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HCI challenges in health assessment
Author/s:
Intille, S.; Morris, M.
Citation:
Morris, M. & Intille, S. (2005). HCI challenges in health assessment. In CHI '05 Extended Abstracts on Human Factors in Computing Systems (Portland, OR, USA, April 02 - 07, 2005). CHI '05. New York, NY: ACM.
Keywords:
ehealth; medical; theoryHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Report Continue Reading HCI challenges in health assessmentPlayStation thumb -- a new epidemic in children
Author/s:
Karim, S. A.
Citation:
Karim, S. A. (2005). PlayStation thumb – a new epidemic in children. South African Medical Journal, 95(6), 412.
Keywords:
adolescents; blisters; playstation 2; teens; tweensHealth Topic:
Injuries and Rehabilitation; Skin CareTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading PlayStation thumb -- a new epidemic in childrenSelecting appropriate toys for young children: The pediatricians' role
Author/s:
Glassy, D. ; Romano, J.
Citation:
Glassy, D., & Romano, J. (2003). Selecting appropriate toys for young children: The pediatricians' role. Pediatrics, 111(4), 911-913.
Keywords:
game play; gender; learning; parenting; pediatric health; preschool; young childrenHealth Topic:
SafetyTarget Population:
Health Care Professionals; Young ChildrenPublication Type:
Journal Article Continue Reading Selecting appropriate toys for young children: The pediatricians' roleVideo gaming, education, and digital learning technologies: Relevance and opportunities
Author/s:
Kirriemuir, J.
Citation:
Kirriemuir, J. (2002). Video gaming, education, and digital learning technologies: Relevance and opportunities. D-Lib Magazine, 8(2).
Keywords:
academic performance; educational; elearning; learning; online; televisionHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Popular Press Continue Reading Video gaming, education, and digital learning technologies: Relevance and opportunitiesActive video games to promote physical activity in children and youth a systematic review
Author/s:
Biddiss, E. ; Irwin, J.
Citation:
Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth a systematic review. Archives of Pediatrics & Adolescent Medicine, 164(7), 664-672.
Energy expenditure during physically interactive video game playing in male college students with different playing experience
Author/s:
Lillie, T. ; Sell, K. ; Taylor, J.
Citation:
Sell, K., Lillie, T., & Taylor, J. (2008). Energy expenditure during physically interactive video game playing in male college students with different playing experience. Journal of American College Health, 56(5), 505-511.
The effects of playing educational video games on kindergarten achievement
Author/s:
Calao, J.; Din, F. S.
Citation:
Din, F. S., & Calao, J. (2001). The effects of playing educational video games on kindergarten achievement. Child Study Journal, 31(2), 95-102.
Keywords:
academic performance; educational; elearning; game play; learning; playstation; young childrenHealth Topic:
CognitionTarget Population:
Young ChildrenPublication Type:
Journal Article Continue Reading The effects of playing educational video games on kindergarten achievementAt-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease
Author/s:
Baram, Y. ; Duker, A.P. ; Dwivedei, A.K. ; Espay, A.J. ; Gaines, L. ; Gartner, M. ; Revilla, F.J.; Shukla, R.
Citation:
Espay, A.J., Baram, Y., Dwivedei, A.K., Shukla, R., Gartner, M., Gaines, L., Duker, A.P., Revilla, F.J. (2010). At-home training with closed-loop augmentated-reality cueing device for improving gait in patients with Parkinson disease. Journal of Rehabilitation Research & Development, 47, 573-582.
Continue Reading At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease