Interactive multimedia for promoting physical activity (IMPACT) in children
Author/s:
Goran, M. I. ; Reynolds, K.
Citation:
Goran, M. I., & Reynolds, K. (2005). Interactive multimedia for promoting physical activity (IMPACT) in children. Obesity Research, 13(4), 762-771.
Interactive video dance games for healthy older adults
Author/s:
Garcia, J.; Keller, V. ; Perera, S. ; Spadola-Bogard, J. ; Studenski, S. A.
Citation:
Studenski, S. A., Perera, S., Keller, V., Spadola-Bogard, J., & Garcia, J. (2010). Interactive video dance games for healthy older adults. Journal of Nutrition, Health & Aging, 14(10), 850-852.
International survey on the Dance Dance Revolution game
Author/s:
Hoysniemi, J.
Citation:
Hoysniemi, J. (2006). International survey on the Dance Dance Revolution game. Computers in Entertainment, 4(2).
Keywords:
exergame; physical activity; rhythm; social gamingHealth Topic:
Exercise and FitnessTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading International survey on the Dance Dance Revolution gameIs playing exergames really exercising? A meta-analysis of energy expenditure in active video games
Author/s:
Crouse, J.; Lih, J.H. ; Peng, W.
Citation:
Peng, W., Lih, J.H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.Cyberpsychology, Behavior, and Social Networking,14(11), 681-688.
It's time to eat! Using mobile games to promote healthy eating
Author/s:
Byrne, S. ; Gay, G. ; Humphreys, L.; Pollak, J. ; Retelny, D. ; Wagner, E.
Citation:
Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.
Continue Reading It's time to eat! Using mobile games to promote healthy eatingKids and Media @ the New Millennium
Author/s:
Brodie, M.; Foehr, U. ; Rideout, V. ; Roberts, D.
Citation:
Roberts, D., Foehr, U., Rideout, V., & Brodie, M. (1999). Kids and Media at the New Millennium. The Henry J. Kaiser Family Foundation Report, Menlo Park, CA.
Keywords:
children; game play; gender; media; teens; television; tweensHealth Topic:
Social Issues and SkillsTarget Population:
Children; Pre-Teens; TeensPublication Type:
Report Continue Reading Kids and Media @ the New MillenniumLearning while having fun: The use of video gaming to teach geriatric house calls to medical students
Author/s:
Duque, G. ; Fleiszer, D.; Fung, S. ; Mallet, L. ; Posel, N.
Citation:
Duque, G., Fung, S., Mallet, L., Posel, N., & Fleiszer, D. (2008). Learning while having fun: The use of video gaming to teach geriatric house calls to medical students. Journal of the American Geriatrics Society, 56(7), 1328-1332.
Continue Reading Learning while having fun: The use of video gaming to teach geriatric house calls to medical studentsLet the Games Begin: Gaming Technology and Entertainment Among College Students
Author/s:
Jones, S.
Citation:
Jones, S. (2003). Let the Games Begin: Gaming Technology and Entertainment Among College Students. Pew Internet and American Life Project, Washington, D.C.