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Development of an interactive game-based rehabilitation tool for dynamic balance training
Author/s:
Chang, C.Y. ; Flynn, S. ; Lange, B. ; Proffitt, R. ; Rizzo, A.
Citation:
Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010). Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation, 17(5), 345-352.
Alien games: Do girls prefer games designed by girls?
Author/s:
Egidio, R. ; Heeter, C. ; Mishra, P. ; Winn, B. ; Winn, J
Citation:
Heeter, C., Egidio, R., Mishra, P., Winn, B., & Winn, J. (2009). Alien games: Do girls prefer games designed by girls? Games and Culture, 4(1), 74-100.
Keywords:
children; design/development; gender; girls; learning; tweensHealth Topic:
Social Issues and SkillsTarget Population:
Children; Pre-TeensPublication Type:
Journal Article Continue Reading Alien games: Do girls prefer games designed by girls?Metabolic requirements of interactive video game cycling
Author/s:
Bredin, S.S.; Esch, B. T. ; Johnson, M. ; Rhodes, R. E. ; Sarkany, D. ; Scott, J.M. ; Warburton, D. E. ; Whiteford, W. ; Wong, S.C.
Citation:
Warburton, D. E., Sarkany, D., Johnson, M., Rhodes, R. E., Whiteford, W., Esch, B. T., Scott, J.M., Wong, S.C., & Bredin, S.S. (2009). Metabolic requirements of interactive video game cycling. Medicine and Science in Sports and Exercise, 41(4), 920-926.
Video game play, child diet, and physical activity behavior change a randomized clinical trial
Author/s:
Baranowski, J. ; Baranowski, T. ; Buday, R. ; Griffith, J. ; Islam, N. ; Jago, R. ; Nguyen, N. ; Thompson, D. ; Watson, K. B.
Citation:
Baranowski, T., Baranowski, J., Thompson, D., Buday, R., Jago, R., Griffith, J., et al. (2011). Video game play, child diet, and physical activity behavior change a randomized clinical trial. American Journal of Preventive Medicine, 40(1), 33-38.
Interactive computer games for treatment of pelvic floor dysfunction
Author/s:
Decambre, M. ; Herndon, C. D. ; McKenna, P. H.
Citation:
Herndon, C. D., Decambre, M., & McKenna, P. H. (2001). Interactive computer games for treatment of pelvic floor dysfunction. Journal of Urology, 166(5), 1893-1898.
Keywords:
children; medical; patients; pelvic floor; teens; training; tweensHealth Topic:
Health Care and MedicineTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Interactive computer games for treatment of pelvic floor dysfunctionUse of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study
Author/s:
Carrougher, G. J.; Hoffman, H. G. ; Patterson, D. R.
Citation:
Hoffman, H. G., Patterson, D. R., & Carrougher, G. J. (2000). Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study. The Clinical Journal of Pain, 16(3), 244-250.
Continue Reading Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled studyPersonal investigator: A therapeutic 3D game for adolescent psychotherapy
Author/s:
Coyle, D. ; Doherty, G.; Matthews, M. ; Nisbet, A. ; Sharry, J.
Citation:
Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal investigator: A therapeutic 3D game for adolescent psychotherapy.International Journal of Interactive Technology and Smart Education, 2(2), 73-88.
Continue Reading Personal investigator: A therapeutic 3D game for adolescent psychotherapyThe effect of computerized simulation games on the moral development of junior and senior high-school students
Author/s:
Sherer, M.
Citation:
Sherer, M. (1998). The effect of computerized simulation games on the moral development of junior and senior high-school students. Computers in Human Behavior, 14(2), 375-386.