Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction
Author/s:
Abresch, R. T.; McDonald, C. M. ; Widman, L. M.
Citation:
Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction.The Journal of Spinal Cord Medicine, 29(4), 363-370.
Continue Reading Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunctionEffectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system
Author/s:
Bayaley, M. ; Cohen, L.G. ; Hall, J. ; Mandani, M. ; Saposnik, G. ; Teasell, R.; Thorpe, K.E.
Citation:
Continue Reading Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system
Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games
Author/s:
Bouchard, S. ; Cote, S. ; Renaud, P.; Robillard, G. ; St-Jacques, J.
Citation:
Bouchard, S., Cote, S., St-Jacques, J., Robillard, G., & Renaud, P. (2006). Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games. Technology and Health Care, 14(1), 19-27.
Continue Reading Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D gamesEffectiveness of virtual reality for pediatric pain distraction during IV placement
Author/s:
Gold, J. I.; Joseph, M. H. ; Kant, A. J. ; Kim, S. H. ; Rizzo, A.
Citation:
Gold, J. I., Kim, S. H., Kant, A. J., Joseph, M. H., & Rizzo, A. (2006). Effectiveness of virtual reality for pediatric pain distraction during IV placement.Cyberpsychology and Behavior, 9(2), 207-212.
Continue Reading Effectiveness of virtual reality for pediatric pain distraction during IV placementEffectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle
Author/s:
Bayley, M.; Cheung, D. ; Cohen, L.G. ; Hall, J. ; Mamdani, M. ; McIlroy, W. ; Saposnik, G. ; Teasell, R. ; Thorpe, K.E.
Citation:
Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010). Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.
Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep
Author/s:
Higuchi, S. ; Liu, Y. ; Maeda, A.; Motohashi, Y.
Citation:
Higuchi, S., Motohashi, Y., Liu, Y., & Maeda, A. (2005). Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep. Journal of Sleep Research, 14(3), 267-273.
Continue Reading Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleepEvaluation of a computer administered alcohol education program for college students
Author/s:
Kozar, B.; Larsen, J. D.
Citation:
Larsen, J. D., & Kozar, B. (2005). Evaluation of a computer administered alcohol education program for college students. Journal of Alcohol and Drug Education, 49(4), 69-83.
Continue Reading Evaluation of a computer administered alcohol education program for college studentsExploring interactive stories in an hiv/aids learning game: Healthsimnet
Author/s:
Dobson, M. W. ; Ha, D.
Citation:
Dobson, M. W., & Ha, D. (2008). Exploring interactive stories in an hiv/aids learning game: Healthsimnet. Simulation & Gaming, 39(1), 39-63.