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Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

Author/s:

Abresch, R. T.; McDonald, C. M. ; Widman, L. M.

Citation:

Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction.The Journal of Spinal Cord Medicine, 29(4), 363-370. 

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Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system

Author/s:

Bayaley, M. ; Cohen, L.G. ; Hall, J. ; Mandani, M. ; Saposnik, G. ; Teasell, R.; Thorpe, K.E.

Citation:

 

Continue Reading Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system


Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games

Author/s:

Bouchard, S. ; Cote, S. ; Renaud, P.; Robillard, G. ; St-Jacques, J.

Citation:

Bouchard, S., Cote, S., St-Jacques, J., Robillard, G., & Renaud, P. (2006). Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games. Technology and Health Care, 14(1), 19-27.

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Effectiveness of virtual reality for pediatric pain distraction during IV placement

Author/s:

Gold, J. I.; Joseph, M. H. ; Kant, A. J. ; Kim, S. H. ; Rizzo, A.

Citation:

Gold, J. I., Kim, S. H., Kant, A. J., Joseph, M. H., & Rizzo, A. (2006). Effectiveness of virtual reality for pediatric pain distraction during IV placement.Cyberpsychology and Behavior, 9(2), 207-212.

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Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle

Author/s:

Bayley, M.; Cheung, D. ; Cohen, L.G. ; Hall, J. ; Mamdani, M. ; McIlroy, W. ; Saposnik, G. ; Teasell, R. ; Thorpe, K.E.

Citation:

Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K.E., Cohen, L.G., & Bayley, M. (2010).  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke, 41(7),1477-1484.

Continue Reading Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle


Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep

Author/s:

Higuchi, S. ; Liu, Y. ; Maeda, A.; Motohashi, Y.

Citation:

Higuchi, S., Motohashi, Y., Liu, Y., & Maeda, A. (2005). Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep. Journal of Sleep Research, 14(3), 267-273.

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Evaluation of a computer administered alcohol education program for college students

Author/s:

Kozar, B.; Larsen, J. D.

Citation:

Larsen, J. D., & Kozar, B. (2005). Evaluation of a computer administered alcohol education program for college students. Journal of Alcohol and Drug Education, 49(4), 69-83.

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Exploring interactive stories in an hiv/aids learning game: Healthsimnet

Author/s:

Dobson, M. W. ; Ha, D.

Citation:

Dobson, M. W., & Ha, D. (2008). Exploring interactive stories in an hiv/aids learning game: Healthsimnet. Simulation & Gaming, 39(1), 39-63.


Keywords:

artificial intelligence; educational; ehealth; elearning; hiv/aids; learning; simulation

Health Topic:

Infectious Disease

Target Population:

Health Care Professionals

Publication Type:

Journal Article

Continue Reading Exploring interactive stories in an hiv/aids learning game: Healthsimnet