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A factor-analytic investigation of computer 'addiction' and engagement
Author/s:
Charlton, J. P.
Citation:
Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.
Keywords:
addiction; adolescents; adults; anxiety; online; pc; teens; tweensHealth Topic:
Mental HealthTarget Population:
Adults; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading A factor-analytic investigation of computer 'addiction' and engagementGender dynamics and the social and spatial organization of computer gaming
Author/s:
Bryce, J. O. ; Rutter, J.
Citation:
Bryce, J. O., & Rutter, J. (2003). Gender dynamics and the social and spatial organization of computer gaming. Leisure Studies, 22(1), 1-15.
Keywords:
game play; gender; online gaming; social gamingHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Gender dynamics and the social and spatial organization of computer gamingMotivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children
Author/s:
Barkley, J. E.; Penko, A. L.
Citation:
Penko, A. L., & Barkley, J. E. (2010). Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children. Annals of Behavioral Medicine, 39(2), 162-169.
The cognitive neuroscience of video games
Author/s:
Bavelier, D.; Green, C. S.
Citation:
Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games. In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication (pp. 211-223). New York: Peter Lang.
Keywords:
coordination; game; game play; therapy; training; visual-spatialHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Book Continue Reading The cognitive neuroscience of video gamesDesigning games to educate diabetic children
Author/s:
Baghaei, N. ; Chen, G. ; Court, G.; Manford, C. ; Marshall, S. ; Sarrafzadeh, A.
Citation:
Chen, G., Baghaei, N., Sarrafzadeh, A., Manford, C., Marshall, S., & Court, G. (2011). Designing games to educate diabetic children. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (Auckland, New Zealand), DIS '08. New York, NY: ACM, 72-75.
Continue Reading Designing games to educate diabetic childrenChanging the tide: An internet/video exercise and low-fat diet intervention with middle-school students
Author/s:
Brown, R. L. ; Fox, J. ; Frenn, M. ; Greer, J. ; Greer, Y. ; Malin, S. ; Smyczek, S.
Citation:
Frenn, M., Malin, S., Brown, R. L., Greer, Y., Fox, J., Greer, J., & Smyczek, S. (2005). Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students. Applied Nursing Research, 18(1), 13-21.
Continue Reading Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school studentsFeasibility of a dance videogame to promote weight loss among overweight children and adolescents
Author/s:
Lustig, R.; Madsen, K. A. ; Newman, T. B. ; Wlasiuk, L. ; Yen, S.
Citation:
Madsen, K. A., Yen, S., Wlasiuk, L., Newman, T. B., & Lustig, R. (2007). Feasibility of a dance videogame to promote weight loss among overweight children and adolescents. Archives of Pediatrics & Adolescent Medicine, 161(1), 105-107.
Continue Reading Feasibility of a dance videogame to promote weight loss among overweight children and adolescentsTowards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle
Author/s:
Eriksson, H.; Graspemo, G. ; Hassling, L. ; Nordfeldr, S. ; Timpka, T.
Citation:
Timpka, T., Graspemo, G., Hassling, L., Nordfeldr, S., & Eriksson, H. ( 2004). Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle. Studies in Health Technology and Informatics, 107(2), 941-945.
Continue Reading Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle