Featured Events
All News
Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert
Author/s:
Epstein, S. ; Gelfand, J. ; Lesniak, J.
Citation:
Epstein, S., Gelfand, J., & Lesniak, J. (1996). Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expert. Computational Intelligence, 12(1), 199-221.
Keywords:
educational; game play; learning; puzzle; strategy; visual-spatialHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Pattern-based learning and spatially oriented concept formation in a multi-agent, decision making expertVideo game-related seizures: A report on 10 patients and a review of the literature
Author/s:
Chatrian, G. E. ; Glass, S. T. ; Graf, W. D. ; Knauss, T. A.
Citation:
Graf, W. D., Chatrian, G. E., Glass, S. T., & Knauss, T. A. (1994). Video game-related seizures: A report on 10 patients and a review of the literature. Pediatrics, 93(4), 551-556.
Keywords:
adolescents; adults; brain; children; epilepsy; game play; patients; physiology; seizures; young adultsHealth Topic:
Brain; Disorders and DisabilitiesTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video game-related seizures: A report on 10 patients and a review of the literatureADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo
Author/s:
Douglas, G. ; Durkin, K. ; Houghton, S. ; Lawrence, V. ; Tannock, R. ; Whiting, K.
Citation:
Lawrence, V., Houghton, S., Tannock, R., Douglas, G., Durkin, K., & Whiting, K. (2002). ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo. Journal of Abnormal Child Psychology, 30(5), 447-462.
Continue Reading ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zooEffects of video game practice on spatial skills in girls and boys
Author/s:
Greenfield, P. M.; Subrahmanyam, K.
Citation:
Subrahmanyam, K., & Greenfield, P. M. (1994). Effects of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(1), 13-32.
Keywords:
boys; children; gender; girls; macintosh; play; video game; visual-spatialHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Effects of video game practice on spatial skills in girls and boysMotion sickness, console video games, and head-mounted displays
Author/s:
Faugloire, E. ; Flanagan, M.; Merhi, O. ; Stoffregen, T. A.
Citation:
Merhi, O., Faugloire, E., Flanagan, M., & Stoffregen, T. A. (2007). Motion sickness, console video games, and head-mounted displays. Human Factors, 49(5), 920-934.
Keywords:
adults; balance; game play; head-mounted display; motion sickness; nausea; posture; xbox; young adultsHealth Topic:
Brain; Nervous SystemTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Motion sickness, console video games, and head-mounted displaysImprovement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer
Author/s:
Beale, I. L. ; Cole, S. W.; Guthrie, N. ; Kato, P. M. ; Marin-Bowling, V. M.
Citation:
Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health, 41(3), 263-270.
Continue Reading Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancerComputer and young children
Author/s:
Haughland, S.
Citation:
Haughland, S. (2000). Computer and young children. ERIC Digest.
Keywords:
children; macintosh; pc; preschool; young childrenHealth Topic:
CognitionTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Computer and young childrenInteractive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health
Author/s:
Lieberman, D. A.
Citation:
Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, W. R. Gold & T. Mannings (Eds.), Health promotion and Interactive technology: Theoretical applications and future directions (pp. 103-120). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
Continue Reading Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health