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It's time to eat! Using mobile games to promote healthy eating

Author/s:

Byrne, S. ; Gay, G. ; Humphreys, L.; Pollak, J. ; Retelny, D. ; Wagner, E.

Citation:

Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.

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The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association

Author/s:

Chamberlin, B. ; Franklin, B.A. ; Lieberman, D.A. ; McHugh Sanner, B.M. ; Medina, E. Jr. ; Vafiadis, D.K.

Citation:

Lieberman, D.A., Chamberlin, B., Medina, E. Jr., Franklin, B.A., McHugh Sanner, B.M., & Vafiadis, D.K. (2011). The Power of Play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association.Circulation, 123(21), 2507-2516.

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Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis

Author/s:

Hurworth, R.; Shrimpton, B.

Citation:

 

Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.


Keywords:

adolescents; educational; ehealth; learning; pc; psychosis; teens

Health Topic:

Mental Health

Target Population:

Teens; Young Adults

Publication Type:

Journal Article

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Kids and Media @ the New Millennium

Author/s:

Brodie, M.; Foehr, U. ; Rideout, V. ; Roberts, D.

Citation:

Roberts, D., Foehr, U., Rideout, V., & Brodie, M. (1999). Kids and Media at the New Millennium. The Henry J. Kaiser Family Foundation Report, Menlo Park, CA.


Keywords:

children; game play; gender; media; teens; television; tweens

Health Topic:

Social Issues and Skills

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Report

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Fitness computer game with a bodily user interface

Author/s:

Heinila, J. ; Mokka, S. ; Vaatanen, A. ; Valkkynen, P.

Citation:

Mokka, S., Väätänen, A., Heinilä, J., & Välkkynen, P. (2003). Fitness computer game with a bodily user interface. In Proceedings of the Second international Conference on Entertainment Computing(Pittsburgh, Pennsylvania, May 08 - 10, 2003). ACM International Conference Proceeding Series, vol. 38. Pittsburgh, PA: Carnegie Mellon University.

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Television watching, videogames, and excess of body fat in spanish adolescents: The AVENA study

Author/s:

Bueno, M.; Castillo, M. ; Delgado, M. ; Marcos, A. ; Martin-Matillas, M. ; Moreno, L. A. ; Redondo, C. ; Rey-Lopez, J. P. ; Tercedor, P. ; Vicente-Rodriguez, G. ; Warnberg, J.

Citation:

Vicente-Rodriguez, G., Rey-Lopez, J. P., Martin-Matillas, M., Moreno, L. A., Warnberg, J., Redondo, C.,...& Bueno, M. (2008). Television watching, videogames, and excess of body fat in spanish adolescents: The AVENA study. Nutrition, 24(7),654-662.

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Educational games for mental health professionals

Author/s:

Bhoopathi, P. S. ; Sheoran, R.

Citation:

Bhoopathi, P. S., & Sheoran, R. (2006). Educational games for mental health professionals. Cochrane Database of Systematic Reviews, (2).


Keywords:

educational; learning; medical; nurses; students

Health Topic:

Health Care and Medicine; Mental Health

Target Population:

Health Care Professionals

Publication Type:

Journal Article

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Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

Author/s:

Abresch, R. T.; McDonald, C. M. ; Widman, L. M.

Citation:

Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction.The Journal of Spinal Cord Medicine, 29(4), 363-370. 

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