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Exercise is revolting
Author/s:
Wan, K. W.
Citation:
Wan, K. W. (2008). Exercise is revolting. The Journal of the Royal Society for the Promotion of Health, 128(1), 12-14.
Keywords:
exergame; health promotion; obesity; physical activity; sportsHealth Topic:
Exercise and Fitness; Obesity and Weight Loss; PreventionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Exercise is revoltingThe use of computer and video games for learning: A review of the literature
Author/s:
Mitchell, A. ; Savill-Smith, C.
Citation:
Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.
Keywords:
academic performance; educational; ehealth; elearning; learningHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Book Continue Reading The use of computer and video games for learning: A review of the literatureComputer games as a means of movement rehabilitation
Author/s:
Krichevets, A. N. ; Sirotkina, E. B. ; Yevsevicheva, I. V. ; Zeldin, L. M.
Citation:
Krichevets, A. N., Sirotkina, E. B., Yevsevicheva, I. V., & Zeldin, L. M. (1995). Computer games as a means of movement rehabilitation. Disability and Rehabilitation, 17(2), 100-105.
Keywords:
adolescents; erb's palsy; males; pc; rehabilitation; therapyHealth Topic:
Disorders and Disabilities; Injuries and RehabilitationTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Computer games as a means of movement rehabilitationDecreasing excessive media usage while increasing physical activity: A single-subject research study
Author/s:
Larwin, D. A.; Larwin, K. H.
Citation:
Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.
Keywords:
adolescents; females; media; obesity; physical activityHealth Topic:
Exercise and Fitness; Obesity and Weight LossTarget Population:
TeensPublication Type:
Journal Article Continue Reading Decreasing excessive media usage while increasing physical activity: A single-subject research studyVideo gaming, education, and digital learning technologies: Relevance and opportunities
Author/s:
Kirriemuir, J.
Citation:
Kirriemuir, J. (2002). Video gaming, education, and digital learning technologies: Relevance and opportunities. D-Lib Magazine, 8(2).
Keywords:
academic performance; educational; elearning; learning; online; televisionHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Popular Press Continue Reading Video gaming, education, and digital learning technologies: Relevance and opportunitiesActive video games to promote physical activity in children and youth a systematic review
Author/s:
Biddiss, E. ; Irwin, J.
Citation:
Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth a systematic review. Archives of Pediatrics & Adolescent Medicine, 164(7), 664-672.
Energy expenditure during physically interactive video game playing in male college students with different playing experience
Author/s:
Lillie, T. ; Sell, K. ; Taylor, J.
Citation:
Sell, K., Lillie, T., & Taylor, J. (2008). Energy expenditure during physically interactive video game playing in male college students with different playing experience. Journal of American College Health, 56(5), 505-511.
The effects of playing educational video games on kindergarten achievement
Author/s:
Calao, J.; Din, F. S.
Citation:
Din, F. S., & Calao, J. (2001). The effects of playing educational video games on kindergarten achievement. Child Study Journal, 31(2), 95-102.