April 5, 2016
Author/s:
Hobbs, L. J. ; Yan, Z.
Citation:
Hobbs, L. J., & Yan, Z. (2008). Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students. Computers in Human Behavior, 24(2), 421-438.
Keywords:
aggression; children; educational; emotions; learning; online; students; violenceHealth Topic:
Behavior and Personality; CognitionTarget Population:
ChildrenPublication Type:
Journal ArticleArticle Type