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When distractions fails: Parental anxiety and children's responses to distraction during cancer procedures

Author/s:

Dahlquist, L. M. ; Pendley, J.

Citation:

Dahlquist, L. M., & Pendley, J. (2005). When distractions fails: Parental anxiety and children's responses to distraction during cancer procedures. Journal of Pediatric Psychology, 30(7), 623-628.


Keywords:

anxiety; cancer; chemotherapy; children; distress; educational; pain; parents; touch & discover

Health Topic:

Cancer; Mental Health; Pain

Target Population:

Children; Young Children

Publication Type:

Journal Article

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Computerized training of working memory in children with adhd: A randomized, controlled trial

Author/s:

Dahlstrom, K. ; Fernell, E. ; Forssberg, H. ; Gillberg, C. G. ; Gustafsson, P. ; Johnson, M. ; Klingberg, T. ; Olesen, P. J. ; Westerberg, H.

Citation:

Klingberg, T., Fernell, E., Olesen, P. J., Johnson, M., Gustafsson, P., Dahlstrom, K.,...Westerberg, H. (2005). Computerized training of working memory in children with adhd: A randomized, controlled trial. Journal of the American Academy of Child & Adolescent Psychiatry, 44(2), 177-186.

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License to chill! How to empower users to cope with stress

Author/s:

Ferreira, P. ; Höök, K. ; Jaensson, T.; Sanches, P.

Citation:

Ferreira, P., Sanches, P., Höök, K., & Jaensson, T. (2008). License to chill! How to empower users to cope with stress. In Proceedings of the 5th Nordic Conference on Human-Computer interaction: Building Bridges (Lund, Sweden, October 20 - 22, 2008). NordiCHI '08, vol. 358. New York, NY: ACM.

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Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy

Author/s:

Borbely, M. ; Deutsch, J. E. ; Filler, J. ; Guarrera-Bowlby, P.; Huhn, K.

Citation:

Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy.Physical Therapy, 88(10), 1196-1207.

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Action video games and informal education: Effects on strategies for dividing visual attention

Author/s:

deWinstanley, P. ; Greenfield, P. M. ; Kaye, D.; Kilpatrick, H.

Citation:

Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology, 15(1), 105-123.


Keywords:

attention; males; pc; perceptions; skill development; students; young adults

Health Topic:

Cognition

Target Population:

Young Adults

Publication Type:

Journal Article

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Domain specificity of spatial expertise: The case of video game players

Author/s:

Mayer, R. E.; Sims, V. K.

Citation:

 

Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16(1), 97-115.


Keywords:

game play; macintosh; strategy; video game; visual-spatial

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Memory for goblins: A computer game for assessing and training working memory skill

Author/s:

Ryan, E. B.

Citation:

Ryan, E. B. (1994). Memory for goblins: A computer game for assessing and training working memory skill. Computers in Human Services, 11(1-2), 213-217.


Keywords:

adults; brain; educational; learning; memory; pc; seniors; training

Health Topic:

Brain; Cognition

Target Population:

Adults; Seniors

Publication Type:

Journal Article

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A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial

Author/s:

Bradlyn, A. S. ; Cole, S. W. ; Kato, P. M. ; Pollock, B. H.

Citation:

Kato, P. M., Cole, S. W., Bradlyn, A. S., & Pollock, B. H. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), E305-E317.

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