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Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert

Author/s:

Epstein, S. ; Gelfand, J. ; Lesniak, J.

Citation:

Epstein, S., Gelfand, J., & Lesniak, J. (1996). Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert. Computational Intelligence, 12(1), 199-221.


Keywords:

educational; game play; learning; puzzle; strategy; visual-spatial

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Video game-related seizures: A report on 10 patients and a review of the literature

Author/s:

Chatrian, G. E. ; Glass, S. T. ; Graf, W. D. ; Knauss, T. A.

Citation:

Graf, W. D., Chatrian, G. E., Glass, S. T., & Knauss, T. A. (1994). Video game-related seizures: A report on 10 patients and a review of the literature. Pediatrics, 93(4), 551-556.


Keywords:

adolescents; adults; brain; children; epilepsy; game play; patients; physiology; seizures; young adults

Health Topic:

Brain; Disorders and Disabilities

Target Population:

General Audience

Publication Type:

Journal Article

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ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo

Author/s:

Douglas, G. ; Durkin, K. ; Houghton, S. ; Lawrence, V. ; Tannock, R. ; Whiting, K.

Citation:

Lawrence, V., Houghton, S., Tannock, R., Douglas, G., Durkin, K., & Whiting, K. (2002). ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo. Journal of Abnormal Child Psychology, 30(5), 447-462.

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Effects of video game practice on spatial skills in girls and boys

Author/s:

Greenfield, P. M.; Subrahmanyam, K.

Citation:

Subrahmanyam, K., & Greenfield, P. M. (1994). Effects of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(1), 13-32.


Keywords:

boys; children; gender; girls; macintosh; play; video game; visual-spatial

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

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Motion sickness, console video games, and head-mounted displays

Author/s:

Faugloire, E. ; Flanagan, M.; Merhi, O. ; Stoffregen, T. A.

Citation:

Merhi, O., Faugloire, E., Flanagan, M., & Stoffregen, T. A. (2007). Motion sickness, console video games, and head-mounted displays. Human Factors, 49(5), 920-934.


Keywords:

adults; balance; game play; head-mounted display; motion sickness; nausea; posture; xbox; young adults

Health Topic:

Brain; Nervous System

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

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Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer

Author/s:

Beale, I. L. ; Cole, S. W.; Guthrie, N. ; Kato, P. M. ; Marin-Bowling, V. M.

Citation:

Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health, 41(3), 263-270.

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Computer and young children

Author/s:

Haughland, S.

Citation:

Haughland, S. (2000). Computer and young children. ERIC Digest.


Keywords:

children; macintosh; pc; preschool; young children

Health Topic:

Cognition

Target Population:

Children; Young Children

Publication Type:

Journal Article

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Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health

Author/s:

Lieberman, D. A.

Citation:

Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, W. R. Gold & T. Mannings (Eds.), Health promotion and Interactive technology: Theoretical applications and future directions (pp. 103-120). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.

Continue Reading Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health