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Exercise is revolting

Author/s:

Wan, K. W.

Citation:

Wan, K. W. (2008). Exercise is revolting. The Journal of the Royal Society for the Promotion of Health, 128(1), 12-14.


Keywords:

exergame; health promotion; obesity; physical activity; sports

Health Topic:

Exercise and Fitness; Obesity and Weight Loss; Prevention

Target Population:

General Audience

Publication Type:

Journal Article

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The use of computer and video games for learning: A review of the literature

Author/s:

Mitchell, A. ; Savill-Smith, C.

Citation:

Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.


Keywords:

academic performance; educational; ehealth; elearning; learning

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Book

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Computer games as a means of movement rehabilitation

Author/s:

Krichevets, A. N. ; Sirotkina, E. B. ; Yevsevicheva, I. V. ; Zeldin, L. M.

Citation:

Krichevets, A. N., Sirotkina, E. B., Yevsevicheva, I. V., & Zeldin, L. M. (1995). Computer games as a means of movement rehabilitation. Disability and Rehabilitation, 17(2), 100-105.


Keywords:

adolescents; erb's palsy; males; pc; rehabilitation; therapy

Health Topic:

Disorders and Disabilities; Injuries and Rehabilitation

Target Population:

Children

Publication Type:

Journal Article

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Decreasing excessive media usage while increasing physical activity: A single-subject research study

Author/s:

Larwin, D. A.; Larwin, K. H.

Citation:

Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.


Keywords:

adolescents; females; media; obesity; physical activity

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Teens

Publication Type:

Journal Article

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Video gaming, education, and digital learning technologies: Relevance and opportunities

Author/s:

Kirriemuir, J.

Citation:

Kirriemuir, J. (2002). Video gaming, education, and digital learning technologies: Relevance and opportunities. D-Lib Magazine, 8(2).


Keywords:

academic performance; educational; elearning; learning; online; television

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Popular Press

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Active video games to promote physical activity in children and youth a systematic review

Author/s:

Biddiss, E. ; Irwin, J.

Citation:

Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth a systematic review. Archives of Pediatrics & Adolescent Medicine, 164(7), 664-672.

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Energy expenditure during physically interactive video game playing in male college students with different playing experience

Author/s:

Lillie, T. ; Sell, K. ; Taylor, J.

Citation:

Sell, K., Lillie, T., & Taylor, J. (2008). Energy expenditure during physically interactive video game playing in male college students with different playing experience. Journal of American College Health, 56(5), 505-511.

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The effects of playing educational video games on kindergarten achievement

Author/s:

Calao, J.; Din, F. S.

Citation:

Din, F. S., & Calao, J. (2001). The effects of playing educational video games on kindergarten achievement. Child Study Journal, 31(2), 95-102.


Keywords:

academic performance; educational; elearning; game play; learning; playstation; young children

Health Topic:

Cognition

Target Population:

Young Children

Publication Type:

Journal Article

Continue Reading The effects of playing educational video games on kindergarten achievement