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Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks

Author/s:

Akhutina, T. ; Foreman, N. ; Krichevets, A. ; Matikka, L. ; Narhi, V. ; Pylaeva, N. ; Vahakuopus, J.

Citation:

Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003). Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability and Rehabilitation, 25(24), 1361-1371.

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Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy

Author/s:

Johnson, M. J. ; Kosasih, J. B.; Paranjape, R. P. ; Ramachandran, B.

Citation:

Johnson, M. J., Ramachandran, B., Paranjape, R. P., & Kosasih, J. B. (2006). Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy. Proceeding from IEEE Engineering in Medicine and Biology Society Conference, 1, 695-698.

Continue Reading Feasibility study of Theradrive: A low-cost game-based environment for the delivery of upper arm stroke therapy


First seizures associated with playing electronic screen games: A community-based study in Great Britain

Author/s:

Allen, P. J.; Fish, D. R. ; Quirk, J. A. ; Sander, J. W. ; Shorvon, S. D. ; Smith, S. J.

Citation:

Quirk, J. A., Fish, D. R., Smith, S. J., Sander, J. W., Shorvon, S. D., & Allen, P. J. (1995). First seizures associated with playing electronic screen games: A community-based study in Great Britain. Annals of Neurology, 37(6), 733-737.

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Epilepsies and video games: Results of a multicentric study

Author/s:

Badinand-Hubert, N. ; Bureau, M. ; Hirsch, E. ; Masnou, P. ; Nahum, L. ; Naquet, R.; Parain, D.

Citation:

Badinand-Hubert, N., Bureau, M., Hirsch, E., Masnou, P., Nahum, L., Parain, D., & Naquet, R. (1998). Epilepsies and video games: Results of a multicentric study. Electroencephalography and Clinical Neurophysiology, 107(6), 422-427.

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Increasing reading and communication skills in children with autism through an interactive multimedia computer program

Author/s:

Gillberg, C.; Heimann, M. ; Nelson, K. E. ; Tjus, T.

Citation:

 

Heimann, M., Nelson, K. E., Tjus, T., & Gillberg, C. (1995). Increasing reading and communication skills in children with autism through an interactive multimedia computer program. Journal of Autism and Developmental Disorders, 25(5), 459-480.

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Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health

Author/s:

Exner, A.

Citation:

 

Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese adolescents’ physical, socio-emotional, and cognitive health. Dissertation Abstracts International, 72(2), 1-84.

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User-centered design in games

Author/s:

Fuller, T.; Keeker, K. ; Pagulayan, R. J. ; Romero. R. R. ; Wixon, D.

Citation:

Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T. (2002). User-centered design in games. In J. A. Jacko & A. Sears ( Eds.), The human-computer interaction handbook: Fundamentals, evolving technologies and emerging applications (pp. 883-906). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.

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Computer game playing in early adolescence

Author/s:

Griffiths, M. D.

Citation:

Griffiths, M. D. (1997). Computer game playing in early adolescence. Youth & Society, 29(2), 223-237.


Keywords:

adolescents; children; gender; tweens

Health Topic:

Behavior and Personality

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

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