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HCI challenges in health assessment

Author/s:

Intille, S.; Morris, M.

Citation:

Morris, M. & Intille, S. (2005). HCI challenges in health assessment. In CHI '05 Extended Abstracts on Human Factors in Computing Systems (Portland, OR, USA, April 02 - 07, 2005). CHI '05. New York, NY: ACM.


Keywords:

ehealth; medical; theory

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Report

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PlayStation thumb -- a new epidemic in children

Author/s:

Karim, S. A.

Citation:

 

Karim, S. A. (2005). PlayStation thumb – a new epidemic in children. South African Medical Journal, 95(6), 412.


Keywords:

adolescents; blisters; playstation 2; teens; tweens

Health Topic:

Injuries and Rehabilitation; Skin Care

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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Selecting appropriate toys for young children: The pediatricians' role

Author/s:

Glassy, D. ; Romano, J.

Citation:

Glassy, D., & Romano, J. (2003). Selecting appropriate toys for young children: The pediatricians' role. Pediatrics, 111(4), 911-913.


Keywords:

game play; gender; learning; parenting; pediatric health; preschool; young children

Health Topic:

Safety

Target Population:

Health Care Professionals; Young Children

Publication Type:

Journal Article

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Video gaming, education, and digital learning technologies: Relevance and opportunities

Author/s:

Kirriemuir, J.

Citation:

Kirriemuir, J. (2002). Video gaming, education, and digital learning technologies: Relevance and opportunities. D-Lib Magazine, 8(2).


Keywords:

academic performance; educational; elearning; learning; online; television

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Popular Press

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Active video games to promote physical activity in children and youth a systematic review

Author/s:

Biddiss, E. ; Irwin, J.

Citation:

Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth a systematic review. Archives of Pediatrics & Adolescent Medicine, 164(7), 664-672.

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Energy expenditure during physically interactive video game playing in male college students with different playing experience

Author/s:

Lillie, T. ; Sell, K. ; Taylor, J.

Citation:

Sell, K., Lillie, T., & Taylor, J. (2008). Energy expenditure during physically interactive video game playing in male college students with different playing experience. Journal of American College Health, 56(5), 505-511.

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The effects of playing educational video games on kindergarten achievement

Author/s:

Calao, J.; Din, F. S.

Citation:

Din, F. S., & Calao, J. (2001). The effects of playing educational video games on kindergarten achievement. Child Study Journal, 31(2), 95-102.


Keywords:

academic performance; educational; elearning; game play; learning; playstation; young children

Health Topic:

Cognition

Target Population:

Young Children

Publication Type:

Journal Article

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At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease

Author/s:

Baram, Y. ; Duker, A.P. ; Dwivedei, A.K. ; Espay, A.J. ; Gaines, L. ; Gartner, M. ; Revilla, F.J.; Shukla, R.

Citation:

Espay, A.J., Baram, Y., Dwivedei, A.K., Shukla, R., Gartner, M., Gaines, L., Duker, A.P., Revilla, F.J. (2010). At-home training with closed-loop augmentated-reality cueing device for improving gait in patients with Parkinson disease. Journal of Rehabilitation Research & Development, 47, 573-582.  

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