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It's time to eat! Using mobile games to promote healthy eating
Author/s:
Byrne, S. ; Gay, G. ; Humphreys, L.; Pollak, J. ; Retelny, D. ; Wagner, E.
Citation:
Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.
Continue Reading It's time to eat! Using mobile games to promote healthy eatingThe Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association
Author/s:
Chamberlin, B. ; Franklin, B.A. ; Lieberman, D.A. ; McHugh Sanner, B.M. ; Medina, E. Jr. ; Vafiadis, D.K.
Citation:
Lieberman, D.A., Chamberlin, B., Medina, E. Jr., Franklin, B.A., McHugh Sanner, B.M., & Vafiadis, D.K. (2011). The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association.Circulation, 123(21), 2507-2516.
Continue Reading The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart AssociationAdventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis
Author/s:
Hurworth, R.; Shrimpton, B.
Citation:
Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.
Keywords:
adolescents; educational; ehealth; learning; pc; psychosis; teensHealth Topic:
Mental HealthTarget Population:
Teens; Young AdultsPublication Type:
Journal Article Continue Reading Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosisKids and Media @ the New Millennium
Author/s:
Brodie, M.; Foehr, U. ; Rideout, V. ; Roberts, D.
Citation:
Roberts, D., Foehr, U., Rideout, V., & Brodie, M. (1999). Kids and Media at the New Millennium. The Henry J. Kaiser Family Foundation Report, Menlo Park, CA.
Keywords:
children; game play; gender; media; teens; television; tweensHealth Topic:
Social Issues and SkillsTarget Population:
Children; Pre-Teens; TeensPublication Type:
Report Continue Reading Kids and Media @ the New MillenniumFitness computer game with a bodily user interface
Author/s:
Heinila, J. ; Mokka, S. ; Vaatanen, A. ; Valkkynen, P.
Citation:
Mokka, S., Väätänen, A., Heinilä, J., & Välkkynen, P. (2003). Fitness computer game with a bodily user interface. In Proceedings of the Second international Conference on Entertainment Computing(Pittsburgh, Pennsylvania, May 08 - 10, 2003). ACM International Conference Proceeding Series, vol. 38. Pittsburgh, PA: Carnegie Mellon University.
Continue Reading Fitness computer game with a bodily user interfaceTelevision watching, videogames, and excess of body fat in spanish adolescents: The AVENA study
Author/s:
Bueno, M.; Castillo, M. ; Delgado, M. ; Marcos, A. ; Martin-Matillas, M. ; Moreno, L. A. ; Redondo, C. ; Rey-Lopez, J. P. ; Tercedor, P. ; Vicente-Rodriguez, G. ; Warnberg, J.
Citation:
Vicente-Rodriguez, G., Rey-Lopez, J. P., Martin-Matillas, M., Moreno, L. A., Warnberg, J., Redondo, C.,...& Bueno, M. (2008). Television watching, videogames, and excess of body fat in spanish adolescents: The AVENA study. Nutrition, 24(7),654-662.
Continue Reading Television watching, videogames, and excess of body fat in spanish adolescents: The AVENA studyEducational games for mental health professionals
Author/s:
Bhoopathi, P. S. ; Sheoran, R.
Citation:
Bhoopathi, P. S., & Sheoran, R. (2006). Educational games for mental health professionals. Cochrane Database of Systematic Reviews, (2).
Keywords:
educational; learning; medical; nurses; studentsHealth Topic:
Health Care and Medicine; Mental HealthTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Educational games for mental health professionalsEffectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction
Author/s:
Abresch, R. T.; McDonald, C. M. ; Widman, L. M.
Citation:
Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction.The Journal of Spinal Cord Medicine, 29(4), 363-370.
Continue Reading Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction