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A factor-analytic investigation of computer 'addiction' and engagement

Author/s:

Charlton, J. P.

Citation:

Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.


Keywords:

addiction; adolescents; adults; anxiety; online; pc; teens; tweens

Health Topic:

Mental Health

Target Population:

Adults; Pre-Teens; Teens

Publication Type:

Journal Article

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Gender dynamics and the social and spatial organization of computer gaming

Author/s:

Bryce, J. O. ; Rutter, J.

Citation:

Bryce, J. O., & Rutter, J. (2003). Gender dynamics and the social and spatial organization of computer gaming. Leisure Studies, 22(1), 1-15.


Keywords:

game play; gender; online gaming; social gaming

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children

Author/s:

Barkley, J. E.; Penko, A. L.

Citation:

Penko, A. L., & Barkley, J. E. (2010). Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children. Annals of Behavioral Medicine, 39(2), 162-169.

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The cognitive neuroscience of video games

Author/s:

Bavelier, D.; Green, C. S.

Citation:

Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games. In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication (pp. 211-223). New York: Peter Lang.


Keywords:

coordination; game; game play; therapy; training; visual-spatial

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Book

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Designing games to educate diabetic children

Author/s:

Baghaei, N. ; Chen, G. ; Court, G.; Manford, C. ; Marshall, S. ; Sarrafzadeh, A.

Citation:

Chen, G., Baghaei, N., Sarrafzadeh, A., Manford, C., Marshall, S., & Court, G. (2011). Designing games to educate diabetic children. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (Auckland, New Zealand), DIS '08. New York, NY: ACM, 72-75.

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Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students

Author/s:

Brown, R. L. ; Fox, J. ; Frenn, M. ; Greer, J. ; Greer, Y. ; Malin, S. ; Smyczek, S.

Citation:

Frenn, M., Malin, S., Brown, R. L., Greer, Y., Fox, J., Greer, J., & Smyczek, S. (2005). Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students. Applied Nursing Research, 18(1), 13-21.

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Feasibility of a dance videogame to promote weight loss among overweight children and adolescents

Author/s:

Lustig, R.; Madsen, K. A. ; Newman, T. B. ; Wlasiuk, L. ; Yen, S.

Citation:

Madsen, K. A., Yen, S., Wlasiuk, L., Newman, T. B., & Lustig, R. (2007). Feasibility of a dance videogame to promote weight loss among overweight children and adolescents. Archives of Pediatrics & Adolescent Medicine, 161(1), 105-107. 

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Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle

Author/s:

Eriksson, H.; Graspemo, G. ; Hassling, L. ; Nordfeldr, S. ; Timpka, T.

Citation:

Timpka, T., Graspemo, G., Hassling, L., Nordfeldr, S., & Eriksson, H. ( 2004). Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle. Studies in Health Technology and Informatics, 107(2), 941-945.

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