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The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation

Author/s:

Kizony, R. ; Rand, D. ; Weiss, P. T.

Citation:

Rand, D., Kizony, R., & Weiss, P. T. (2008). The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation. Journal of Neurologic Physical Therapy, 32(4), 155-163.

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The health benefits of interactive video game exercise

Author/s:

Bredin, S. S. ; Esch, B. T. ; Horita, L. T. ; Rhodes, R. E.; Scott, J. M. ; Warburton, D. E. ; Zbogar, D.

Citation:

Warburton, D. E., Bredin, S. S., Horita, L. T., Zbogar, D., Scott, J. M., Esch, B. T., & Rhodes, R. E. (2007). The health benefits of interactive video game exercise. Applied Physiology, Nutrition, and Metabolism, 32(4), 655-663.

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Differences in eye-hand motor coordination of video-game users and non-users

Author/s:

Bailey, J. R.; Gibb, G. D. ; Griffith, J. L. ; Voloschin, P.

Citation:

Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57(1), 155-158.


Keywords:

adults; attention; coordination; motor skills

Health Topic:

Cognition

Target Population:

Adults

Publication Type:

Journal Article

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Rethinking transfer: A simple proposal with multiple implications

Author/s:

Bransford, J. D. ; Schwartz, D. L.

Citation:

Bransford, J. D., & Schwartz, D. L. (1999). Rethinking transfer: A simple proposal with multiple implications. Review of Research in Education, 24,61-100.


Keywords:

educational; learning; memory

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Virtual reality in stroke rehabilitation: Still more virtual than real

Author/s:

Basford, J. R. ; Crosbie, J. H. ; Lennon, S. ; McDonough, S. M.

Citation:

Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.


Keywords:

adults; brain; patients; senior; stroke; upper extremity; virtual reality

Health Topic:

Brain; Injuries and Rehabilitation

Target Population:

Adults; Seniors

Publication Type:

Journal Article

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Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Author/s:

Basak, C. ; Boot, W. R. ; Kramer, A. F.; Voss, M. W.

Citation:

Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765-777.


Keywords:

dementia; executive function; memory; rehabilitation; seniors; strategy; training

Health Topic:

Cognition; Mental Health

Target Population:

Seniors

Publication Type:

Journal Article

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Gender differences in children's constructions of video games

Author/s:

Kafai, Y. B.

Citation:

Kafai, Y. B. (1996). Gender differences in children's constructions of video games. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting with Video (pp. 39-66). Westport, CT: Greenwood Publishing Group.


Keywords:

children; design/development; game play; gender; video game

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Book

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Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?

Author/s:

Adamovich, S.; Boian, R. ; Burdea, G. ; Merians, A. S. ; Poizner, H.

Citation:

Merians, A. S., Poizner, H., Boian, R., Burdea, G., & Adamovich, S. (2006). Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke? Neurorehabilitation and Neural Repair, 20(2), 252-267.

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