based study in Great BritainEpilepsies and video games: Results of a multicentric study
Author/s:
Badinand-Hubert, N. ; Bureau, M. ; Hirsch, E. ; Masnou, P. ; Nahum, L. ; Naquet, R.; Parain, D.
Citation:
Badinand-Hubert, N., Bureau, M., Hirsch, E., Masnou, P., Nahum, L., Parain, D., & Naquet, R. (1998). Epilepsies and video games: Results of a multicentric study. Electroencephalography and Clinical Neurophysiology, 107(6), 422-427.
Continue Reading Epilepsies and video games: Results of a multicentric studyIncreasing reading and communication skills in children with autism through an interactive multimedia computer program
Author/s:
Gillberg, C.; Heimann, M. ; Nelson, K. E. ; Tjus, T.
Citation:
Heimann, M., Nelson, K. E., Tjus, T., & Gillberg, C. (1995). Increasing reading and communication skills in children with autism through an interactive multimedia computer program. Journal of Autism and Developmental Disorders, 25(5), 459-480.
Continue Reading Increasing reading and communication skills in children with autism through an interactive multimedia computer programImpact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health
Author/s:
Exner, A.
Citation:
Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.
Continue Reading Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive healthUser-centered design in games
Author/s:
Fuller, T.; Keeker, K. ; Pagulayan, R. J. ; Romero. R. R. ; Wixon, D.
Citation:
Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T. (2002). User-centered design in games. In J. A. Jacko & A. Sears ( Eds.), The human-computer interaction handbook: Fundamentals, evolving technologies and emerging applications (pp. 883-906). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
Continue Reading User-centered design in gamesComputer game playing in early adolescence
Author/s:
Griffiths, M. D.
Citation:
Griffiths, M. D. (1997). Computer game playing in early adolescence. Youth & Society, 29(2), 223-237.