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Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry?

Author/s:

Boninger, M. L.; Cooper, R. A. ; Fitzgerald, S. G. ; O'Connor, T. J. ; Thorman, T. A.

Citation:

O'Connor, T. J., Fitzgerald, S. G., Cooper, R. A., Thorman, T. A., & Boninger, M. L. (2001). Does computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry? Medical Engineering and Physics, 23(4), 267-273.

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Design requirements for technologies that encourage physical activity

Author/s:

Consolvo, S. ; Everitt, K. ; Landay, J. A.; Smith, I.

Citation:

Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006). Design requirements for technologies that encourage physical activity. In R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, & G. Olson, (Eds.), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006).  CHI '06. New York, NY: ACM.

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The use of games: A therapeutic tool with children and families

Author/s:

Swank, J. M.

Citation:

Swank, J. M. (2008). The use of games: A therapeutic tool with children and families. International Journal of Play Therapy, 17(2), 154-167.


Keywords:

children; emotions; parents; pediatric health; theory; therapy

Health Topic:

Cognition; Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Active video/arcade games (exergaming) and energy expenditure in college students

Author/s:

Dubois, A. M. ; Haddock, B. L. ; Siegel, S. R. ; Wilkin, L. D.

Citation:

Siegel, S. R., Haddock, B. L., Dubois, A. M., & Wilkin, L. D. (2009). Active video/arcade games (exergaming) and energy expenditure in college students. International Journal of Exercise Science, 2(3), 165-174. 


Keywords:

active; college students; exercise; exergame; fitness; physical

Health Topic:

Exercise and Fitness

Target Population:

Young Adults

Publication Type:

Journal Article

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Energy expenditure in adolescents playing new generation computer games

Author/s:

Cable, N. T.; Graves, L. ; Ridgers, N. D. ; Stratton, G.

Citation:

Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.

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Video-game and conventional tracking

Author/s:

Bittner, A. C., Jr. ; Jones, M. B.; Kennedy, R. S.

Citation:

 

Kennedy, R. S., Bittner, A. C., Jr., & Jones, M. B. (1981). Video-game and conventional tracking. Perceptual and Motor Skills, 53(1), 310.


Keywords:

coordination; game; game play; motor skills; perceptions

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents

Author/s:

Chan, P. A. ; Rabinowitz, T.

Citation:

Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5, 16.


Keywords:

addiction; adhd; adolescents; attention; game play; teens; tweens

Health Topic:

Disorders and Disabilities; Mental Health

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking

Author/s:

Bond, T. S.; Willems, M. E. T.

Citation:

Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49. 


Keywords:

baseball; boxing; exercise; exergame; fitness; nintendo wii; tennis; walking

Health Topic:

Exercise and Fitness

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

Continue Reading Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking